Hide base land textures.
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dfcbee3ab1
commit
137ea872d3
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#include "landtexturetableproxymodel.hpp"
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#include "idtable.hpp"
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namespace CSMWorld
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{
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LandTextureTableProxyModel::LandTextureTableProxyModel(QObject* parent)
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: IdTableProxyModel(parent)
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{
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}
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bool LandTextureTableProxyModel::filterAcceptsRow (int sourceRow, const QModelIndex& sourceParent) const
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{
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int columnIndex = mSourceModel->findColumnIndex(Columns::ColumnId_Modification);
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QModelIndex index = mSourceModel->index(sourceRow, columnIndex);
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if (mSourceModel->data(index).toInt() != RecordBase::State_ModifiedOnly)
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return false;
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return IdTableProxyModel::filterAcceptsRow(sourceRow, sourceParent);
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}
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}
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#ifndef CSM_WORLD_LANDTEXTURETABLEPROXYMODEL_H
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#define CSM_WORLD_LANDTEXTURETABLEPROXYMODEL_H
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#include "idtableproxymodel.hpp"
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namespace CSMWorld
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{
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/// \brief Removes base records from filtered results.
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class LandTextureTableProxyModel : public IdTableProxyModel
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{
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Q_OBJECT
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public:
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LandTextureTableProxyModel(QObject* parent = nullptr);
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protected:
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bool filterAcceptsRow (int sourceRow, const QModelIndex& sourceParent) const override;
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};
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}
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#endif
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