mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-03 19:15:37 +00:00
Remove duplicate parameter.
This commit is contained in:
parent
8c6890c682
commit
12511778d1
3 changed files with 6 additions and 7 deletions
|
@ -244,7 +244,7 @@ namespace CSVRender
|
|||
!QString(result.first.c_str()).contains(QRegExp("^Pathgrid")))
|
||||
{
|
||||
pos.z -= result.second;
|
||||
pos.z += 2; // arbitrary number, lift up slightly (maybe change the nif?)
|
||||
pos.z += 1; // arbitrary number, lift up slightly (maybe change the nif?)
|
||||
// FIXME: rather than just updating at the end, should
|
||||
// consider providing visual feedback of terrain height
|
||||
// while dragging the pathgrid point (maybe check whether
|
||||
|
|
|
@ -267,7 +267,7 @@ namespace CSVWorld
|
|||
}
|
||||
|
||||
std::pair<std::string, float> PhysicsSystem::distToGround(const Ogre::Vector3 &position,
|
||||
Ogre::uint32 visibilityMask, const float limit, bool ignorePgPoint)
|
||||
Ogre::uint32 visibilityMask, const float limit)
|
||||
{
|
||||
btVector3 _from, _to;
|
||||
_from = btVector3(position.x, position.y, position.z);
|
||||
|
@ -275,8 +275,7 @@ namespace CSVWorld
|
|||
|
||||
bool ignoreHeightMap = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Terrain);
|
||||
bool ignoreObjects = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Reference);
|
||||
bool ignorePathgrid = ignorePgPoint ||
|
||||
!(visibilityMask & (Ogre::uint32)CSVRender::Element_Pathgrid);
|
||||
bool ignorePathgrid = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Pathgrid);
|
||||
|
||||
std::pair<std::string, float> result = std::make_pair("", -1);
|
||||
short mask = OEngine::Physic::CollisionType_Raycasting;
|
||||
|
@ -303,7 +302,7 @@ namespace CSVWorld
|
|||
return std::make_pair(result.first, limit*result.second);
|
||||
}
|
||||
|
||||
// tries to find the distance to the "top" of the closest object
|
||||
// tries to find the distance to the "top" of the closest object (ignores pathgrid points)
|
||||
std::pair<std::string, float> PhysicsSystem::distToClosest(const Ogre::Vector3 &position,
|
||||
Ogre::uint32 visibilityMask, const float limit)
|
||||
{
|
||||
|
@ -311,7 +310,7 @@ namespace CSVWorld
|
|||
|
||||
std::pair<std::string, float> resDown =
|
||||
distToGround(Ogre::Vector3(position.x, position.y, position.z+thickness),
|
||||
visibilityMask, limit+thickness, true);
|
||||
visibilityMask&(~CSVRender::Element_Pathgrid), limit+thickness);
|
||||
|
||||
if(resDown.first != "")
|
||||
return std::make_pair(resDown.first, resDown.second-thickness);
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace CSVWorld
|
|||
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
|
||||
|
||||
std::pair<std::string, float> distToGround(const Ogre::Vector3 &position,
|
||||
Ogre::uint32 visibilityMask, const float limit = 300000, bool ignorePgPoint = false);
|
||||
Ogre::uint32 visibilityMask, const float limit = 300000);
|
||||
|
||||
std::pair<std::string, float> distToClosest(const Ogre::Vector3 &position,
|
||||
Ogre::uint32 visibilityMask, const float limit = 100.0f);
|
||||
|
|
Loading…
Reference in a new issue