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Do not update map texture if it did not change
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parent
231e629e66
commit
1143985bc7
1 changed files with 14 additions and 5 deletions
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@ -613,7 +613,8 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
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if (!segment.mFogOfWarImage || !segment.mMapTexture)
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continue;
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unsigned char* data = segment.mFogOfWarImage->data();
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uint32_t* data = (uint32_t*)segment.mFogOfWarImage->data();
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bool changed = false;
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for (int texV = 0; texV<sFogOfWarResolution; ++texV)
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{
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for (int texU = 0; texU<sFogOfWarResolution; ++texU)
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@ -625,14 +626,22 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
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uint8_t alpha = (clr >> 24);
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alpha = std::min( alpha, (uint8_t) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
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*(uint32_t*)data = (uint32_t) (alpha << 24);
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uint32_t val = (uint32_t) (alpha << 24);
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if ( *data != val)
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{
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*data = val;
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changed = true;
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}
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data += 4;
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++data;
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}
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}
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segment.mHasFogState = true;
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segment.mFogOfWarImage->dirty();
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if (changed)
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{
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segment.mHasFogState = true;
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segment.mFogOfWarImage->dirty();
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}
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}
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}
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}
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