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@ -217,24 +217,28 @@ public:
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struct OpenAL_Output::StreamThread {
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typedef std::vector<OpenAL_SoundStream*> StreamVec;
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StreamVec mStreams;
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boost::recursive_mutex mMutex;
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boost::condition_variable_any mCondVar;
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volatile bool mQuitNow;
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boost::mutex mMutex;
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boost::condition_variable mCondVar;
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boost::thread mThread;
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StreamThread()
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: mThread(boost::ref(*this))
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: mQuitNow(false), mThread(boost::ref(*this))
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{
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}
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~StreamThread()
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{
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mThread.interrupt();
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mQuitNow = true;
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mMutex.lock(); mMutex.unlock();
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mCondVar.notify_all();
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mThread.join();
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}
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// boost::thread entry point
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void operator()()
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{
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boost::unique_lock<boost::recursive_mutex> lock(mMutex);
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while(1)
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boost::unique_lock<boost::mutex> lock(mMutex);
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while(!mQuitNow)
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{
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StreamVec::iterator iter = mStreams.begin();
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while(iter != mStreams.end())
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@ -250,7 +254,7 @@ struct OpenAL_Output::StreamThread {
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void add(OpenAL_SoundStream *stream)
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{
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boost::unique_lock<boost::recursive_mutex> lock(mMutex);
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boost::unique_lock<boost::mutex> lock(mMutex);
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if(std::find(mStreams.begin(), mStreams.end(), stream) == mStreams.end())
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{
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mStreams.push_back(stream);
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@ -261,14 +265,14 @@ struct OpenAL_Output::StreamThread {
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void remove(OpenAL_SoundStream *stream)
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{
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boost::lock_guard<boost::recursive_mutex> lock(mMutex);
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boost::lock_guard<boost::mutex> lock(mMutex);
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StreamVec::iterator iter = std::find(mStreams.begin(), mStreams.end(), stream);
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if(iter != mStreams.end()) mStreams.erase(iter);
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}
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void removeAll()
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{
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boost::lock_guard<boost::recursive_mutex> lock(mMutex);
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boost::lock_guard<boost::mutex> lock(mMutex);
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mStreams.clear();
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}
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@ -360,7 +364,7 @@ bool OpenAL_SoundStream::isPlaying()
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{
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ALint state;
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boost::lock_guard<boost::recursive_mutex> lock(mOutput.mStreamThread->mMutex);
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boost::lock_guard<boost::mutex> lock(mOutput.mStreamThread->mMutex);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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throwALerror();
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@ -375,7 +379,7 @@ double OpenAL_SoundStream::getTimeOffset()
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ALint offset;
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double t;
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boost::lock_guard<boost::recursive_mutex> lock(mOutput.mStreamThread->mMutex);
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boost::lock_guard<boost::mutex> lock(mOutput.mStreamThread->mMutex);
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alGetSourcei(mSource, AL_SAMPLE_OFFSET, &offset);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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if(state == AL_PLAYING || state == AL_PAUSED)
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