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Merge pull request #44 from DreamWeave-MP/i-dont-want-to-hear-about-it
Fix(client): Don't play drop sounds from other peoples' interiors
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commit
0ef2f55114
1 changed files with 3 additions and 1 deletions
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@ -448,7 +448,9 @@ void ObjectList::placeObjects(MWWorld::CellStore* cellStore)
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if (baseObject.droppedByPlayer)
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if (baseObject.droppedByPlayer)
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{
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{
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MWBase::Environment::get().getSoundManager()->playSound3D(newPtr, newPtr.getClass().getDownSoundId(newPtr), 1.f, 1.f);
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if (cellStore->getCell() == &mwmp::Main::get().getLocalPlayer()->cell)
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MWBase::Environment::get().getSoundManager()->playSound3D(newPtr, newPtr.getClass().getDownSoundId(newPtr), 1.f, 1.f);
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if (guid == Main::get().getLocalPlayer()->guid)
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if (guid == Main::get().getLocalPlayer()->guid)
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world->PCDropped(newPtr);
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world->PCDropped(newPtr);
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