added animation-related script instructions

actorid
Marc Zinnschlag 13 years ago
parent 51d5c7cd59
commit 0f4adc39b3

@ -36,6 +36,7 @@ add_openmw_dir (mwscript
locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
animationextensions
)
add_openmw_dir (mwsound

@ -225,6 +225,15 @@ void RenderingManager::toggleLight()
setAmbientMode();
}
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number)
{
std::cout<<"play animation " << groupName << ", " << mode << ", " << number << std::endl;
}
void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
{
std::cout<<"skip animation"<<std::endl;
}
}

@ -93,6 +93,18 @@ class RenderingManager: private RenderingInterface {
/// configure fog according to cell
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number = 1);
///< Run animation for a MW-reference. Calls to this function for references that are currently not
/// in the rendered scene should be ignored.
///
/// \param mode: 0 normal, 1 immediate start, 2 immediate loop
/// \param number How offen the animation should be run
void skipAnimation (const MWWorld::Ptr& ptr);
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
private:
void setAmbientMode();

@ -0,0 +1,127 @@
#include "animationextensions.hpp"
#include <stdexcept>
#include <components/compiler/extensions.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwworld/world.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Animation
{
template<class R>
class OpSkipAnim : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
context.getWorld().skipAnimation (ptr);
}
};
template<class R>
class OpPlayAnim : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::Ptr ptr = R()(runtime);
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
std::string group = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer mode = 0;
if (arg0==1)
{
mode = runtime[0].mInteger;
runtime.pop();
if (mode<0 || mode>2)
throw std::runtime_error ("animation mode out of range");
}
context.getWorld().playAnimationGroup (ptr, group, mode, 1);
}
};
template<class R>
class OpLoopAnim : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::Ptr ptr = R()(runtime);
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
std::string group = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
Interpreter::Type_Integer loops = runtime[0].mInteger;
runtime.pop();
if (loops<0)
throw std::runtime_error ("number of animation loops must be non-negative");
Interpreter::Type_Integer mode = 0;
if (arg0==1)
{
mode = runtime[0].mInteger;
runtime.pop();
if (mode<0 || mode>2)
throw std::runtime_error ("animation mode out of range");
}
context.getWorld().playAnimationGroup (ptr, group, mode, loops);
}
};
const int opcodeSkipAnim = 0x2000138;
const int opcodeSkipAnimExplicit = 0x2000139;
const int opcodePlayAnim = 0x20006;
const int opcodePlayAnimExplicit = 0x20007;
const int opcodeLoopAnim = 0x20008;
const int opcodeLoopAnimExplicit = 0x20009;
void registerExtensions (Compiler::Extensions& extensions)
{
extensions.registerInstruction ("skipanim", "", opcodeSkipAnim, opcodeSkipAnimExplicit);
extensions.registerInstruction ("playgroup", "c/l", opcodePlayAnim, opcodePlayAnimExplicit);
extensions.registerInstruction ("loopgroup", "cl/l", opcodeLoopAnim, opcodeLoopAnimExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
{
interpreter.installSegment5 (opcodeSkipAnim, new OpSkipAnim<ImplicitRef>);
interpreter.installSegment5 (opcodeSkipAnimExplicit, new OpSkipAnim<ExplicitRef>);
interpreter.installSegment3 (opcodePlayAnim, new OpPlayAnim<ImplicitRef>);
interpreter.installSegment3 (opcodePlayAnimExplicit, new OpPlayAnim<ExplicitRef>);
interpreter.installSegment3 (opcodeLoopAnim, new OpLoopAnim<ImplicitRef>);
interpreter.installSegment3 (opcodeLoopAnimExplicit, new OpLoopAnim<ExplicitRef>);
}
}
}

@ -0,0 +1,24 @@
#ifndef GAME_SCRIPT_ANIMATIONEXTENSIONS_H
#define GAME_SCRIPT_ANIMATIONEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
namespace Animation
{
void registerExtensions (Compiler::Extensions& extensions);
void installOpcodes (Interpreter::Interpreter& interpreter);
}
}
#endif

@ -19,7 +19,11 @@ op 0x20002: AiEscort
op 0x20003: AiEscort, explicit reference
op 0x20004: Lock
op 0x20005: Lock, explicit reference
opcodes 0x20006-0x3ffff unused
op 0x20006: PlayAnim
op 0x20007: PlayAnim, explicit reference
op 0x20008: LoopAnim
op 0x20009: LoopAnim, explicit reference
opcodes 0x2000a-0x3ffff unused
Segment 4:
(not implemented yet)
@ -109,4 +113,6 @@ op 0x2000134: SetJournalIndex
op 0x2000135: GetJournalIndex
op 0x2000136: GetPCCell
op 0x2000137: GetButtonPressed
opcodes 0x2000138-0x3ffffff unused
op 0x2000138: SkipAnim
op 0x2000139: SkipAnim, expplicit reference
opcodes 0x200013a-0x3ffffff unused

@ -14,6 +14,7 @@
#include "aiextensions.hpp"
#include "controlextensions.hpp"
#include "dialogueextensions.hpp"
#include "animationextensions.hpp"
namespace MWScript
{
@ -29,6 +30,7 @@ namespace MWScript
Ai::registerExtensions (extensions);
Control::registerExtensions (extensions);
Dialogue::registerExtensions (extensions);
Animation::registerExtensions (extensions);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -44,5 +46,6 @@ namespace MWScript
Ai::installOpcodes (interpreter);
Control::installOpcodes (interpreter);
Dialogue::installOpcodes (interpreter);
Animation::installOpcodes (interpreter);
}
}

@ -673,4 +673,15 @@ namespace MWWorld
return cell;
}
}
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number)
{
mRendering.playAnimationGroup (ptr, groupName, mode, number);
}
void World::skipAnimation (const MWWorld::Ptr& ptr)
{
mRendering.skipAnimation (ptr);
}
}

@ -66,7 +66,7 @@ namespace MWWorld
private:
MWRender::RenderingManager mRendering;
MWWorld::Scene *mWorldScene;
MWWorld::Player *mPlayer;
ESM::ESMReader mEsm;
@ -132,10 +132,10 @@ namespace MWWorld
Ptr getPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle.
/// \todo enable reference in the OGRE scene
void enable (Ptr reference);
/// \todo 5disable reference in the OGRE scene
void disable (Ptr reference);
@ -206,6 +206,18 @@ namespace MWWorld
const ESM::Cell *createRecord (const ESM::Cell& record);
///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number = 1);
///< Run animation for a MW-reference. Calls to this function for references that are
/// currently not in the rendered scene should be ignored.
///
/// \param mode: 0 normal, 1 immediate start, 2 immediate loop
/// \param number How offen the animation should be run
void skipAnimation (const MWWorld::Ptr& ptr);
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
};
}

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