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@ -11,6 +11,7 @@
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Utils.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <BitStream.h>
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@ -200,6 +201,28 @@ int main(int argc, char *argv[])
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Utils::printVersion("TES3MP dedicated server", TES3MP_VERSION, version.mCommitHash, TES3MP_PROTO_VERSION);
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// Check for unmodified tes3mp-credits file; this makes it so people can't repackage official releases with
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// their own made-up credits, though it obviously has no bearing on unofficial releases that change
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// the checksum below
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boost::filesystem::path folderPath(boost::filesystem::initial_path<boost::filesystem::path>());
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folderPath = boost::filesystem::system_complete(boost::filesystem::path(argv[0])).remove_filename();
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std::string creditsPath = folderPath.string() + "/tes3mp-credits";
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unsigned int expectedChecksumInt = Utils::hexStrToInt("E9CF9D8B");
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bool hasValidCredits = Utils::doesFileHaveChecksum(creditsPath + ".md", expectedChecksumInt);
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if (!hasValidCredits)
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hasValidCredits = Utils::doesFileHaveChecksum(creditsPath + ".txt", expectedChecksumInt);
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if (!hasValidCredits)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "To respect the hard work that has gone into\n"
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"creating TES3MP, you are required to keep an unmodified tes3mp-credits file\n"
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"corresponding to this version of the code in the same folder as this\n"
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"executable. It can have either an .md or a .txt extension.");
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return 1;
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}
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setenv("MOD_DIR", moddir.c_str(), 1); // hack for lua
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setenv("LUA_PATH", Utils::convertPath(plugin_home + "/scripts/?.lua" + ";"
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