Check if levitation is enabled before levitating

actorid
scrawl 11 years ago
parent 0990ca4b75
commit 12de351feb

@ -848,7 +848,8 @@ namespace MWClass
float moveSpeed;
if(normalizedEncumbrance >= 1.0f)
moveSpeed = 0.0f;
else if(mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude > 0)
else if(mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude > 0 &&
world->isLevitationEnabled())
{
float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude);

@ -1606,7 +1606,8 @@ namespace MWWorld
return false;
const MWMechanics::CreatureStats &stats = ptr.getClass().getCreatureStats(ptr);
if(stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Levitate)).mMagnitude > 0)
if(stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Levitate)).mMagnitude > 0
&& isLevitationEnabled())
return true;
// TODO: Check if flying creature

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