Fixed some windows issues and got rid of a few tiny warnings while at it.

actorid
Alexander "Ace" Olofsson 13 years ago
parent 1a5203749f
commit 113457d934

@ -706,7 +706,7 @@ namespace MWDialogue
}
return false;
}
catch (const Compiler::SourceException& error)
catch (const Compiler::SourceException& /* error */)
{
// error has already been reported via error handler
}

@ -286,7 +286,7 @@ void HUD::onWorldClicked(MyGUI::Widget* _sender)
{
object = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
}
catch (std::exception& e)
catch (std::exception& /* e */)
{
return;
}

@ -12,6 +12,10 @@ namespace MWGui
{
}
ReferenceInterface::~ReferenceInterface()
{
}
void ReferenceInterface::checkReferenceAvailable()
{
if (mPtr.isEmpty())

@ -13,6 +13,7 @@ namespace MWGui
{
public:
ReferenceInterface();
virtual ~ReferenceInterface();
void checkReferenceAvailable(); ///< closes the window, if the MW-reference has become unavailable

@ -81,7 +81,7 @@ void ToolTips::onFrame(float frameDuration)
{
mFocusObject = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
}
catch (std::exception& e)
catch (std::exception /* & e */)
{
return;
}

@ -90,7 +90,7 @@ namespace MWSound
{
if(devname.empty())
throw;
std::cout <<"Failed to open device \""<<devname<<"\", trying default"<< std::endl;
std::cout <<"Failed to open device \""<<devname<<"\", trying default."<< std::endl << "The error given was: " << e.what() << std::endl;
mOutput->init();
Settings::Manager::setString("device", "Sound", "");
}

@ -91,7 +91,7 @@ MWWorld::Ptr MWWorld::Cells::getPtrAndCache (const std::string& name, Ptr::CellS
MWWorld::Cells::Cells (const ESMS::ESMStore& store, ESM::ESMReader& reader)
: mStore (store), mReader (reader),
mIdCache (20, std::pair<std::string, Ptr::CellStore *> ("", 0)), /// \todo make cache size configurable
mIdCache (20, std::pair<std::string, Ptr::CellStore *> ("", (Ptr::CellStore*)0)), /// \todo make cache size configurable
mIdCacheIndex (0)
{}

@ -9,6 +9,9 @@
#include "../mwmechanics/drawstate.hpp"
#undef DrawState // How did this get defined again?
// Maybe it's defined by default in every file for windows?
namespace MWBase
{
class World;

@ -188,7 +188,7 @@ namespace MWWorld
virtual bool toggleSky();
///< \return Resulting mode
virtual void changeWeather (const std::string& region, const unsigned int id);
virtual void changeWeather (const std::string& region, unsigned int id);
virtual int getCurrentWeather() const;

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