1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-03 21:45:33 +00:00

Remove duplicate parameter.

This commit is contained in:
cc9cii 2014-11-12 22:43:22 +11:00
parent 8c6890c682
commit 12511778d1
3 changed files with 6 additions and 7 deletions

View file

@ -244,7 +244,7 @@ namespace CSVRender
!QString(result.first.c_str()).contains(QRegExp("^Pathgrid"))) !QString(result.first.c_str()).contains(QRegExp("^Pathgrid")))
{ {
pos.z -= result.second; pos.z -= result.second;
pos.z += 2; // arbitrary number, lift up slightly (maybe change the nif?) pos.z += 1; // arbitrary number, lift up slightly (maybe change the nif?)
// FIXME: rather than just updating at the end, should // FIXME: rather than just updating at the end, should
// consider providing visual feedback of terrain height // consider providing visual feedback of terrain height
// while dragging the pathgrid point (maybe check whether // while dragging the pathgrid point (maybe check whether

View file

@ -267,7 +267,7 @@ namespace CSVWorld
} }
std::pair<std::string, float> PhysicsSystem::distToGround(const Ogre::Vector3 &position, std::pair<std::string, float> PhysicsSystem::distToGround(const Ogre::Vector3 &position,
Ogre::uint32 visibilityMask, const float limit, bool ignorePgPoint) Ogre::uint32 visibilityMask, const float limit)
{ {
btVector3 _from, _to; btVector3 _from, _to;
_from = btVector3(position.x, position.y, position.z); _from = btVector3(position.x, position.y, position.z);
@ -275,8 +275,7 @@ namespace CSVWorld
bool ignoreHeightMap = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Terrain); bool ignoreHeightMap = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Terrain);
bool ignoreObjects = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Reference); bool ignoreObjects = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Reference);
bool ignorePathgrid = ignorePgPoint || bool ignorePathgrid = !(visibilityMask & (Ogre::uint32)CSVRender::Element_Pathgrid);
!(visibilityMask & (Ogre::uint32)CSVRender::Element_Pathgrid);
std::pair<std::string, float> result = std::make_pair("", -1); std::pair<std::string, float> result = std::make_pair("", -1);
short mask = OEngine::Physic::CollisionType_Raycasting; short mask = OEngine::Physic::CollisionType_Raycasting;
@ -303,7 +302,7 @@ namespace CSVWorld
return std::make_pair(result.first, limit*result.second); return std::make_pair(result.first, limit*result.second);
} }
// tries to find the distance to the "top" of the closest object // tries to find the distance to the "top" of the closest object (ignores pathgrid points)
std::pair<std::string, float> PhysicsSystem::distToClosest(const Ogre::Vector3 &position, std::pair<std::string, float> PhysicsSystem::distToClosest(const Ogre::Vector3 &position,
Ogre::uint32 visibilityMask, const float limit) Ogre::uint32 visibilityMask, const float limit)
{ {
@ -311,7 +310,7 @@ namespace CSVWorld
std::pair<std::string, float> resDown = std::pair<std::string, float> resDown =
distToGround(Ogre::Vector3(position.x, position.y, position.z+thickness), distToGround(Ogre::Vector3(position.x, position.y, position.z+thickness),
visibilityMask, limit+thickness, true); visibilityMask&(~CSVRender::Element_Pathgrid), limit+thickness);
if(resDown.first != "") if(resDown.first != "")
return std::make_pair(resDown.first, resDown.second-thickness); return std::make_pair(resDown.first, resDown.second-thickness);

View file

@ -76,7 +76,7 @@ namespace CSVWorld
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera); float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
std::pair<std::string, float> distToGround(const Ogre::Vector3 &position, std::pair<std::string, float> distToGround(const Ogre::Vector3 &position,
Ogre::uint32 visibilityMask, const float limit = 300000, bool ignorePgPoint = false); Ogre::uint32 visibilityMask, const float limit = 300000);
std::pair<std::string, float> distToClosest(const Ogre::Vector3 &position, std::pair<std::string, float> distToClosest(const Ogre::Vector3 &position,
Ogre::uint32 visibilityMask, const float limit = 100.0f); Ogre::uint32 visibilityMask, const float limit = 100.0f);