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@ -94,57 +94,7 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWor
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mPartPriorities[i] = 0;
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}
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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bool isWerewolf = MWWorld::Class::get(mPtr).getNpcStats(mPtr).isWerewolf();
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if(!isWerewolf)
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{
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mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
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mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
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}
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else
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{
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mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find("WerewolfHead")->mModel;
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mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find("WerewolfHair")->mModel;
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}
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mBodyPrefix = "b_n_" + mNpc->mRace;
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Misc::StringUtils::toLower(mBodyPrefix);
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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std::string smodel = (viewMode != VM_FirstPerson) ?
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(!isWerewolf ? (!isBeast ? "meshes\\base_anim.nif"
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: "meshes\\base_animkna.nif")
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: "meshes\\wolf\\skin.nif") :
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(!isWerewolf ? (!isBeast ? "meshes\\base_anim.1st.nif"
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: "meshes\\base_animkna.1st.nif")
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: "meshes\\wolf\\skin.1st.nif");
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setObjectRoot(smodel, true);
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if(mViewMode != VM_FirstPerson)
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{
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addAnimSource(smodel);
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if(mBodyPrefix.find("argonian") != std::string::npos)
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addAnimSource("meshes\\argonian_swimkna.nif");
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else if(!mNpc->isMale() && !isBeast)
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addAnimSource("meshes\\base_anim_female.nif");
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if(mNpc->mModel.length() > 0)
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addAnimSource("meshes\\"+mNpc->mModel);
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}
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else
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{
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/* A bit counter-intuitive, but unlike third-person anims, it seems
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* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
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*/
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addAnimSource("meshes\\base_anim.1st.nif");
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if(isBeast)
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addAnimSource("meshes\\base_animkna.1st.nif");
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if(!mNpc->isMale() && !isBeast)
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addAnimSource("meshes\\base_anim_female.1st.nif");
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}
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forceUpdate();
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updateNpcBase();
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}
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void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
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@ -152,6 +102,13 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
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assert(viewMode != VM_HeadOnly);
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mViewMode = viewMode;
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updateNpcBase();
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MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
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}
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void NpcAnimation::updateNpcBase()
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{
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clearAnimSources();
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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@ -173,7 +130,7 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
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Misc::StringUtils::toLower(mBodyPrefix);
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bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
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std::string smodel = (viewMode != VM_FirstPerson) ?
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std::string smodel = (mViewMode != VM_FirstPerson) ?
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(!isWerewolf ? !isBeast ? "meshes\\base_anim.nif"
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: "meshes\\base_animkna.nif"
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: "meshes\\wolf\\skin.nif") :
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@ -211,7 +168,6 @@ void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
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addAnimSource("meshes\\base_anim_female.1st.nif");
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}
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}
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MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
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for(size_t i = 0;i < ESM::PRT_Count;i++)
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removeIndividualPart((ESM::PartReferenceType)i);
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