Remove some duplicate code

actorid
Chris Robinson 12 years ago
parent deee14ccfd
commit 0f52ed9a9b

@ -94,57 +94,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
mPartPriorities[i] = 0;
}
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
bool isWerewolf = MWWorld::Class::get(mPtr).getNpcStats(mPtr).isWerewolf();
if(!isWerewolf)
{
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
}
else
{
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find("WerewolfHead")->mModel;
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find("WerewolfHair")->mModel;
}
mBodyPrefix = "b_n_" + mNpc->mRace;
Misc::StringUtils::toLower(mBodyPrefix);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (viewMode != VM_FirstPerson) ?
(!isWerewolf ? (!isBeast ? "meshes\\base_anim.nif"
: "meshes\\base_animkna.nif")
: "meshes\\wolf\\skin.nif") :
(!isWerewolf ? (!isBeast ? "meshes\\base_anim.1st.nif"
: "meshes\\base_animkna.1st.nif")
: "meshes\\wolf\\skin.1st.nif");
setObjectRoot(smodel, true);
if(mViewMode != VM_FirstPerson)
{
addAnimSource(smodel);
if(mBodyPrefix.find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
}
else
{
/* A bit counter-intuitive, but unlike third-person anims, it seems
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
*/
addAnimSource("meshes\\base_anim.1st.nif");
if(isBeast)
addAnimSource("meshes\\base_animkna.1st.nif");
if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.1st.nif");
}
forceUpdate();
updateNpcBase();
}
void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
@ -152,6 +102,13 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
assert(viewMode != VM_HeadOnly);
mViewMode = viewMode;
updateNpcBase();
MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
}
void NpcAnimation::updateNpcBase()
{
clearAnimSources();
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
@ -173,7 +130,7 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
Misc::StringUtils::toLower(mBodyPrefix);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (viewMode != VM_FirstPerson) ?
std::string smodel = (mViewMode != VM_FirstPerson) ?
(!isWerewolf ? !isBeast ? "meshes\\base_anim.nif"
: "meshes\\base_animkna.nif"
: "meshes\\wolf\\skin.nif") :
@ -211,7 +168,6 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
addAnimSource("meshes\\base_anim_female.1st.nif");
}
}
MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
for(size_t i = 0;i < ESM::PRT_Count;i++)
removeIndividualPart((ESM::PartReferenceType)i);

@ -65,6 +65,8 @@ private:
int mPartslots[ESM::PRT_Count]; //Each part slot is taken by clothing, armor, or is empty
int mPartPriorities[ESM::PRT_Count];
void updateNpcBase();
NifOgre::ObjectList insertBoundedPart(const std::string &model, int group, const std::string &bonename);
void updateParts(bool forceupdate = false);

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