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Update water.cpp (whitespace)

This commit is contained in:
Mads Buvik Sandvei 2021-01-26 17:56:06 +00:00
parent a67b512863
commit 12d9d6bfcb

View file

@ -278,13 +278,13 @@ public:
void setWaterLevel(float waterLevel) void setWaterLevel(float waterLevel)
{ {
const float refractionScale = std::min(1.0f,std::max(0.0f, const float refractionScale = std::min(1.0f, std::max(0.0f,
Settings::Manager::getFloat("refraction scale", "Water"))); Settings::Manager::getFloat("refraction scale", "Water")));
mViewMatrix = osg::Matrix::scale(1,1,refractionScale) * mViewMatrix = osg::Matrix::scale(1, 1, refractionScale) *
osg::Matrix::translate(0,0,(1.0 - refractionScale) * waterLevel); osg::Matrix::translate(0, 0, (1.0 - refractionScale) * waterLevel);
mClipCullNode->setPlane(osg::Plane(osg::Vec3d(0,0,-1), osg::Vec3d(0,0, waterLevel))); mClipCullNode->setPlane(osg::Plane(osg::Vec3d(0, 0, -1), osg::Vec3d(0, 0, waterLevel)));
} }
private: private:
@ -341,8 +341,8 @@ public:
void setWaterLevel(float waterLevel) void setWaterLevel(float waterLevel)
{ {
mViewMatrix = osg::Matrix::scale(1,1,-1) * osg::Matrix::translate(0,0,2 * waterLevel); mViewMatrix = osg::Matrix::scale(1, 1, -1) * osg::Matrix::translate(0, 0, 2 * waterLevel);
mClipCullNode->setPlane(osg::Plane(osg::Vec3d(0,0,1), osg::Vec3d(0,0,waterLevel))); mClipCullNode->setPlane(osg::Plane(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, waterLevel)));
} }
void setScene(osg::Node* scene) void setScene(osg::Node* scene)