added animation-related script instructions
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51d5c7cd59
commit
0f4adc39b3
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#include "animationextensions.hpp"
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#include <stdexcept>
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#include <components/compiler/extensions.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include "../mwworld/world.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace MWScript
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{
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namespace Animation
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{
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template<class R>
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class OpSkipAnim : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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context.getWorld().skipAnimation (ptr);
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}
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};
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template<class R>
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class OpPlayAnim : public Interpreter::Opcode1
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
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{
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MWWorld::Ptr ptr = R()(runtime);
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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std::string group = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer mode = 0;
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if (arg0==1)
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{
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mode = runtime[0].mInteger;
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runtime.pop();
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if (mode<0 || mode>2)
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throw std::runtime_error ("animation mode out of range");
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}
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context.getWorld().playAnimationGroup (ptr, group, mode, 1);
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}
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};
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template<class R>
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class OpLoopAnim : public Interpreter::Opcode1
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
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{
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MWWorld::Ptr ptr = R()(runtime);
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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std::string group = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer loops = runtime[0].mInteger;
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runtime.pop();
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if (loops<0)
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throw std::runtime_error ("number of animation loops must be non-negative");
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Interpreter::Type_Integer mode = 0;
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if (arg0==1)
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{
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mode = runtime[0].mInteger;
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runtime.pop();
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if (mode<0 || mode>2)
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throw std::runtime_error ("animation mode out of range");
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}
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context.getWorld().playAnimationGroup (ptr, group, mode, loops);
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}
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};
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const int opcodeSkipAnim = 0x2000138;
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const int opcodeSkipAnimExplicit = 0x2000139;
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const int opcodePlayAnim = 0x20006;
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const int opcodePlayAnimExplicit = 0x20007;
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const int opcodeLoopAnim = 0x20008;
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const int opcodeLoopAnimExplicit = 0x20009;
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void registerExtensions (Compiler::Extensions& extensions)
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{
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extensions.registerInstruction ("skipanim", "", opcodeSkipAnim, opcodeSkipAnimExplicit);
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extensions.registerInstruction ("playgroup", "c/l", opcodePlayAnim, opcodePlayAnimExplicit);
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extensions.registerInstruction ("loopgroup", "cl/l", opcodeLoopAnim, opcodeLoopAnimExplicit);
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}
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void installOpcodes (Interpreter::Interpreter& interpreter)
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{
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interpreter.installSegment5 (opcodeSkipAnim, new OpSkipAnim<ImplicitRef>);
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interpreter.installSegment5 (opcodeSkipAnimExplicit, new OpSkipAnim<ExplicitRef>);
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interpreter.installSegment3 (opcodePlayAnim, new OpPlayAnim<ImplicitRef>);
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interpreter.installSegment3 (opcodePlayAnimExplicit, new OpPlayAnim<ExplicitRef>);
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interpreter.installSegment3 (opcodeLoopAnim, new OpLoopAnim<ImplicitRef>);
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interpreter.installSegment3 (opcodeLoopAnimExplicit, new OpLoopAnim<ExplicitRef>);
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}
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}
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}
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@ -0,0 +1,24 @@
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#ifndef GAME_SCRIPT_ANIMATIONEXTENSIONS_H
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#define GAME_SCRIPT_ANIMATIONEXTENSIONS_H
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namespace Compiler
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{
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class Extensions;
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}
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namespace Interpreter
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{
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class Interpreter;
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}
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namespace MWScript
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{
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namespace Animation
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{
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void registerExtensions (Compiler::Extensions& extensions);
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void installOpcodes (Interpreter::Interpreter& interpreter);
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}
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}
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#endif
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