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@ -770,7 +770,7 @@ void getMinMaxAttackDuration(const MWWorld::Ptr& actor, float (*fMinMaxDurations
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// get weapon information: type and speed
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const ESM::Weapon *weapon = NULL;
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MWMechanics::WeaponType weaptype;
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MWMechanics::WeaponType weaptype = MWMechanics::WeapType_None;
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MWWorld::ContainerStoreIterator weaponSlot =
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MWMechanics::getActiveWeapon(actor.getClass().getCreatureStats(actor), actor.getClass().getInventoryStore(actor), &weaptype);
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