Merge branch 'master' of git://github.com/zinnschlag/openmw into globalmap

actorid
scrawl 12 years ago
commit 11a8d5d70a

@ -40,6 +40,10 @@ namespace MWBase
virtual void keywordSelected (const std::string& keyword) = 0;
virtual void goodbyeSelected() = 0;
virtual void questionAnswered (const std::string& answer) = 0;
virtual void persuade (int type) = 0;
virtual int getTemporaryDispositionChange () const = 0;
virtual void applyTemporaryDispositionChange (int delta) = 0;
};
}

@ -85,6 +85,19 @@ namespace MWBase
virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID.
enum PersuasionType
{
PT_Admire,
PT_Intimidate,
PT_Taunt,
PT_Bribe10,
PT_Bribe100,
PT_Bribe1000
};
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange) = 0;
///< Perform a persuasion action on NPC
};
}

@ -95,7 +95,8 @@ namespace MWClass
data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
data->mNpcStats.setDisposition(ref->mBase->mNpdt52.mDisposition);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
}
else
{

@ -12,6 +12,7 @@
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/journal.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/refdata.hpp"
@ -584,6 +585,8 @@ namespace MWDialogue
DialogueManager::DialogueManager (const Compiler::Extensions& extensions) :
mCompilerContext (MWScript::CompilerContext::Type_Dialgoue),
mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
, mTemporaryDispositionChange(0.f)
, mPermanentDispositionChange(0.f)
{
mChoice = -1;
mIsInChoice = false;
@ -868,6 +871,15 @@ namespace MWDialogue
void DialogueManager::goodbyeSelected()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
// Apply disposition change to NPC's base disposition
if (mActor.getTypeName() == typeid(ESM::NPC).name())
{
MWMechanics::NpcStats npcStats = MWWorld::Class::get(mActor).getNpcStats(mActor);
npcStats.setBaseDisposition(npcStats.getBaseDisposition() + mPermanentDispositionChange);
}
mPermanentDispositionChange = 0;
mTemporaryDispositionChange = 0;
}
void DialogueManager::questionAnswered (const std::string& answer)
@ -944,4 +956,57 @@ namespace MWDialogue
win->goodbye();
}
void DialogueManager::persuade(int type)
{
bool success;
float temp, perm;
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
mActor, MWBase::MechanicsManager::PersuasionType(type), mTemporaryDispositionChange,
success, temp, perm);
mTemporaryDispositionChange += temp;
mPermanentDispositionChange += perm;
// change temp disposition so that final disposition is between 0...100
int curDisp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor);
if (curDisp + mTemporaryDispositionChange < 0)
mTemporaryDispositionChange = -curDisp;
else if (curDisp + mTemporaryDispositionChange > 100)
mTemporaryDispositionChange = 100 - curDisp;
// practice skill
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, 0);
// add status message to dialogue window
std::string text;
if (type == MWBase::MechanicsManager::PT_Admire)
text = "sAdmire";
else if (type == MWBase::MechanicsManager::PT_Taunt)
text = "sTaunt";
else if (type == MWBase::MechanicsManager::PT_Intimidate)
text = "sIntimidate";
else
text = "sBribe";
text += (success ? "Success" : "Fail");
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->addTitle(MyGUI::LanguageManager::getInstance().replaceTags("#{"+text+"}"));
/// \todo text from INFO record, how to get the ID?
}
int DialogueManager::getTemporaryDispositionChange() const
{
return mTemporaryDispositionChange;
}
void DialogueManager::applyTemporaryDispositionChange(int delta)
{
mTemporaryDispositionChange += delta;
}
}

@ -49,6 +49,9 @@ namespace MWDialogue
ESM::DialInfo mLastDialogue;
bool mIsInChoice;
float mTemporaryDispositionChange;
float mPermanentDispositionChange;
public:
DialogueManager (const Compiler::Extensions& extensions);
@ -69,6 +72,9 @@ namespace MWDialogue
virtual void goodbyeSelected();
virtual void questionAnswered (const std::string& answer);
virtual void persuade (int type);
virtual int getTemporaryDispositionChange () const;
virtual void applyTemporaryDispositionChange (int delta);
};
}

@ -14,6 +14,8 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "dialogue_history.hpp"
#include "widgets.hpp"
#include "list.hpp"
@ -49,14 +51,87 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
}
PersuasionDialog::PersuasionDialog(MWBase::WindowManager &parWindowManager)
: WindowModal("openmw_persuasion_dialog.layout", parWindowManager)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mAdmireButton, "AdmireButton");
getWidget(mIntimidateButton, "IntimidateButton");
getWidget(mTauntButton, "TauntButton");
getWidget(mBribe10Button, "Bribe10Button");
getWidget(mBribe100Button, "Bribe100Button");
getWidget(mBribe1000Button, "Bribe1000Button");
getWidget(mGoldLabel, "GoldLabel");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onCancel);
mAdmireButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mIntimidateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mTauntButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe10Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe100Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe1000Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
}
void PersuasionDialog::onCancel(MyGUI::Widget *sender)
{
setVisible(false);
}
void PersuasionDialog::onPersuade(MyGUI::Widget *sender)
{
MWBase::MechanicsManager::PersuasionType type;
if (sender == mAdmireButton) type = MWBase::MechanicsManager::PT_Admire;
else if (sender == mIntimidateButton) type = MWBase::MechanicsManager::PT_Intimidate;
else if (sender == mTauntButton) type = MWBase::MechanicsManager::PT_Taunt;
else if (sender == mBribe10Button)
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-10);
type = MWBase::MechanicsManager::PT_Bribe10;
}
else if (sender == mBribe100Button)
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-100);
type = MWBase::MechanicsManager::PT_Bribe100;
}
else /*if (sender == mBribe1000Button)*/
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-1000);
type = MWBase::MechanicsManager::PT_Bribe1000;
}
MWBase::Environment::get().getDialogueManager()->persuade(type);
setVisible(false);
}
void PersuasionDialog::open()
{
WindowModal::open();
center();
int playerGold = mWindowManager.getInventoryWindow()->getPlayerGold();
mBribe10Button->setEnabled (playerGold >= 10);
mBribe100Button->setEnabled (playerGold >= 100);
mBribe1000Button->setEnabled (playerGold >= 1000);
mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
}
// --------------------------------------------------------------------------------------------------
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window.layout", parWindowManager)
, mPersuasionDialog(parWindowManager)
, mEnabled(false)
, mServices(0)
{
// Centre dialog
center();
mPersuasionDialog.setVisible(false);
//History view
getWidget(mHistory, "History");
mHistory->setOverflowToTheLeft(true);
@ -137,6 +212,10 @@ void DialogueWindow::onSelectTopic(std::string topic)
mWindowManager.pushGuiMode(GM_Barter);
mWindowManager.getTradeWindow()->startTrade(mPtr);
}
if (topic == gmst.find("sPersuasion")->getString())
{
mPersuasionDialog.setVisible(true);
}
else if (topic == gmst.find("sSpells")->getString())
{
mWindowManager.pushGuiMode(GM_SpellBuying);
@ -187,6 +266,9 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
mTopicsList->addItem(gmst.find("sPersuasion")->getString());
if (mServices & Service_Trade)
mTopicsList->addItem(gmst.find("sBarter")->getString());
@ -325,9 +407,12 @@ void DialogueWindow::onFrame()
{
if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
{
int disp = std::max(0, std::min(100,
MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()));
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr));
mDispositionBar->setProgressPosition(disp);
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(disp)+std::string("/100")+"#B29154");
}
}

@ -26,6 +26,27 @@ namespace MWGui
{
class DialogueHistory;
class PersuasionDialog : public WindowModal
{
public:
PersuasionDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
private:
MyGUI::Button* mCancelButton;
MyGUI::Button* mAdmireButton;
MyGUI::Button* mIntimidateButton;
MyGUI::Button* mTauntButton;
MyGUI::Button* mBribe10Button;
MyGUI::Button* mBribe100Button;
MyGUI::Button* mBribe1000Button;
MyGUI::TextBox* mGoldLabel;
void onCancel (MyGUI::Widget* sender);
void onPersuade (MyGUI::Widget* sender);
};
class DialogueWindow: public WindowBase, public ReferenceInterface
{
public:
@ -86,6 +107,8 @@ namespace MWGui
Widgets::MWList* mTopicsList;
MyGUI::ProgressPtr mDispositionBar;
MyGUI::EditPtr mDispositionText;
PersuasionDialog mPersuasionDialog;
};
}
#endif

@ -7,6 +7,7 @@
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
@ -206,7 +207,8 @@ namespace MWGui
if (mCurrentMerchantOffer<0) d = int(100 * (a - b) / a);
else d = int(100 * (b - a) / a);
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)),100));
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(mPtr).getNpcStats(mPtr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(mPtr).getCreatureStats(mPtr);
@ -232,13 +234,15 @@ namespace MWGui
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
/// \todo adjust npc temporary disposition by iBarterSuccessDisposition or iBarterFailDisposition
return ;
int iBarterFailDisposition = gmst.find("iBarterFailDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterFailDisposition);
return;
}
}
/// \todo adjust npc temporary disposition by iBarterSuccessDisposition or iBarterFailDisposition
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
// success! make the item transfer.
transferBoughtItems();

@ -6,6 +6,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
@ -389,7 +390,7 @@ namespace MWMechanics
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
{
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
float x = npcSkill.getDisposition();
float x = npcSkill.getBaseDisposition();
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
@ -460,7 +461,10 @@ namespace MWMechanics
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
int clampedDisposition = std::min(getDerivedDisposition(ptr),100);
// I suppose the temporary disposition change _has_ to be considered here,
// otherwise one would get different prices when exiting and re-entering the dialogue window...
int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
float a = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
@ -487,4 +491,152 @@ namespace MWMechanics
{
return mActors.countDeaths (id);
}
void MechanicsManager::getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(npc).getNpcStats(npc);
MWMechanics::CreatureStats npcStats = MWWorld::Class::get(npc).getCreatureStats(npc);
float persTerm = playerStats.getAttribute(ESM::Attribute::Personality).getModified()
/ gmst.find("fPersonalityMod")->getFloat();
float luckTerm = playerStats.getAttribute(ESM::Attribute::Luck).getModified()
/ gmst.find("fLuckMod")->getFloat();
float repTerm = playerSkill.getReputation() * gmst.find("fReputationMod")->getFloat();
float levelTerm = playerStats.getLevel() * gmst.find("fLevelMod")->getFloat();
float fatigueTerm = playerStats.getFatigueTerm();
float playerRating1 = (repTerm + luckTerm + persTerm + playerSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float playerRating2 = playerRating1 + levelTerm;
float playerRating3 = (playerSkill.getSkill(ESM::Skill::Mercantile).getModified() + luckTerm + persTerm) * fatigueTerm;
float npcRating1 = (repTerm + luckTerm + persTerm + playerSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float npcRating2 = (levelTerm + repTerm + luckTerm + persTerm + npcSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float npcRating3 = (playerSkill.getSkill(ESM::Skill::Mercantile).getModified() + repTerm + luckTerm + persTerm) * fatigueTerm;
int currentDisposition = std::min(100, std::max(0, int(getDerivedDisposition(npc) + currentTemporaryDispositionDelta)));
float d = 1 - 0.02 * abs(currentDisposition - 50);
float target1 = d * (playerRating1 - npcRating1 + 50);
float target2 = d * (playerRating2 - npcRating2 + 50);
float bribeMod;
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->getFloat();
if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->getFloat();
else bribeMod = gmst.find("fBribe1000Mod")->getFloat();
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
float iPerMinChance = gmst.find("iPerMinChance")->getInt();
float iPerMinChange = gmst.find("iPerMinChange")->getInt();
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
float x,y;
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
if (type == PT_Admire)
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = int(fPerDieRollMult * (target1 - roll));
x = success ? std::max(iPerMinChange, c) : c;
}
else if (type == PT_Intimidate)
{
target2 = std::max(iPerMinChance, target2);
success = (roll <= target2);
float r;
if (roll != target2)
r = int(target2 - roll);
else
r = 1;
if (roll <= target2)
{
float s = int(r * fPerDieRollMult * fPerTempMult);
npcStats.setFlee ( std::max(0, std::min(100, npcStats.getFlee() + int(std::max(iPerMinChange, s)))));
npcStats.setFight ( std::max(0, std::min(100, npcStats.getFight() + int(std::min(-iPerMinChange, -s)))));
}
float c = -std::abs(int(r * fPerDieRollMult));
if (success)
{
if (std::abs(c) < iPerMinChange)
{
x = 0;
y = -iPerMinChange;
}
else
{
x = -int(c * fPerTempMult);
y = c;
}
}
else
{
x = int(c * fPerTempMult);
y = c;
}
}
else if (type == PT_Taunt)
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = std::abs(int(target1 - roll));
if (roll <= target1)
{
float s = c * fPerDieRollMult * fPerTempMult;
npcStats.setFlee ( std::max(0, std::min(100, npcStats.getFlee() + std::min(-int(iPerMinChange), int(-s)))));
npcStats.setFight ( std::max(0, std::min(100, npcStats.getFight() + std::max(int(iPerMinChange), int(s)))));
}
x = int(-c * fPerDieRollMult);
if (success && std::abs(x) < iPerMinChange)
x = -iPerMinChange;
}
else // Bribe
{
target3 = std::max(iPerMinChance, target3);
success = (roll <= target3);
float c = int((target3 - roll) * fPerDieRollMult);
x = success ? std::max(iPerMinChange, c) : c;
}
tempChange = type == PT_Intimidate ? x : int(x * fPerTempMult);
float cappedDispositionChange = tempChange;
if (currentDisposition + tempChange > 100.f)
cappedDispositionChange = 100 - currentDisposition;
if (currentDisposition + tempChange < 0.f)
cappedDispositionChange = -currentDisposition;
permChange = int(cappedDispositionChange / fPerTempMult);
if (type == PT_Intimidate)
{
permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y;
}
}
}

@ -88,6 +88,9 @@ namespace MWMechanics
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange);
///< Perform a persuasion action on NPC
};
}

@ -19,7 +19,7 @@
MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0)
, mLevelProgress(0), mDisposition(0)
, mLevelProgress(0), mDisposition(0), mReputation(0)
{
mSkillIncreases.resize (ESM::Attribute::Length);
@ -37,12 +37,12 @@ void MWMechanics::NpcStats::setDrawState (DrawState_ state)
mDrawState = state;
}
int MWMechanics::NpcStats::getDisposition() const
int MWMechanics::NpcStats::getBaseDisposition() const
{
return mDisposition;
}
void MWMechanics::NpcStats::setDisposition(int disposition)
void MWMechanics::NpcStats::setBaseDisposition(int disposition)
{
mDisposition = disposition;
}
@ -259,3 +259,13 @@ void MWMechanics::NpcStats::setBounty (int bounty)
{
mBounty = bounty;
}
int MWMechanics::NpcStats::getReputation() const
{
return mReputation;
}
void MWMechanics::NpcStats::setReputation(int reputation)
{
mReputation = reputation;
}

@ -47,6 +47,7 @@ namespace MWMechanics
unsigned int mMovementFlags;
Stat<float> mSkill[27];
int mBounty;
int mReputation;
int mLevelProgress; // 0-10
@ -62,9 +63,13 @@ namespace MWMechanics
void setDrawState (DrawState_ state);
int getDisposition() const;
int getBaseDisposition() const;
void setDisposition(int disposition);
void setBaseDisposition(int disposition);
int getReputation() const;
void setReputation(int reputation);
bool getMovementFlag (Flag flag) const;

@ -80,6 +80,7 @@ set(MYGUI_FILES
openmw_enchanting_dialog.layout
openmw_trainingwindow.layout
openmw_travel_window.layout
openmw_persuasion_dialog.layout
smallbars.png
VeraMono.ttf
markers.png

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 220 194" name="_Main">
<Widget type="TextBox" skin="NormalText" position="0 6 220 24">
<Property key="Caption" value="#{sPersuasionMenuTitle}"/>
<Property key="TextAlign" value="Center"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="8 156 208 24" name="GoldLabel">
<Property key="TextAlign" value="Left VCenter"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="8 32 196 115">
<Widget type="AutoSizedButton" skin="SandTextButton" position="4 0 0 18" name="AdmireButton">
<Property key="Caption" value="#{sAdmire}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="AutoSizedButton" skin="SandTextButton" position="4 18 0 18" name="IntimidateButton">
<Property key="Caption" value="#{sIntimidate}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="AutoSizedButton" skin="SandTextButton" position="4 36 0 18" name="TauntButton">
<Property key="Caption" value="#{sTaunt}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="AutoSizedButton" skin="SandTextButton" position="4 54 0 18" name="Bribe10Button">
<Property key="Caption" value="#{sBribe 10 Gold}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="AutoSizedButton" skin="SandTextButton" position="4 72 0 18" name="Bribe100Button">
<Property key="Caption" value="#{sBribe 100 Gold}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="AutoSizedButton" skin="SandTextButton" position="4 90 0 18" name="Bribe1000Button">
<Property key="Caption" value="#{sBribe 1000 Gold}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="204 156 0 24" name="CancelButton">
<Property key="ExpandDirection" value="Left"/>
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</MyGUI>
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