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OpenMW
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======
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From the [official website][]:
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> OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
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About This Project
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------------------
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This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, **no other platform**. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned.
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Getting OpenMW Working
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----------------------
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1. Clone this repository.
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2. Install `bjam` through MacPorts.
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3. Download [boost][] 1.43 and install it with the following command:
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$ mkdir build && sudo bjam --build-dir=build --layout=versioned --toolset=darwin --architecture=combined --address-model=32 --link=shared,static install
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4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake:
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$ mdkir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
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5. Once the build completes, move `lib/Release/Ogre.framework` into `/Library/Frameworks`.
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6. Generate the Makefile for OpenMW as follows:
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$ mkdir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 cmake ..
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7. Move your Morrowind `Data Files` directory into `build`, renamed as `data`.
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[boost]: http://www.boost.org
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[Ogre]: http://www.ogre3d.org
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[official website]: http://openmw.com
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[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
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