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When clearing LocalPlayer's spells, keep race and birthsign abilities
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1 changed files with 11 additions and 2 deletions
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@ -639,6 +639,7 @@ void LocalPlayer::addSpells()
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for (vector<ESM::Spell>::const_iterator spell = packetSpells.spells.begin(); spell != packetSpells.spells.end(); spell++)
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ptrSpells.add(spell->mId);
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}
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void LocalPlayer::removeItems()
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@ -875,8 +876,16 @@ void LocalPlayer::setSpellbook()
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MWWorld::Ptr ptrPlayer = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
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// Clear spells in spellbook
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ptrSpells.clear();
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// Clear spells in spellbook, while ignoring abilities, powers, etc.
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for (MWMechanics::Spells::TIterator iter = ptrSpells.begin(); iter != ptrSpells.end(); ++iter)
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{
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const ESM::Spell *spell = iter->first;
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if (spell->mData.mType == ESM::Spell::ST_Spell)
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{
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ptrSpells.remove(spell->mId);
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}
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}
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// Proceed by adding spells
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addSpells();
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