[Server] Use consistent variable names in map tile script functions

pull/421/head
David Cernat 7 years ago
parent 7f00005f04
commit 12727b66ea

@ -113,9 +113,9 @@ void CellFunctions::SaveMapTileImageFile(unsigned short pid, unsigned int i, con
const std::vector<char>& imageData = player->mapChanges.mapTiles.at(i).imageData;
std::ofstream output_file(filePath, std::ios::binary);
std::ostream_iterator<char> output_iterator(output_file);
std::copy(imageData.begin(), imageData.end(), output_iterator);
std::ofstream outputFile(filePath, std::ios::binary);
std::ostream_iterator<char> outputIterator(outputFile);
std::copy(imageData.begin(), imageData.end(), outputIterator);
}
int CellFunctions::GetMapTileCellX(unsigned short pid, unsigned int i) noexcept
@ -169,8 +169,8 @@ void CellFunctions::LoadMapTileImageFile(unsigned short pid, int cellX, int cell
mapTile.x = cellX;
mapTile.y = cellY;
std::ifstream fin(filePath, std::ios::binary);
mapTile.imageData = std::vector<char>(std::istreambuf_iterator<char>(fin), std::istreambuf_iterator<char>());
std::ifstream inputFile(filePath, std::ios::binary);
mapTile.imageData = std::vector<char>(std::istreambuf_iterator<char>(inputFile), std::istreambuf_iterator<char>());
player->mapChanges.mapTiles.push_back(mapTile);
}

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