Merge pull request #2515 from Assumeru/organic-locks

Fix #5155
pull/541/head
Alexei Dobrohotov 5 years ago committed by GitHub
commit 13a0b3bf5a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -139,6 +139,7 @@
Bug #5134: Doors rotation by "Lock" console command is inconsistent
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
Bug #5149: Failing lock pick attempts isn't always a crime
Bug #5155: Lock/unlock behavior differs from vanilla
Bug #5158: Objects without a name don't fallback to their ID
Bug #5159: NiMaterialColorController can only control the diffuse color
Bug #5161: Creature companions can't be activated when they are knocked down

@ -181,7 +181,7 @@ namespace MWClass
{
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
if(isLocked)
unlock(ptr);
ptr.getCellRef().unlock();
// using a key disarms the trap
if(isTrapped)
{
@ -300,23 +300,10 @@ namespace MWClass
return getContainerStore (ptr).getWeight();
}
void Container::lock (const MWWorld::Ptr& ptr, int lockLevel) const
{
if(lockLevel != 0)
ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
ptr.getCellRef().setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void Container::unlock (const MWWorld::Ptr& ptr) const
{
int lockLevel = ptr.getCellRef().getLockLevel();
ptr.getCellRef().setLockLevel(-abs(lockLevel)); //Makes lockLevel negative
}
bool Container::canLock(const MWWorld::ConstPtr &ptr) const
{
return true;
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return !(ref->mBase->mFlags & ESM::Container::Organic);
}
MWWorld::Ptr Container::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const

@ -46,12 +46,6 @@ namespace MWClass
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
virtual void lock (const MWWorld::Ptr& ptr, int lockLevel = 0) const;
///< Lock object
virtual void unlock (const MWWorld::Ptr& ptr) const;
///< Unlock object
virtual bool canLock(const MWWorld::ConstPtr &ptr) const;
virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)

@ -163,7 +163,7 @@ namespace MWClass
if(actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
if(isLocked)
unlock(ptr); //Call the function here. because that makes sense.
ptr.getCellRef().unlock(); //Call the function here. because that makes sense.
// using a key disarms the trap
if(isTrapped)
{
@ -241,20 +241,6 @@ namespace MWClass
}
}
void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
{
if(lockLevel != 0)
ptr.getCellRef().setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
ptr.getCellRef().setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void Door::unlock (const MWWorld::Ptr& ptr) const
{
int lockLevel = ptr.getCellRef().getLockLevel();
ptr.getCellRef().setLockLevel(-abs(lockLevel)); //Makes lockLevel negative
}
bool Door::canLock(const MWWorld::ConstPtr &ptr) const
{
return true;

@ -37,12 +37,6 @@ namespace MWClass
static std::string getDestination (const MWWorld::LiveCellRef<ESM::Door>& door);
///< @return destination cell name or token
virtual void lock (const MWWorld::Ptr& ptr, int lockLevel = 0) const;
///< Lock object
virtual void unlock (const MWWorld::Ptr& ptr) const;
///< Unlock object
virtual bool canLock(const MWWorld::ConstPtr &ptr) const;
virtual bool allowTelekinesis(const MWWorld::ConstPtr &ptr) const;

@ -1154,7 +1154,7 @@ namespace MWMechanics
store.remove(*it, toMove, player);
}
// TODO: unhardcode the locklevel
targetContainer.getClass().lock(targetContainer,50);
targetContainer.getCellRef().lock(50);
}
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,

@ -30,7 +30,7 @@ namespace MWMechanics
{
if (lock.getCellRef().getLockLevel() <= 0 ||
lock.getCellRef().getLockLevel() == ESM::UnbreakableLock ||
!lock.getClass().canLock(lock)) //If it's unlocked or can not be unlocked back out immediately
!lock.getClass().hasToolTip(lock)) //If it's unlocked or can not be unlocked back out immediately
return;
int lockStrength = lock.getCellRef().getLockLevel();
@ -50,7 +50,7 @@ namespace MWMechanics
{
if (Misc::Rng::roll0to99() <= x)
{
lock.getClass().unlock(lock);
lock.getCellRef().unlock();
resultMessage = "#{sLockSuccess}";
resultSound = "Open Lock";
mActor.getClass().skillUsageSucceeded(mActor, ESM::Skill::Security, 1);

@ -696,7 +696,7 @@ namespace MWMechanics
{
if (caster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicLockSuccess}");
target.getClass().lock(target, static_cast<int>(magnitude));
target.getCellRef().lock(static_cast<int>(magnitude));
}
return true;
}
@ -716,7 +716,7 @@ namespace MWMechanics
if (caster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicOpenSuccess}");
}
target.getClass().unlock(target);
target.getCellRef().unlock();
}
else
MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock Fail", 1.f, 1.f);

@ -182,7 +182,7 @@ namespace MWScript
runtime.pop();
}
ptr.getClass().lock (ptr, lockLevel);
ptr.getCellRef().lock (lockLevel);
// Instantly reset door to closed state
// This is done when using Lock in scripts, but not when using Lock spells.
@ -202,7 +202,7 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
ptr.getClass().unlock (ptr);
ptr.getCellRef().unlock ();
}
};

@ -225,6 +225,19 @@ namespace MWWorld
}
}
void CellRef::lock(int lockLevel)
{
if(lockLevel != 0)
setLockLevel(abs(lockLevel)); //Changes lock to locklevel, if positive
else
setLockLevel(ESM::UnbreakableLock); // If zero, set to max lock level
}
void CellRef::unlock()
{
setLockLevel(-abs(mCellRef.mLockLevel)); //Makes lockLevel negative
}
std::string CellRef::getKey() const
{
return mCellRef.mKey;

@ -99,6 +99,8 @@ namespace MWWorld
// For an unlocked door, it is set to -(previous locklevel)
int getLockLevel() const;
void setLockLevel(int lockLevel);
void lock(int lockLevel);
void unlock();
// Key and trap ID names, if any
std::string getKey() const;
std::string getTrap() const;

@ -139,16 +139,6 @@ namespace MWWorld
return false;
}
void Class::lock (const Ptr& ptr, int lockLevel) const
{
throw std::runtime_error ("class does not support locking");
}
void Class::unlock (const Ptr& ptr) const
{
throw std::runtime_error ("class does not support unlocking");
}
bool Class::canLock(const ConstPtr &ptr) const
{
return false;

@ -158,12 +158,6 @@ namespace MWWorld
virtual bool hasInventoryStore (const Ptr& ptr) const;
///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
virtual void lock (const Ptr& ptr, int lockLevel) const;
///< Lock object (default implementation: throw an exception)
virtual void unlock (const Ptr& ptr) const;
///< Unlock object (default implementation: throw an exception)
virtual bool canLock (const ConstPtr& ptr) const;
virtual void setRemainingUsageTime (const Ptr& ptr, float duration) const;

Loading…
Cancel
Save