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bugfix
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@ -31,7 +31,7 @@ namespace MWMechanics
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bool AiCombat::execute (const MWWorld::Ptr& actor)
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{
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const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();//MWBase::Environment::get().getWorld()->getPtr(mTargetId, false);
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const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPtr(mTargetId, false);
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if(actor.getTypeName() == typeid(ESM::NPC).name())
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{
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