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Merge pull request #2822 from Assumeru/magic-ai-numbers

Remove magic numbers and casts
This commit is contained in:
Alexei Dobrohotov 2020-05-07 13:05:33 +03:00 committed by GitHub
commit 12833d66af
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@ -233,24 +233,23 @@ namespace MWScript
template<class R> template<class R>
class OpGetAiSetting : public Interpreter::Opcode0 class OpGetAiSetting : public Interpreter::Opcode0
{ {
int mIndex; MWMechanics::CreatureStats::AiSetting mIndex;
public: public:
OpGetAiSetting(int index) : mIndex(index) {} OpGetAiSetting(MWMechanics::CreatureStats::AiSetting index) : mIndex(index) {}
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr ptr = R()(runtime); MWWorld::Ptr ptr = R()(runtime);
runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting ( runtime.push(ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getModified());
(MWMechanics::CreatureStats::AiSetting)mIndex).getModified());
} }
}; };
template<class R> template<class R>
class OpModAiSetting : public Interpreter::Opcode0 class OpModAiSetting : public Interpreter::Opcode0
{ {
int mIndex; MWMechanics::CreatureStats::AiSetting mIndex;
public: public:
OpModAiSetting(int index) : mIndex(index) {} OpModAiSetting(MWMechanics::CreatureStats::AiSetting index) : mIndex(index) {}
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
@ -258,19 +257,16 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger; Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop(); runtime.pop();
MWMechanics::CreatureStats::AiSetting setting ptr.getClass().getCreatureStats (ptr).setAiSetting (mIndex,
= MWMechanics::CreatureStats::AiSetting(mIndex); ptr.getClass().getCreatureStats (ptr).getAiSetting (mIndex).getBase() + value);
ptr.getClass().getCreatureStats (ptr).setAiSetting (setting,
ptr.getClass().getCreatureStats (ptr).getAiSetting (setting).getBase() + value);
} }
}; };
template<class R> template<class R>
class OpSetAiSetting : public Interpreter::Opcode0 class OpSetAiSetting : public Interpreter::Opcode0
{ {
int mIndex; MWMechanics::CreatureStats::AiSetting mIndex;
public: public:
OpSetAiSetting(int index) : mIndex(index) {} OpSetAiSetting(MWMechanics::CreatureStats::AiSetting index) : mIndex(index) {}
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
@ -278,11 +274,9 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger; Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop(); runtime.pop();
MWMechanics::CreatureStats::AiSetting setting = (MWMechanics::CreatureStats::AiSetting)mIndex; MWMechanics::Stat<int> stat = ptr.getClass().getCreatureStats(ptr).getAiSetting(mIndex);
MWMechanics::Stat<int> stat = ptr.getClass().getCreatureStats(ptr).getAiSetting(setting);
stat.setModified(value, 0); stat.setModified(value, 0);
ptr.getClass().getCreatureStats(ptr).setAiSetting(setting, stat); ptr.getClass().getCreatureStats(ptr).setAiSetting(mIndex, stat);
} }
}; };
@ -541,32 +535,32 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Ai::opcodeStopCombatExplicit, new OpStopCombat<ExplicitRef>); interpreter.installSegment5 (Compiler::Ai::opcodeStopCombatExplicit, new OpStopCombat<ExplicitRef>);
interpreter.installSegment5 (Compiler::Ai::opcodeToggleAI, new OpToggleAI); interpreter.installSegment5 (Compiler::Ai::opcodeToggleAI, new OpToggleAI);
interpreter.installSegment5 (Compiler::Ai::opcodeSetHello, new OpSetAiSetting<ImplicitRef>(0)); interpreter.installSegment5 (Compiler::Ai::opcodeSetHello, new OpSetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Hello));
interpreter.installSegment5 (Compiler::Ai::opcodeSetHelloExplicit, new OpSetAiSetting<ExplicitRef>(0)); interpreter.installSegment5 (Compiler::Ai::opcodeSetHelloExplicit, new OpSetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Hello));
interpreter.installSegment5 (Compiler::Ai::opcodeSetFight, new OpSetAiSetting<ImplicitRef>(1)); interpreter.installSegment5 (Compiler::Ai::opcodeSetFight, new OpSetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Fight));
interpreter.installSegment5 (Compiler::Ai::opcodeSetFightExplicit, new OpSetAiSetting<ExplicitRef>(1)); interpreter.installSegment5 (Compiler::Ai::opcodeSetFightExplicit, new OpSetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Fight));
interpreter.installSegment5 (Compiler::Ai::opcodeSetFlee, new OpSetAiSetting<ImplicitRef>(2)); interpreter.installSegment5 (Compiler::Ai::opcodeSetFlee, new OpSetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Flee));
interpreter.installSegment5 (Compiler::Ai::opcodeSetFleeExplicit, new OpSetAiSetting<ExplicitRef>(2)); interpreter.installSegment5 (Compiler::Ai::opcodeSetFleeExplicit, new OpSetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Flee));
interpreter.installSegment5 (Compiler::Ai::opcodeSetAlarm, new OpSetAiSetting<ImplicitRef>(3)); interpreter.installSegment5 (Compiler::Ai::opcodeSetAlarm, new OpSetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Alarm));
interpreter.installSegment5 (Compiler::Ai::opcodeSetAlarmExplicit, new OpSetAiSetting<ExplicitRef>(3)); interpreter.installSegment5 (Compiler::Ai::opcodeSetAlarmExplicit, new OpSetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Alarm));
interpreter.installSegment5 (Compiler::Ai::opcodeModHello, new OpModAiSetting<ImplicitRef>(0)); interpreter.installSegment5 (Compiler::Ai::opcodeModHello, new OpModAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Hello));
interpreter.installSegment5 (Compiler::Ai::opcodeModHelloExplicit, new OpModAiSetting<ExplicitRef>(0)); interpreter.installSegment5 (Compiler::Ai::opcodeModHelloExplicit, new OpModAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Hello));
interpreter.installSegment5 (Compiler::Ai::opcodeModFight, new OpModAiSetting<ImplicitRef>(1)); interpreter.installSegment5 (Compiler::Ai::opcodeModFight, new OpModAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Fight));
interpreter.installSegment5 (Compiler::Ai::opcodeModFightExplicit, new OpModAiSetting<ExplicitRef>(1)); interpreter.installSegment5 (Compiler::Ai::opcodeModFightExplicit, new OpModAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Fight));
interpreter.installSegment5 (Compiler::Ai::opcodeModFlee, new OpModAiSetting<ImplicitRef>(2)); interpreter.installSegment5 (Compiler::Ai::opcodeModFlee, new OpModAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Flee));
interpreter.installSegment5 (Compiler::Ai::opcodeModFleeExplicit, new OpModAiSetting<ExplicitRef>(2)); interpreter.installSegment5 (Compiler::Ai::opcodeModFleeExplicit, new OpModAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Flee));
interpreter.installSegment5 (Compiler::Ai::opcodeModAlarm, new OpModAiSetting<ImplicitRef>(3)); interpreter.installSegment5 (Compiler::Ai::opcodeModAlarm, new OpModAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Alarm));
interpreter.installSegment5 (Compiler::Ai::opcodeModAlarmExplicit, new OpModAiSetting<ExplicitRef>(3)); interpreter.installSegment5 (Compiler::Ai::opcodeModAlarmExplicit, new OpModAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Alarm));
interpreter.installSegment5 (Compiler::Ai::opcodeGetHello, new OpGetAiSetting<ImplicitRef>(0)); interpreter.installSegment5 (Compiler::Ai::opcodeGetHello, new OpGetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Hello));
interpreter.installSegment5 (Compiler::Ai::opcodeGetHelloExplicit, new OpGetAiSetting<ExplicitRef>(0)); interpreter.installSegment5 (Compiler::Ai::opcodeGetHelloExplicit, new OpGetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Hello));
interpreter.installSegment5 (Compiler::Ai::opcodeGetFight, new OpGetAiSetting<ImplicitRef>(1)); interpreter.installSegment5 (Compiler::Ai::opcodeGetFight, new OpGetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Fight));
interpreter.installSegment5 (Compiler::Ai::opcodeGetFightExplicit, new OpGetAiSetting<ExplicitRef>(1)); interpreter.installSegment5 (Compiler::Ai::opcodeGetFightExplicit, new OpGetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Fight));
interpreter.installSegment5 (Compiler::Ai::opcodeGetFlee, new OpGetAiSetting<ImplicitRef>(2)); interpreter.installSegment5 (Compiler::Ai::opcodeGetFlee, new OpGetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Flee));
interpreter.installSegment5 (Compiler::Ai::opcodeGetFleeExplicit, new OpGetAiSetting<ExplicitRef>(2)); interpreter.installSegment5 (Compiler::Ai::opcodeGetFleeExplicit, new OpGetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Flee));
interpreter.installSegment5 (Compiler::Ai::opcodeGetAlarm, new OpGetAiSetting<ImplicitRef>(3)); interpreter.installSegment5 (Compiler::Ai::opcodeGetAlarm, new OpGetAiSetting<ImplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Alarm));
interpreter.installSegment5 (Compiler::Ai::opcodeGetAlarmExplicit, new OpGetAiSetting<ExplicitRef>(3)); interpreter.installSegment5 (Compiler::Ai::opcodeGetAlarmExplicit, new OpGetAiSetting<ExplicitRef>(MWMechanics::CreatureStats::AiSetting::AI_Alarm));
interpreter.installSegment5 (Compiler::Ai::opcodeFace, new OpFace<ImplicitRef>); interpreter.installSegment5 (Compiler::Ai::opcodeFace, new OpFace<ImplicitRef>);
interpreter.installSegment5 (Compiler::Ai::opcodeFaceExplicit, new OpFace<ExplicitRef>); interpreter.installSegment5 (Compiler::Ai::opcodeFaceExplicit, new OpFace<ExplicitRef>);