renamed high level NIF files...

actorid
Nathan Jeffords 12 years ago
parent d3c1f5e7b2
commit 109dff2d29

@ -12,8 +12,8 @@
#include <components/nif/niffile.hpp> #include <components/nif/niffile.hpp>
#include <components/nifoverrides/nifoverrides.hpp> #include <components/nifoverrides/nifoverrides.hpp>
#include <components/nifbullet/bullet_nif_loader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
#include <components/nifogre/ogre_nif_loader.hpp> #include <components/nifogre/ogrenifloader.hpp>
#include "mwinput/inputmanagerimp.hpp" #include "mwinput/inputmanagerimp.hpp"

@ -1,7 +1,7 @@
#ifndef _GAME_RENDER_ANIMATION_H #ifndef _GAME_RENDER_ANIMATION_H
#define _GAME_RENDER_ANIMATION_H #define _GAME_RENDER_ANIMATION_H
#include <components/nifogre/ogre_nif_loader.hpp> #include <components/nifogre/ogrenifloader.hpp>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"

@ -7,7 +7,7 @@
#include <OgreSubEntity.h> #include <OgreSubEntity.h>
#include <OgreStaticGeometry.h> #include <OgreStaticGeometry.h>
#include <components/nifogre/ogre_nif_loader.hpp> #include <components/nifogre/ogrenifloader.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"

@ -14,7 +14,7 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <components/nifogre/ogre_nif_loader.hpp> #include <components/nifogre/ogrenifloader.hpp>
#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp> #include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>

@ -13,7 +13,7 @@
#include <openengine/bullet/physic.hpp> #include <openengine/bullet/physic.hpp>
#include <openengine/ogre/renderer.hpp> #include <openengine/ogre/renderer.hpp>
#include <components/nifbullet/bullet_nif_loader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
//#include "../mwbase/world.hpp" // FIXME //#include "../mwbase/world.hpp" // FIXME
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

@ -19,11 +19,11 @@ add_component_dir (nif
) )
add_component_dir (nifogre add_component_dir (nifogre
ogre_nif_loader ogrenifloader
) )
add_component_dir (nifbullet add_component_dir (nifbullet
bullet_nif_loader bulletnifloader
) )
add_component_dir (to_utf8 add_component_dir (to_utf8

@ -21,7 +21,7 @@ http://www.gnu.org/licenses/ .
*/ */
#include "bullet_nif_loader.hpp" #include "bulletnifloader.hpp"
#include <Ogre.h> #include <Ogre.h>
#include <cstdio> #include <cstdio>

@ -21,8 +21,8 @@
*/ */
#ifndef _BULLET_NIF_LOADER_H_ #ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
#define _BULLET_NIF_LOADER_H_ #define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
#include <OgreMesh.h> #include <OgreMesh.h>
#include <cassert> #include <cassert>

@ -21,7 +21,7 @@
*/ */
#include "ogre_nif_loader.hpp" #include "ogrenifloader.hpp"
#include <algorithm> #include <algorithm>

@ -21,8 +21,8 @@
*/ */
#ifndef _OGRE_NIF_LOADER_H_ #ifndef OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
#define _OGRE_NIF_LOADER_H_ #define OPENMW_COMPONENTS_NIFOGRE_OGRENIFLOADER_HPP
#include <OgreResource.h> #include <OgreResource.h>
#include <OgreMesh.h> #include <OgreMesh.h>

@ -1,5 +1,5 @@
#ifndef COMPONENTS_NIFOVERRIDES_H #ifndef OPENMW_COMPONENTS_NIFOVERRIDES_NIFOVERRIDES_HPP
#define COMPONENTS_NIFOVERRIDES_H #define OPENMW_COMPONENTS_NIFOVERRIDES_NIFOVERRIDES_HPP
#include <OgreConfigFile.h> #include <OgreConfigFile.h>

@ -3,7 +3,7 @@
#include <btBulletDynamicsCommon.h> #include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h> #include <btBulletCollisionCommon.h>
#include <components/nifbullet/bullet_nif_loader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
namespace OEngine { namespace OEngine {
namespace Physic namespace Physic

@ -2,7 +2,7 @@
#include <btBulletDynamicsCommon.h> #include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h> #include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <components/nifbullet/bullet_nif_loader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
#include "CMotionState.h" #include "CMotionState.h"
#include "OgreRoot.h" #include "OgreRoot.h"
#include "btKinematicCharacterController.h" #include "btKinematicCharacterController.h"

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