Remove some garbage

move
scrawl 9 years ago
parent 79eb2d20e0
commit 102f9719f7

@ -99,7 +99,6 @@ namespace MWMechanics
///< Return the number of deaths for actors with the given ID.
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type, bool& success, float& tempChange, float& permChange);
void toLower(std::string npcFaction);
///< Perform a persuasion action on NPC
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!

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