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Make formatting consistent

This commit is contained in:
David Cernat 2016-08-17 18:04:35 +03:00
parent 1bbd7c271f
commit 1363c4c5b6
16 changed files with 124 additions and 117 deletions

View file

@ -164,7 +164,7 @@ void MasterClient::Stop()
void MasterClient::SetUpdateRate(unsigned int rate) void MasterClient::SetUpdateRate(unsigned int rate)
{ {
if(timeout < min_rate) if (timeout < min_rate)
timeout = min_rate; timeout = min_rate;
else if (timeout > max_rate) else if (timeout > max_rate)
timeout = max_rate; timeout = max_rate;

View file

@ -48,7 +48,7 @@ void Networking::Update(RakNet::Packet *packet)
Player *player = Players::GetPlayer(packet->guid); Player *player = Players::GetPlayer(packet->guid);
if(player == 0) if (player == 0)
{ {
controller->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid); controller->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
@ -70,21 +70,21 @@ void Networking::Update(RakNet::Packet *packet)
BasePacket *myPacket = controller->GetPacket(packet->data[0]); BasePacket *myPacket = controller->GetPacket(packet->data[0]);
if(packet->data[0] == ID_HANDSHAKE) if (packet->data[0] == ID_HANDSHAKE)
{ {
DEBUG_PRINTF("ID_HANDSHAKE\n"); DEBUG_PRINTF("ID_HANDSHAKE\n");
string passw = "SuperPassword"; string passw = "SuperPassword";
myPacket->Read(player); myPacket->Read(player);
if(player->isHandshaked()) if (player->isHandshaked())
{ {
DEBUG_PRINTF("Wrong handshake with player %d, name: %s\n", player->GetID(), player->Npc()->mName.c_str()); DEBUG_PRINTF("Wrong handshake with player %d, name: %s\n", player->GetID(), player->Npc()->mName.c_str());
KickPlayer(player->guid); KickPlayer(player->guid);
return; return;
} }
if(*player->GetPassw() != passw) if (*player->GetPassw() != passw)
{ {
DEBUG_PRINTF("Wrong server password (player %d, name: %s) pass: %s\n", player->GetID(), player->Npc()->mName.c_str(), player->GetPassw()->c_str()); DEBUG_PRINTF("Wrong server password (player %d, name: %s) pass: %s\n", player->GetID(), player->Npc()->mName.c_str(), player->GetPassw()->c_str());
KickPlayer(player->guid); KickPlayer(player->guid);
@ -96,7 +96,7 @@ void Networking::Update(RakNet::Packet *packet)
Script::CallBackReturn<ident> result = true; Script::CallBackReturn<ident> result = true;
Script::Call<ident>(result, Players::GetPlayer(packet->guid)->GetID()); Script::Call<ident>(result, Players::GetPlayer(packet->guid)->GetID());
if(!result) if (!result)
{ {
controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(packet->guid), false); controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(packet->guid), false);
Players::DeletePlayer(packet->guid); Players::DeletePlayer(packet->guid);
@ -107,14 +107,14 @@ void Networking::Update(RakNet::Packet *packet)
} }
if(!player->isHandshaked()) if (!player->isHandshaked())
{ {
DEBUG_PRINTF("Wrong auth player %d, name: %s\n", player->GetID(), player->Npc()->mName.c_str()); DEBUG_PRINTF("Wrong auth player %d, name: %s\n", player->GetID(), player->Npc()->mName.c_str());
//KickPlayer(player->guid); //KickPlayer(player->guid);
return; return;
} }
switch(packet->data[0]) switch (packet->data[0])
{ {
case ID_GAME_BASE_INFO: case ID_GAME_BASE_INFO:
{ {
@ -129,7 +129,7 @@ void Networking::Update(RakNet::Packet *packet)
{ {
//DEBUG_PRINTF("ID_GAME_UPDATE_POS \n"); //DEBUG_PRINTF("ID_GAME_UPDATE_POS \n");
if(!player->CreatureStats()->mDead) if (!player->CreatureStats()->mDead)
{ {
myPacket->Read(player); myPacket->Read(player);
myPacket->Send(player, true); //send to other clients myPacket->Send(player, true); //send to other clients
@ -141,7 +141,7 @@ void Networking::Update(RakNet::Packet *packet)
{ {
DEBUG_PRINTF("ID_GAME_CELL \n"); DEBUG_PRINTF("ID_GAME_CELL \n");
if(!player->CreatureStats()->mDead) if (!player->CreatureStats()->mDead)
{ {
myPacket->Read(player); myPacket->Read(player);
myPacket->Send(player, true); //send to other clients myPacket->Send(player, true); //send to other clients
@ -154,7 +154,7 @@ void Networking::Update(RakNet::Packet *packet)
{ {
DEBUG_PRINTF("ID_GAME_UPDATE_SKILLS\n"); DEBUG_PRINTF("ID_GAME_UPDATE_SKILLS\n");
if(!player->CreatureStats()->mDead) if (!player->CreatureStats()->mDead)
{ {
myPacket->Read(player); myPacket->Read(player);
myPacket->Send(player, true); myPacket->Send(player, true);
@ -301,9 +301,9 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
controller->GetPacket(ID_GAME_CELL)->RequestData(guid); controller->GetPacket(ID_GAME_CELL)->RequestData(guid);
controller->GetPacket(ID_GAME_UPDATE_EQUIPED)->RequestData(guid); controller->GetPacket(ID_GAME_UPDATE_EQUIPED)->RequestData(guid);
for(TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++)
{ {
if(pl->first == guid) continue; if (pl->first == guid) continue;
controller->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid); controller->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
//controller->GetPacket(ID_GAME_UPDATE_SKILLS)->Send(pl->second, guid); //controller->GetPacket(ID_GAME_UPDATE_SKILLS)->Send(pl->second, guid);
@ -351,7 +351,7 @@ int Networking::MainLoop()
while (running) while (running)
{ {
if(kbhit() && getch() == '\n') if (kbhit() && getch() == '\n')
break; break;
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive()) for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
{ {

View file

@ -36,7 +36,7 @@ Timer::Timer(lua_State *lua, ScriptFuncLua callback, long msec, const std::strin
void Timer::Tick() void Timer::Tick()
{ {
if(end) if (end)
return; return;
const auto duration = chrono::system_clock::now().time_since_epoch(); const auto duration = chrono::system_clock::now().time_since_epoch();
@ -153,7 +153,7 @@ void TimerAPI::FreeTimer(int timerid)
try try
{ {
if(timers.at(timerid) != nullptr) if (timers.at(timerid) != nullptr)
{ {
delete timers[timerid]; delete timers[timerid];
timers[timerid] = nullptr; timers[timerid] = nullptr;
@ -182,7 +182,7 @@ void TimerAPI::StartTimer(int timerid)
try try
{ {
Timer *timer = timers.at(timerid); Timer *timer = timers.at(timerid);
if(timer == nullptr) if (timer == nullptr)
throw 1; throw 1;
timer->Start(); timer->Start();
} }
@ -222,7 +222,7 @@ void TimerAPI::Terminate()
{ {
for(auto timer : timers) for(auto timer : timers)
{ {
if(timer.second != nullptr) if (timer.second != nullptr)
delete timer.second; delete timer.second;
timer.second = nullptr; timer.second = nullptr;
} }
@ -232,7 +232,7 @@ void TimerAPI::Tick()
{ {
for (auto timer : timers) for (auto timer : timers)
{ {
if(timer.second != nullptr) if (timer.second != nullptr)
timer.second->Tick(); timer.second->Tick();
} }
} }

View file

@ -49,8 +49,8 @@ bool ScriptFunctions::HasItemEquipped(unsigned short pid, const char* itemName)
Player *player; Player *player;
GET_PLAYER(pid, player, false); GET_PLAYER(pid, player, false);
for(int slot = 0; slot < 27; slot ++) for (int slot = 0; slot < 27; slot ++)
if(Misc::StringUtils::ciEqual(player->EquipedItem(slot)->refid, itemName)) if (Misc::StringUtils::ciEqual(player->EquipedItem(slot)->refid, itemName))
return true; return true;
return false; return false;
} }

View file

@ -270,7 +270,7 @@ void ScriptFunctions::SetCurrentAttribute(unsigned short pid, unsigned short att
Player *player; Player *player;
GET_PLAYER(pid, player,); GET_PLAYER(pid, player,);
if(attribute > 7) if (attribute > 7)
return; return;
player->CreatureStats()->mAttributes[attribute].mCurrent = value; player->CreatureStats()->mAttributes[attribute].mCurrent = value;
@ -281,7 +281,7 @@ int ScriptFunctions::GetSkill(unsigned short pid, unsigned short skill) noexcept
Player *player; Player *player;
GET_PLAYER(pid, player, 0); GET_PLAYER(pid, player, 0);
if(skill > 27) if (skill > 27)
return 0; return 0;
return player->NpcStats()->mSkills[skill].mBase; return player->NpcStats()->mSkills[skill].mBase;
@ -292,7 +292,7 @@ void ScriptFunctions::SetSkill(unsigned short pid, unsigned short skill, int val
Player *player; Player *player;
GET_PLAYER(pid, player,); GET_PLAYER(pid, player,);
if(skill > 27) if (skill > 27)
return; return;
player->NpcStats()->mSkills[skill].mBase = value; player->NpcStats()->mSkills[skill].mBase = value;
@ -306,7 +306,7 @@ int ScriptFunctions::GetCurrentSkill(unsigned short pid, unsigned short skill) n
Player *player; Player *player;
GET_PLAYER(pid, player, 0); GET_PLAYER(pid, player, 0);
if(skill > 27) if (skill > 27)
return 0; return 0;
return player->NpcStats()->mSkills[skill].mCurrent; return player->NpcStats()->mSkills[skill].mCurrent;
@ -317,7 +317,7 @@ void ScriptFunctions::SetCurrentSkill(unsigned short pid, unsigned short skill,
Player *player; Player *player;
GET_PLAYER(pid, player,); GET_PLAYER(pid, player,);
if(skill > 27) if (skill > 27)
return; return;
player->NpcStats()->mSkills[skill].mCurrent = value; player->NpcStats()->mSkills[skill].mCurrent = value;
@ -329,7 +329,7 @@ int ScriptFunctions::GetIncreaseSkill(unsigned short pid, unsigned int pos) noex
Player *player; Player *player;
GET_PLAYER(pid, player, 0); GET_PLAYER(pid, player, 0);
if(pos > 7) if (pos > 7)
return 0; return 0;
return player->NpcStats()->mSkillIncrease[pos]; return player->NpcStats()->mSkillIncrease[pos];
@ -340,7 +340,7 @@ void ScriptFunctions::SetIncreaseSkill(unsigned short pid, unsigned int pos, int
Player *player; Player *player;
GET_PLAYER(pid, player,); GET_PLAYER(pid, player,);
if(pos > 7) if (pos > 7)
return; return;
player->NpcStats()->mSkillIncrease[pos] = value; player->NpcStats()->mSkillIncrease[pos] = value;

View file

@ -70,7 +70,7 @@ void ScriptFunctions::SetCell(unsigned short pid, const char *name) noexcept
return;*/ return;*/
cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from "; cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
if(!player->GetCell()->isExterior()) if (!player->GetCell()->isExterior())
cout << "\"" << player->GetCell()->mName << "\""; cout << "\"" << player->GetCell()->mName << "\"";
else else
cout << "exterior"; cout << "exterior";
@ -98,7 +98,7 @@ void ScriptFunctions::SetExterior(unsigned short pid, int x, int y) noexcept
GET_PLAYER(pid, player,); GET_PLAYER(pid, player,);
cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from "; cout << "attempt to move player (pid: " << pid << " name: " << player->Npc()->mName << ") from ";
if(!player->GetCell()->isExterior()) if (!player->GetCell()->isExterior())
cout << "\"" << player->GetCell()->mName << "\""; cout << "\"" << player->GetCell()->mName << "\"";
else else
cout << "exterior: " << player->GetCell()->mCellId.mIndex.mX << ", " << player->GetCell()->mCellId.mIndex.mY; cout << "exterior: " << player->GetCell()->mCellId.mIndex.mX << ", " << player->GetCell()->mCellId.mIndex.mY;

View file

@ -13,9 +13,9 @@ inline vector<boost::any> DefToVec(lua_State *lua, string types, int args_begin,
{ {
vector<boost::any> args; vector<boost::any> args;
for(int i = args_begin; i < args_n + args_begin; i++) for (int i = args_begin; i < args_n + args_begin; i++)
{ {
switch(types[i - args_begin]) switch (types[i - args_begin])
{ {
case 'i': case 'i':
{ {
@ -84,22 +84,22 @@ int LangLua::CallPublic(lua_State *lua)
string types = Public::GetDefinition(name); string types = Public::GetDefinition(name);
if(args_n != (long)types.size()) if (args_n != (long)types.size())
throw invalid_argument("Script call: Number of arguments does not match definition"); throw invalid_argument("Script call: Number of arguments does not match definition");
vector<boost::any> args = DefToVec(lua, types, 2, args_n); vector<boost::any> args = DefToVec(lua, types, 2, args_n);
boost::any result = Public::Call(&name[0], args); boost::any result = Public::Call(&name[0], args);
if(result.empty()) if (result.empty())
return 0; return 0;
if(result.type().hash_code() == typeid(signed int).hash_code()) if (result.type().hash_code() == typeid(signed int).hash_code())
luabridge::Stack<signed int>::push(lua, boost::any_cast<signed int>(result)); luabridge::Stack<signed int>::push(lua, boost::any_cast<signed int>(result));
else if(result.type().hash_code() == typeid(unsigned int).hash_code()) else if (result.type().hash_code() == typeid(unsigned int).hash_code())
luabridge::Stack<unsigned int>::push(lua, boost::any_cast<unsigned int>(result)); luabridge::Stack<unsigned int>::push(lua, boost::any_cast<unsigned int>(result));
else if(result.type().hash_code() == typeid(double).hash_code()) else if (result.type().hash_code() == typeid(double).hash_code())
luabridge::Stack<double>::push(lua, boost::any_cast<double>(result)); luabridge::Stack<double>::push(lua, boost::any_cast<double>(result));
else if(result.type().hash_code() == typeid(const char*).hash_code()) else if (result.type().hash_code() == typeid(const char*).hash_code())
luabridge::Stack<const char*>::push(lua, boost::any_cast<const char*>(result)); luabridge::Stack<const char*>::push(lua, boost::any_cast<const char*>(result));
return 1; return 1;
} }
@ -126,9 +126,9 @@ int LangLua::CreateTimerEx(lua_State *lua)
vector<boost::any> args; vector<boost::any> args;
for(int i = 4; i < args_n + 4; i++) for (int i = 4; i < args_n + 4; i++)
{ {
switch(types[i - 4]) switch (types[i - 4])
{ {
case 'i': case 'i':
{ {

View file

@ -94,7 +94,7 @@ boost::any ScriptFunction::Call(const vector<boost::any> &args)
LangLua langLua(fLua.lua); LangLua langLua(fLua.lua);
boost::any any = langLua.Call(fLua.name.c_str(), def.c_str(), args); boost::any any = langLua.Call(fLua.name.c_str(), def.c_str(), args);
switch(ret_type) switch (ret_type)
{ {
case 'i': case 'i':
result = boost::any_cast<luabridge::LuaRef>(any).cast<unsigned int>(); result = boost::any_cast<luabridge::LuaRef>(any).cast<unsigned int>();

View file

@ -99,7 +99,7 @@ int main(int argc, char *argv[])
setenv("LUA_PATH", Utils::convertPath(plugin_home + "/scripts/?.lua" + ";" + plugin_home + "/scripts/?.t").c_str(), 1); setenv("LUA_PATH", Utils::convertPath(plugin_home + "/scripts/?.lua" + ";" + plugin_home + "/scripts/?.t").c_str(), 1);
for(auto plugin : plugins) for (auto plugin : plugins)
Script::LoadScript(plugin.c_str(), plugin_home.c_str()); Script::LoadScript(plugin.c_str(), plugin_home.c_str());
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance(); RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
@ -107,7 +107,7 @@ int main(int argc, char *argv[])
const char passw[8] = "1234567"; const char passw[8] = "1234567";
peer->SetIncomingPassword(passw, sizeof(passw)); peer->SetIncomingPassword(passw, sizeof(passw));
if(RakNet::NonNumericHostString(addr.c_str())) if (RakNet::NonNumericHostString(addr.c_str()))
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "%s", "You cannot use non numeric addresses for server."); LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "%s", "You cannot use non numeric addresses for server.");
return 1; return 1;
@ -124,7 +124,7 @@ int main(int argc, char *argv[])
bool masterEnabled = mgr.getBool("enabled", "MasterServer"); bool masterEnabled = mgr.getBool("enabled", "MasterServer");
thread thrQuery; thread thrQuery;
MasterClient *mclient; MasterClient *mclient;
if(masterEnabled) if (masterEnabled)
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sharing server query info to master enabled."); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "Sharing server query info to master enabled.");
string masterAddr = mgr.getString("address", "MasterServer"); string masterAddr = mgr.getString("address", "MasterServer");
@ -141,7 +141,7 @@ int main(int argc, char *argv[])
RakNet::RakPeerInterface::DestroyInstance(peer); RakNet::RakPeerInterface::DestroyInstance(peer);
if(thrQuery.joinable()) if (thrQuery.joinable())
{ {
mclient->Stop(); mclient->Stop();
thrQuery.join(); thrQuery.join();

View file

@ -202,16 +202,16 @@ void DedicatedPlayer::Move(float dt)
void Players::Update(float dt) void Players::Update(float dt)
{ {
for(std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++) for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
{ {
DedicatedPlayer *pl = it->second; DedicatedPlayer *pl = it->second;
if(pl == 0) continue; if (pl == 0) continue;
MWMechanics::NpcStats *npcStats = &pl->ptr.getClass().getNpcStats(pl->getPtr()); MWMechanics::NpcStats *npcStats = &pl->ptr.getClass().getNpcStats(pl->getPtr());
MWMechanics::DynamicStat<float> value; MWMechanics::DynamicStat<float> value;
if(pl->CreatureStats()->mDead) if (pl->CreatureStats()->mDead)
{ {
value.readState(pl->CreatureStats()->mDynamic[0]); value.readState(pl->CreatureStats()->mDynamic[0]);
npcStats->setHealth(value); npcStats->setHealth(value);
@ -286,7 +286,7 @@ void DedicatedPlayer::UpdateInventory()
equal = true; equal = true;
} }
if(dedicItem.empty() || equal) if (dedicItem.empty() || equal)
continue; continue;
const int count = EquipedItem(slot)->count; const int count = EquipedItem(slot)->count;
@ -319,7 +319,7 @@ const std::string DedicatedPlayer::GetAnim()
else else
anim = "walk"; anim = "walk";
if(movementAnim != 0) if (movementAnim != 0)
{ {
if (movementAnim == 3) if (movementAnim == 3)

View file

@ -110,7 +110,7 @@ namespace mwmp
void GUIChat::print(const std::string &msg, const std::string &color) void GUIChat::print(const std::string &msg, const std::string &color)
{ {
if(windowState == 2 && !isVisible()) if (windowState == 2 && !isVisible())
{ {
setVisible(true); setVisible(true);
} }
@ -148,7 +148,7 @@ namespace mwmp
void GUIChat::PressedChatMode() void GUIChat::PressedChatMode()
{ {
windowState++; windowState++;
if(windowState == 3) windowState = 0; if (windowState == 3) windowState = 0;
switch(windowState) switch(windowState)
{ {
@ -176,7 +176,7 @@ namespace mwmp
{ {
if (windowState == CHAT_DISABLED) if (windowState == CHAT_DISABLED)
return; return;
else if(windowState == CHAT_HIDDENMODE) else if (windowState == CHAT_HIDDENMODE)
{ {
setVisible(true); setVisible(true);
curTime = 0; curTime = 0;
@ -189,28 +189,28 @@ namespace mwmp
void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char) void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char)
{ {
if(mCommandHistory.empty()) return; if (mCommandHistory.empty()) return;
// Traverse history with up and down arrows // Traverse history with up and down arrows
if(key == MyGUI::KeyCode::ArrowUp) if(key == MyGUI::KeyCode::ArrowUp)
{ {
// If the user was editing a string, store it for later // If the user was editing a string, store it for later
if(mCurrent == mCommandHistory.end()) if (mCurrent == mCommandHistory.end())
mEditString = mCommandLine->getOnlyText(); mEditString = mCommandLine->getOnlyText();
if(mCurrent != mCommandHistory.begin()) if (mCurrent != mCommandHistory.begin())
{ {
--mCurrent; --mCurrent;
mCommandLine->setCaption(*mCurrent); mCommandLine->setCaption(*mCurrent);
} }
} }
else if(key == MyGUI::KeyCode::ArrowDown) else if (key == MyGUI::KeyCode::ArrowDown)
{ {
if(mCurrent != mCommandHistory.end()) if(mCurrent != mCommandHistory.end())
{ {
++mCurrent; ++mCurrent;
if(mCurrent != mCommandHistory.end()) if (mCurrent != mCommandHistory.end())
mCommandLine->setCaption(*mCurrent); mCommandLine->setCaption(*mCurrent);
else else
// Restore the edit string // Restore the edit string
@ -222,10 +222,10 @@ namespace mwmp
void GUIChat::Update(float dt) void GUIChat::Update(float dt)
{ {
if(windowState == CHAT_HIDDENMODE && !editState && isVisible()) if (windowState == CHAT_HIDDENMODE && !editState && isVisible())
{ {
curTime += dt; curTime += dt;
if(curTime >= delay) if (curTime >= delay)
{ {
SetEditState(false); SetEditState(false);
this->mMainWidget->setVisible(false); this->mMainWidget->setVisible(false);

View file

@ -48,7 +48,7 @@ void mwmp::GUIController::setupChat(const Settings::Manager &mgr)
void mwmp::GUIController::PrintChatMessage(std::string &msg) void mwmp::GUIController::PrintChatMessage(std::string &msg)
{ {
if(mChat != nullptr) if (mChat != nullptr)
mChat->print(msg); mChat->print(msg);
} }
@ -72,7 +72,7 @@ std::vector<std::string> splitString(const std::string &str, char delim = ';')
std::istringstream ss(str); std::istringstream ss(str);
std::vector<std::string> result; std::vector<std::string> result;
std::string token; std::string token;
while(std::getline(ss, token, delim)) while (std::getline(ss, token, delim))
result.push_back(token); result.push_back(token);
return result; return result;
} }
@ -114,14 +114,14 @@ void mwmp::GUIController::OnInputBoxDone(MWGui::WindowBase *parWindow)
bool mwmp::GUIController::pressedKey(int key) bool mwmp::GUIController::pressedKey(int key)
{ {
MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager(); MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
if(mChat == nullptr || windowManager->getMode() != MWGui::GM_None) if (mChat == nullptr || windowManager->getMode() != MWGui::GM_None)
return false; return false;
if(key == keyChatMode) if (key == keyChatMode)
{ {
mChat->PressedChatMode(); mChat->PressedChatMode();
return true; return true;
} }
else if(key == keySay) else if (key == keySay)
{ {
//MyGUI::Widget *oldFocus = MyGUI::InputManager::getInstance().getKeyFocusWidget(); //MyGUI::Widget *oldFocus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
mChat->PressedSay(); mChat->PressedSay();
@ -141,11 +141,11 @@ bool mwmp::GUIController::HaveFocusedElement()
void mwmp::GUIController::update(float dt) void mwmp::GUIController::update(float dt)
{ {
if(mChat != nullptr) if (mChat != nullptr)
mChat->Update(dt); mChat->Update(dt);
int pressedButton = MWBase::Environment::get().getWindowManager()->readPressedButton(); int pressedButton = MWBase::Environment::get().getWindowManager()->readPressedButton();
if(pressedButton != -1 && calledMessageBox) if (pressedButton != -1 && calledMessageBox)
{ {
printf("Pressed: %d\n", pressedButton); printf("Pressed: %d\n", pressedButton);
calledMessageBox = false; calledMessageBox = false;

View file

@ -222,11 +222,11 @@ void LocalPlayer::updateAttackState(bool forceUpdate)
static bool attackPressed = false; // prevent flood static bool attackPressed = false; // prevent flood
MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState(); MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState();
//player.getClass().hit(player, 1, ESM::Weapon::AT_Chop); //player.getClass().hit(player, 1, ESM::Weapon::AT_Chop);
if(world->getPlayer().getAttackingOrSpell() && !attackPressed) if (world->getPlayer().getAttackingOrSpell() && !attackPressed)
{ {
MWWorld::Ptr weapon = MWWorld::Ptr(); // hand-to-hand MWWorld::Ptr weapon = MWWorld::Ptr(); // hand-to-hand
//player.getClass().onHit(player, 0.5, true, weapon, 0, 1); //player.getClass().onHit(player, 0.5, true, weapon, 0, 1);
if(state == MWMechanics::DrawState_Spell) if (state == MWMechanics::DrawState_Spell)
{ {
//cout << "getAttackingOrSpell" << endl; //cout << "getAttackingOrSpell" << endl;
const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
@ -240,7 +240,7 @@ void LocalPlayer::updateAttackState(bool forceUpdate)
GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_ATTACK)->Packet(&bs, this, true); GetNetworking()->GetPacket((RakNet::MessageID) ID_GAME_ATTACK)->Packet(&bs, this, true);
GetNetworking()->SendData(&bs);*/ GetNetworking()->SendData(&bs);*/
} }
else if(state == MWMechanics::DrawState_Weapon) else if (state == MWMechanics::DrawState_Weapon)
{ {
//PrepareAttack(2); //PrepareAttack(2);
} }
@ -248,7 +248,7 @@ void LocalPlayer::updateAttackState(bool forceUpdate)
} }
else if(!world->getPlayer().getAttackingOrSpell() && attackPressed) else if(!world->getPlayer().getAttackingOrSpell() && attackPressed)
{ {
if(/*state == MWMechanics::DrawState_Spell ||*/ state == MWMechanics::DrawState_Weapon) if (/*state == MWMechanics::DrawState_Spell ||*/ state == MWMechanics::DrawState_Weapon)
{ {
//localNetPlayer->GetAttack()->success = false; //localNetPlayer->GetAttack()->success = false;
//SendAttack(0); //SendAttack(0);
@ -264,7 +264,7 @@ void LocalPlayer::updateDeadState(bool forceUpdate)
MWMechanics::NpcStats *playerStats = &player.getClass().getNpcStats(player); MWMechanics::NpcStats *playerStats = &player.getClass().getNpcStats(player);
static bool isDead = false; static bool isDead = false;
if(playerStats->isDead() && !isDead) if (playerStats->isDead() && !isDead)
{ {
CreatureStats()->mDead = true; CreatureStats()->mDead = true;
RakNet::BitStream bs; RakNet::BitStream bs;
@ -272,7 +272,7 @@ void LocalPlayer::updateDeadState(bool forceUpdate)
GetNetworking()->SendData(&bs); GetNetworking()->SendData(&bs);
isDead = true; isDead = true;
} }
else if(playerStats->getHealth().getCurrent() > 0 && isDead) else if (playerStats->getHealth().getCurrent() > 0 && isDead)
isDead = false; isDead = false;
} }
@ -282,10 +282,10 @@ void LocalPlayer::updateAttributesAndSkills(bool forceUpdate)
const MWMechanics::NpcStats &_npcStats = player.getClass().getNpcStats(player); const MWMechanics::NpcStats &_npcStats = player.getClass().getNpcStats(player);
for(int i = 0; i < PacketAttributesAndStats::StatsCount; ++i) for (int i = 0; i < PacketAttributesAndStats::StatsCount; ++i)
_npcStats.getSkill(i).writeState( NpcStats()->mSkills[i]); _npcStats.getSkill(i).writeState( NpcStats()->mSkills[i]);
for(int i = 0; i < PacketAttributesAndStats::AttributesCount; ++i) for (int i = 0; i < PacketAttributesAndStats::AttributesCount; ++i)
_npcStats.getAttribute(i).writeState(CreatureStats()->mAttributes[i]); _npcStats.getAttribute(i).writeState(CreatureStats()->mAttributes[i]);
} }
@ -298,12 +298,12 @@ Networking *LocalPlayer::GetNetworking()
void LocalPlayer::PrepareAttack(char type, bool state) void LocalPlayer::PrepareAttack(char type, bool state)
{ {
if(GetAttack()->pressed == state) if (GetAttack()->pressed == state)
return; return;
MWMechanics::DrawState_ dstate = GetPlayerPtr().getClass().getNpcStats(GetPlayerPtr()).getDrawState(); MWMechanics::DrawState_ dstate = GetPlayerPtr().getClass().getNpcStats(GetPlayerPtr()).getDrawState();
if(dstate == MWMechanics::DrawState_Spell) if (dstate == MWMechanics::DrawState_Spell)
{ {
const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell(); const string &spell = MWBase::Environment::get().getWindowManager()->getSelectedSpell();
@ -332,7 +332,7 @@ void LocalPlayer::SendAttack(char type)
{ {
MWMechanics::DrawState_ state = GetPlayerPtr().getClass().getNpcStats(GetPlayerPtr()).getDrawState(); MWMechanics::DrawState_ state = GetPlayerPtr().getClass().getNpcStats(GetPlayerPtr()).getDrawState();
if(state == MWMechanics::DrawState_Spell) if (state == MWMechanics::DrawState_Spell)
{ {
} }
@ -360,18 +360,23 @@ void LocalPlayer::updateCell(bool forceUpdate)
// 2) The LocalPlayer's cell name does not equal the World Player's cell name // 2) The LocalPlayer's cell name does not equal the World Player's cell name
// 3) The LocalPlayer's exterior cell coordinates do not equal the World Player's // 3) The LocalPlayer's exterior cell coordinates do not equal the World Player's
// exterior cell coordinates // exterior cell coordinates
if (forceUpdate) { if (forceUpdate)
{
shouldUpdate = true; shouldUpdate = true;
} }
else if (!Misc::StringUtils::ciEqual(_cell->mName, GetCell()->mName)) { else if (!Misc::StringUtils::ciEqual(_cell->mName, GetCell()->mName))
{
shouldUpdate = true; shouldUpdate = true;
} }
else if (_cell->isExterior()) { else if (_cell->isExterior())
{
if (_cell->mCellId.mIndex.mX != GetCell()->mCellId.mIndex.mX) { if (_cell->mCellId.mIndex.mX != GetCell()->mCellId.mIndex.mX)
{
shouldUpdate = true; shouldUpdate = true;
} }
else if (_cell->mCellId.mIndex.mY != GetCell()->mCellId.mIndex.mY) { else if (_cell->mCellId.mIndex.mY != GetCell()->mCellId.mIndex.mY)
{
shouldUpdate = true; shouldUpdate = true;
} }
} }
@ -419,7 +424,7 @@ void LocalPlayer::updateDrawStateAndFlags(bool forceUpdate)
MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState(); MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState();
static MWMechanics::DrawState_ oldState = player.getClass().getNpcStats(player).getDrawState(); static MWMechanics::DrawState_ oldState = player.getClass().getNpcStats(player).getDrawState();
//static float timer = 0; //static float timer = 0;
if(oldRun != run if (oldRun != run
|| oldSneak != sneak || oldForceJump != forceJump || oldSneak != sneak || oldForceJump != forceJump
|| oldForceMoveJump != forceMoveJump || oldState != state || || oldForceMoveJump != forceMoveJump || oldState != state ||
((jump || onJump)/* && (timer += MWBase::Environment::get().getFrameDuration() )> 0.5*/) ((jump || onJump)/* && (timer += MWBase::Environment::get().getFrameDuration() )> 0.5*/)
@ -480,7 +485,9 @@ bool LocalPlayer::CharGenThread() // ToDo: need fix
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
(*Npc()) = *player.get<ESM::NPC>()->mBase; (*Npc()) = *player.get<ESM::NPC>()->mBase;
GetNetworking()->GetPacket(ID_GAME_BASE_INFO)->Send(this); GetNetworking()->GetPacket(ID_GAME_BASE_INFO)->Send(this);
if(CharGenStage()->end != 1) if(CharGenStage()->end != 1)
{ {
updateBaseStats(true); updateBaseStats(true);

View file

@ -134,10 +134,10 @@ void Main::Frame(float dt)
void Main::UpdateWorld(float dt) const void Main::UpdateWorld(float dt) const
{ {
if(!mLocalPlayer->CharGenThread()) if (!mLocalPlayer->CharGenThread())
return; return;
if(!mNetworking->isConnected()) if (!mNetworking->isConnected())
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWBase::Environment::get().getMechanicsManager()->toggleAI(); MWBase::Environment::get().getMechanicsManager()->toggleAI();
@ -178,7 +178,7 @@ GUIController *Main::getGUIConroller() const
void Main::PressedKey(int key) void Main::PressedKey(int key)
{ {
if(pMain == nullptr) return; if (pMain == nullptr) return;
if(get().getGUIConroller()->pressedKey(key)) if (get().getGUIConroller()->pressedKey(key))
return; // if any gui bind pressed return; // if any gui bind pressed
} }

View file

@ -76,7 +76,7 @@ void Networking::Update()
MWBase::Environment::get().getStateManager()->requestQuit(); MWBase::Environment::get().getStateManager()->requestQuit();
break; break;
default: default:
ReciveMessage(packet); ReceiveMessage(packet);
//printf("Message with identifier %i has arrived.\n", packet->data[0]); //printf("Message with identifier %i has arrived.\n", packet->data[0]);
break; break;
} }
@ -145,7 +145,7 @@ void Networking::Connect(const std::string &ip, unsigned short port)
} }
} }
if(!errmsg.empty()) if (!errmsg.empty())
{ {
cerr << errmsg << endl; cerr << errmsg << endl;
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "TES3MP", errmsg.c_str(), 0); SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "TES3MP", errmsg.c_str(), 0);
@ -153,11 +153,11 @@ void Networking::Connect(const std::string &ip, unsigned short port)
} }
} }
void Networking::ReciveMessage(RakNet::Packet *packet) void Networking::ReceiveMessage(RakNet::Packet *packet)
{ {
RakNet::RakNetGUID id; RakNet::RakNetGUID id;
if(packet->length < 2) if (packet->length < 2)
return; return;
RakNet::BitStream bsIn(&packet->data[1], packet->length, false); RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
@ -165,7 +165,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
DedicatedPlayer *pl = 0; DedicatedPlayer *pl = 0;
static RakNet::RakNetGUID myid = getLocalPlayer()->guid; static RakNet::RakNetGUID myid = getLocalPlayer()->guid;
if(id != myid) if (id != myid)
pl = Players::GetPlayer(id); pl = Players::GetPlayer(id);
BasePacket *myPacket = controller.GetPacket(packet->data[0]); BasePacket *myPacket = controller.GetPacket(packet->data[0]);
@ -180,7 +180,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_BASE_INFO: case ID_GAME_BASE_INFO:
{ {
if(id == myid) if (id == myid)
{ {
cout << "TEST: " << packet->length << endl; cout << "TEST: " << packet->length << endl;
if(packet->length == myPacket->headerSize()) if(packet->length == myPacket->headerSize())
@ -197,7 +197,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
else else
{ {
if(pl == 0) if (pl == 0)
pl = Players::NewPlayer(id); pl = Players::NewPlayer(id);
myPacket->Packet(&bsIn, pl, false); myPacket->Packet(&bsIn, pl, false);
@ -207,7 +207,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_UPDATE_POS: case ID_GAME_UPDATE_POS:
{ {
if(id == myid) if (id == myid)
{ {
if (packet->length != myPacket->headerSize()) if (packet->length != myPacket->headerSize())
{ {
@ -218,7 +218,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
else else
getLocalPlayer()->updatePosition(true); getLocalPlayer()->updatePosition(true);
} }
else if(pl != 0) else if (pl != 0)
myPacket->Packet(&bsIn, pl, false); myPacket->Packet(&bsIn, pl, false);
break; break;
} }
@ -231,7 +231,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_USER_DISCONNECTED: case ID_USER_DISCONNECTED:
{ {
if(id == myid) if (id == myid)
MWBase::Environment::get().getStateManager()->requestQuit(); MWBase::Environment::get().getStateManager()->requestQuit();
else if(pl != 0) else if(pl != 0)
Players::DisconnectPlayer(id); Players::DisconnectPlayer(id);
@ -239,7 +239,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_UPDATE_EQUIPED: case ID_GAME_UPDATE_EQUIPED:
{ {
if(id == myid) if (id == myid)
{ {
getLocalPlayer()->updateInventory(true); getLocalPlayer()->updateInventory(true);
myPacket->Send(getLocalPlayer(), serverAddr); myPacket->Send(getLocalPlayer(), serverAddr);
@ -253,7 +253,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_UPDATE_SKILLS: case ID_GAME_UPDATE_SKILLS:
{ {
if(id == myid) if (id == myid)
{ {
getLocalPlayer()->updateAttributesAndSkills(true); getLocalPlayer()->updateAttributesAndSkills(true);
myPacket->Send(getLocalPlayer(), serverAddr); myPacket->Send(getLocalPlayer(), serverAddr);
@ -280,12 +280,12 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_ATTACK: case ID_GAME_ATTACK:
{ {
if(pl != 0) if (pl != 0)
{ {
myPacket->Packet(&bsIn, pl, false); myPacket->Packet(&bsIn, pl, false);
//cout << "Player: " << pl->Npc()->mName << " pressed: " << (pl->GetAttack()->pressed == 1) << endl; //cout << "Player: " << pl->Npc()->mName << " pressed: " << (pl->GetAttack()->pressed == 1) << endl;
if(pl->GetAttack()->pressed == 0) if (pl->GetAttack()->pressed == 0)
{ {
cout << "success: " << (pl->GetAttack()->success == 1); cout << "success: " << (pl->GetAttack()->success == 1);
if(pl->GetAttack()->success == 1) if(pl->GetAttack()->success == 1)
@ -297,16 +297,16 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
stats.getSpells().setSelectedSpell(pl->GetAttack()->refid); stats.getSpells().setSelectedSpell(pl->GetAttack()->refid);
MWWorld::Ptr victim; MWWorld::Ptr victim;
if(pl->GetAttack()->target == getLocalPlayer()->guid) if (pl->GetAttack()->target == getLocalPlayer()->guid)
victim = MWBase::Environment::get().getWorld()->getPlayerPtr(); victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
else if(Players::GetPlayer(pl->GetAttack()->target) != 0) else if (Players::GetPlayer(pl->GetAttack()->target) != 0)
victim = Players::GetPlayer(pl->GetAttack()->target)->getPtr(); victim = Players::GetPlayer(pl->GetAttack()->target)->getPtr();
MWWorld::Ptr attacker; MWWorld::Ptr attacker;
attacker = pl->getPtr(); attacker = pl->getPtr();
// Get the weapon used (if hand-to-hand, weapon = inv.end()) // Get the weapon used (if hand-to-hand, weapon = inv.end())
if(*pl->DrawState() == 1) if (*pl->DrawState() == 1)
{ {
MWWorld::InventoryStore &inv = attacker.getClass().getInventoryStore(attacker); MWWorld::InventoryStore &inv = attacker.getClass().getInventoryStore(attacker);
MWWorld::ContainerStoreIterator weaponslot = inv.getSlot( MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(
@ -341,7 +341,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_UPDATE_BASESTATS: case ID_GAME_UPDATE_BASESTATS:
{ {
if(id == myid) if (id == myid)
{ {
getLocalPlayer()->updateBaseStats(true); getLocalPlayer()->updateBaseStats(true);
myPacket->Send(getLocalPlayer(), serverAddr); myPacket->Send(getLocalPlayer(), serverAddr);
@ -363,7 +363,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
case ID_GAME_DIE: case ID_GAME_DIE:
{ {
printf("ID_GAME_DIE\n"); printf("ID_GAME_DIE\n");
if(id == myid) if (id == myid)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::DynamicStat<float> health = player.getClass().getCreatureStats(player).getHealth(); MWMechanics::DynamicStat<float> health = player.getClass().getCreatureStats(player).getHealth();
@ -371,7 +371,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
player.getClass().getCreatureStats(player).setHealth(health); player.getClass().getCreatureStats(player).setHealth(health);
myPacket->Send(getLocalPlayer(), serverAddr); myPacket->Send(getLocalPlayer(), serverAddr);
} }
else if(pl != 0) else if (pl != 0)
{ {
printf("attempt to kill %s\n", pl->Npc()->mName.c_str()); printf("attempt to kill %s\n", pl->Npc()->mName.c_str());
MWMechanics::DynamicStat<float> health; MWMechanics::DynamicStat<float> health;
@ -416,7 +416,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_CELL: case ID_GAME_CELL:
{ {
if(id == myid) if (id == myid)
{ {
if (packet->length == myPacket->headerSize()) if (packet->length == myPacket->headerSize())
getLocalPlayer()->updateCell(true); getLocalPlayer()->updateCell(true);
@ -426,7 +426,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
getLocalPlayer()->setCell(); getLocalPlayer()->setCell();
} }
} }
else if(pl != 0) else if (pl != 0)
{ {
myPacket->Packet(&bsIn, pl, false); myPacket->Packet(&bsIn, pl, false);
pl->updateCell(); pl->updateCell();
@ -435,9 +435,9 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_DRAWSTATE: case ID_GAME_DRAWSTATE:
{ {
if(id == myid) if (id == myid)
getLocalPlayer()->updateDrawStateAndFlags(true); getLocalPlayer()->updateDrawStateAndFlags(true);
else if(pl != 0) else if (pl != 0)
{ {
myPacket->Packet(&bsIn, pl, false); myPacket->Packet(&bsIn, pl, false);
pl->UpdateDrawState(); pl->UpdateDrawState();
@ -447,12 +447,12 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
case ID_CHAT_MESSAGE: case ID_CHAT_MESSAGE:
{ {
std::string message; std::string message;
if(id == myid) if (id == myid)
{ {
myPacket->Packet(&bsIn, getLocalPlayer(), false); myPacket->Packet(&bsIn, getLocalPlayer(), false);
message = *getLocalPlayer()->ChatMessage(); message = *getLocalPlayer()->ChatMessage();
} }
else if(pl != 0) else if (pl != 0)
{ {
myPacket->Packet(&bsIn, pl, false); myPacket->Packet(&bsIn, pl, false);
message = *pl->ChatMessage(); message = *pl->ChatMessage();
@ -462,7 +462,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GAME_CHARGEN: case ID_GAME_CHARGEN:
{ {
if(id == myid) if (id == myid)
{ {
myPacket->Packet(&bsIn, getLocalPlayer(), false); myPacket->Packet(&bsIn, getLocalPlayer(), false);
} }
@ -530,7 +530,7 @@ void Networking::ReciveMessage(RakNet::Packet *packet)
} }
case ID_GUI_MESSAGEBOX: case ID_GUI_MESSAGEBOX:
{ {
if(id == myid) if (id == myid)
{ {
myPacket->Packet(&bsIn, getLocalPlayer(), false); myPacket->Packet(&bsIn, getLocalPlayer(), false);

View file

@ -54,7 +54,7 @@ namespace mwmp
PacketsController controller; PacketsController controller;
void ReciveMessage(RakNet::Packet *packet); void ReceiveMessage(RakNet::Packet *packet);
LocalPlayer *getLocalPlayer(); LocalPlayer *getLocalPlayer();
}; };
} }