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	Remove parts before setting the new object root
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					 2 changed files with 5 additions and 2 deletions
				
			
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			@ -1457,6 +1457,9 @@ namespace MWRender
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    PartHolder::~PartHolder()
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    {
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        if (mNode.get() && !mNode->getNumParents())
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            std::cerr << "Warning: part has no parents " << std::endl;
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        if (mNode.get() && mNode->getNumParents())
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        {
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            if (mNode->getNumParents() > 1)
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			@ -422,6 +422,8 @@ int NpcAnimation::getSlot(const osg::NodePath &path) const
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void NpcAnimation::updateNpcBase()
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{
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    clearAnimSources();
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    for(size_t i = 0;i < ESM::PRT_Count;i++)
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        removeIndividualPart((ESM::PartReferenceType)i);
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    const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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    const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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			@ -501,8 +503,6 @@ void NpcAnimation::updateNpcBase()
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        }
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    }
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    for(size_t i = 0;i < ESM::PRT_Count;i++)
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        removeIndividualPart((ESM::PartReferenceType)i);
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    updateParts();
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    mWeaponAnimationTime->updateStartTime();
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