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[Client] Only add valid inventory & equipment items to LocalPlayer
Also add related debug information.
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parent
c3d1eada89
commit
134dd06d48
4 changed files with 29 additions and 6 deletions
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@ -636,9 +636,16 @@ void LocalPlayer::addItems()
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for (const auto &item : inventoryChanges.items)
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{
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MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
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if (item.charge != -1)
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itemPtr.getCellRef().setCharge(item.charge);
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try
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{
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MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
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if (item.charge != -1)
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itemPtr.getCellRef().setCharge(item.charge);
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}
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catch (std::exception&)
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
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}
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}
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}
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@ -651,6 +658,8 @@ void LocalPlayer::addSpells()
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// Only add spells that are ensured to exist
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if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(spell.mId))
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ptrSpells.add(spell.mId);
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else
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid spell %s", spell.mId.c_str());
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}
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void LocalPlayer::addJournalItems()
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@ -891,11 +900,19 @@ void LocalPlayer::setEquipment()
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return Misc::StringUtils::ciEqual(a.getCellRef().getRefId(), currentItem.refId);
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});
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if (it == ptrInventory.end()) // if not exists add item
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if (it == ptrInventory.end()) // If the item is not in our inventory, add it
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{
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auto equipped = equipedItems[slot];
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auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer);
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ptrInventory.equip(slot, addIter, ptrPlayer);
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try
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{
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auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer);
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ptrInventory.equip(slot, addIter, ptrPlayer);
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}
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catch (std::exception&)
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{
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid equipment item %s", equipped.refId.c_str());
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}
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}
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else
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ptrInventory.equip(slot, it, ptrPlayer);
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@ -22,6 +22,8 @@ namespace mwmp
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{
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if (isLocal())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_EQUIPMENT about LocalPlayer from server");
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if (isRequest())
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static_cast<LocalPlayer*>(player)->updateEquipment(true);
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else
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@ -21,6 +21,8 @@ namespace mwmp
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{
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if (!isLocal()) return;
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_INVENTORY about LocalPlayer from server");
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if (isRequest())
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static_cast<LocalPlayer*>(player)->updateInventory(true);
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else
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@ -22,6 +22,8 @@ namespace mwmp
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{
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if (!isLocal()) return;
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_SPELLBOOK about LocalPlayer from server");
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if (isRequest())
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static_cast<LocalPlayer*>(player)->sendSpellbook();
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else
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