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Merge branch 'uvcontroller' into 'master'
Fix NiUVController UV offset calculations (bug #5995) Closes #5995 See merge request OpenMW/openmw!795
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commit
0e50349192
2 changed files with 11 additions and 11 deletions
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@ -118,6 +118,7 @@
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Bug #5923: Clicking on empty spaces between journal entries might show random topics
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Bug #5934: AddItem command doesn't accept negative values
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Bug #5975: NIF controllers from sheath meshes are used
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Bug #5995: NiUVController doesn't calculate the UV offset properly
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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@ -277,19 +277,18 @@ void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
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if (hasInput())
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{
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float value = getInputValue(nv);
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float uTrans = mUTrans.interpKey(value);
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float vTrans = mVTrans.interpKey(value);
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float uScale = mUScale.interpKey(value);
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float vScale = mVScale.interpKey(value);
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osg::Matrix flipMat;
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flipMat.preMultTranslate(osg::Vec3f(0,1,0));
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flipMat.preMultScale(osg::Vec3f(1,-1,1));
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// First scale the UV relative to its center, then apply the offset.
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// U offset is flipped regardless of the graphics library,
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// while V offset is flipped to account for OpenGL Y axis convention.
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osg::Vec3f uvOrigin(0.5f, 0.5f, 0.f);
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osg::Vec3f uvScale(mUScale.interpKey(value), mVScale.interpKey(value), 1.f);
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osg::Vec3f uvTrans(-mUTrans.interpKey(value), -mVTrans.interpKey(value), 0.f);
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osg::Matrixf mat = osg::Matrixf::scale(uScale, vScale, 1);
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mat.setTrans(uTrans, vTrans, 0);
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mat = flipMat * mat * flipMat;
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osg::Matrixf mat = osg::Matrixf::translate(uvOrigin);
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mat.preMultScale(uvScale);
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mat.preMultTranslate(-uvOrigin);
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mat.setTrans(mat.getTrans() + uvTrans);
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// setting once is enough because all other texture units share the same TexMat (see setDefaults).
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if (!mTextureUnits.empty())
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