allow OnPCEquip special variable to be of any type

actorid
Tom Mason 12 years ago
parent 09f9557ecb
commit 0fc5ee5149

@ -109,11 +109,28 @@ namespace MWWorld
}
}
/* Set OnPCEquip Variable on item's script, if it has a script with that variable declared */
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && MWWorld::Class::get(*it).getScript(*it) != ""){
int index = MWBase::Environment::get().getScriptManager()->getLocals(MWWorld::Class::get(*it).getScript(*it)).getIndex("onpcequip");
std::string script = MWWorld::Class::get(*it).getScript(*it);
/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "")
{
Compiler::Locals locals = MWBase::Environment::get().getScriptManager()->getLocals(script);
int index = locals.getIndex("onpcequip");
char type = locals.getType("onpcequip");
if(index != -1)
(*it).mRefData->getLocals().mShorts.at (index) = 1;
{
switch(type)
{
case 's':
(*it).mRefData->getLocals().mShorts.at (index) = 1; break;
case 'l':
(*it).mRefData->getLocals().mLongs.at (index) = 1; break;
case 'f':
(*it).mRefData->getLocals().mFloats.at (index) = 1.0; break;
}
}
}
}
}

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