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@ -12,6 +12,9 @@
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#include <osgUtil/CullVisitor>
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#include <osg/TexEnvCombine>
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#include <osg/TexMat>
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#include <boost/lexical_cast.hpp>
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#include <openengine/misc/rng.hpp>
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@ -57,7 +60,7 @@ namespace
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return mat;
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}
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osg::ref_ptr<osg::Geometry> createTexturedQuad()
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osg::ref_ptr<osg::Geometry> createTexturedQuad(int numUvSets=1)
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{
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osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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@ -75,7 +78,8 @@ namespace
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texcoords->push_back(osg::Vec2f(1, 1));
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texcoords->push_back(osg::Vec2f(1, 0));
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geom->setTexCoordArray(0, texcoords, osg::Array::BIND_PER_VERTEX);
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for (int i=0; i<numUvSets; ++i)
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geom->setTexCoordArray(i, texcoords, osg::Array::BIND_PER_VERTEX);
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geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
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@ -111,6 +115,52 @@ private:
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osg::Vec4f mEmissionColor;
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};
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class CloudUpdater : public SceneUtil::StateSetUpdater
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{
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public:
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void setAnimationTimer(float timer);
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void setTexture(osg::ref_ptr<osg::Texture2D> texture)
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{
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mTexture = texture;
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}
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void setEmissionColor(osg::Vec4f emissionColor)
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{
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mEmissionColor = emissionColor;
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}
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void setOpacity(float opacity)
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{
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mOpacity = opacity;
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}
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protected:
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virtual void setDefaults(osg::StateSet *stateset)
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{
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stateset->setTextureAttributeAndModes(0, new osg::TexMat, osg::StateAttribute::ON);
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stateset->setAttribute(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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}
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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mAnimationTimer = nv->getFrameStamp()->getSimulationTime()*0.05;
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osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(0, osg::StateAttribute::TEXMAT));
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texMat->setMatrix(osg::Matrix::translate(osg::Vec3f(mAnimationTimer, mAnimationTimer, 0.f)));
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stateset->setTextureAttributeAndModes(0, mTexture, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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mat->setEmission(osg::Material::FRONT_AND_BACK, mEmissionColor);
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// FIXME: handle opacity, will have to resort to either shaders or multitexturing? diffuse alpha is in use by the vertex colors already
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}
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private:
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float mAnimationTimer;
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osg::ref_ptr<osg::Texture2D> mTexture;
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osg::Vec4f mEmissionColor;
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float mOpacity;
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};
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/// Transform that removes the eyepoint of the modelview matrix,
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/// i.e. its children are positioned relative to the camera.
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class CameraRelativeTransform : public osg::Transform
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@ -118,6 +168,10 @@ class CameraRelativeTransform : public osg::Transform
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public:
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CameraRelativeTransform()
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{
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// Culling works in node-local space, not in camera space, so we can't cull this node correctly
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// That's not a problem though, children of this node can be culled just fine
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// Just make sure you do not place a CameraRelativeTransform deep in the scene graph
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setCullingActive(false);
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}
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CameraRelativeTransform(const CameraRelativeTransform& copy, const osg::CopyOp& copyop)
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@ -211,6 +265,219 @@ private:
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int mMeshType;
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};
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class CelestialBody
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{
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public:
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CelestialBody(osg::Group* parentNode, Resource::SceneManager* sceneManager, float scaleFactor = 1.f, int numUvSets=1)
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: mSceneManager(sceneManager)
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{
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mGeode = new osg::Geode;
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osg::ref_ptr<osg::Geometry> geom = createTexturedQuad(numUvSets);
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mGeode->addDrawable(geom);
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mTransform = new osg::PositionAttitudeTransform;
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mTransform->setScale(osg::Vec3f(450,450,450) * scaleFactor);
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mTransform->addChild(mGeode);
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parentNode->addChild(mTransform);
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}
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void setDirection(const osg::Vec3f& direction)
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{
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mTransform->setPosition(direction*1000.f);
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osg::Quat quat;
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quat.makeRotate(osg::Vec3f(0,0,1), direction);
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mTransform->setAttitude(quat);
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}
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void setVisible(bool visible)
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{
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mTransform->setNodeMask(visible ? ~0 : 0);
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}
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protected:
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osg::ref_ptr<osg::PositionAttitudeTransform> mTransform;
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osg::ref_ptr<osg::Geode> mGeode;
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Resource::SceneManager* mSceneManager;
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};
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class Sun : public CelestialBody
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{
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public:
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Sun(osg::Group* parentNode, Resource::SceneManager* sceneManager)
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: CelestialBody(parentNode, sceneManager, 1.f, 1)
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{
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osg::ref_ptr<osg::Texture2D> tex = mSceneManager->getTextureManager()->getTexture2D("textures/tx_sun_05.dds",
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osg::Texture::CLAMP, osg::Texture::CLAMP);
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mTransform->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
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mTransform->getOrCreateStateSet()->setAttributeAndModes(createUnlitMaterial(), osg::StateAttribute::ON);
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}
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};
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class Moon : public CelestialBody
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{
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public:
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enum Type
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{
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Type_Masser = 0,
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Type_Secunda
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};
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Moon(osg::Group* parentNode, Resource::SceneManager* sceneManager, float scaleFactor, Type type)
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: CelestialBody(parentNode, sceneManager, scaleFactor, 2)
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, mPhase(Phase_Unspecified)
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, mType(type)
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{
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mUpdater = new MoonUpdater;
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mGeode->addUpdateCallback(mUpdater);
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setPhase(Phase_WaxingCrescent);
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}
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enum Phase
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{
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Phase_New = 0,
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Phase_WaxingCrescent,
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Phase_WaxingHalf,
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Phase_WaxingGibbous,
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Phase_Full,
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Phase_WaningGibbous,
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Phase_WaningHalf,
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Phase_WaningCrescent,
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Phase_Unspecified
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};
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void setTextures(const std::string& phaseTex, const std::string& circleTex)
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{
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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osg::ref_ptr<osg::Texture2D> moonTex = mSceneManager->getTextureManager()->getTexture2D(circleTex,
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osg::Texture::CLAMP, osg::Texture::CLAMP);
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// stage 0: render the moon circle in atmosphere color
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stateset->setTextureAttributeAndModes(0, moonTex, osg::StateAttribute::ON);
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osg::ref_ptr<osg::TexEnvCombine> texEnv = new osg::TexEnvCombine;
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texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
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texEnv->setConstantColor(osg::Vec4f(0.f, 0.f, 0.f, 1.f)); // atmospherecolor
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stateset->setTextureAttributeAndModes(0, texEnv, osg::StateAttribute::ON);
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// stage 1: render the "lit" side of the moon blended over the circle
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osg::ref_ptr<osg::Texture2D> moonTex2 = mSceneManager->getTextureManager()->getTexture2D(phaseTex,
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osg::Texture::CLAMP, osg::Texture::CLAMP);
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stateset->setTextureAttributeAndModes(1, moonTex2, osg::StateAttribute::ON);
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osg::ref_ptr<osg::TexEnvCombine> texEnv2 = new osg::TexEnvCombine;
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texEnv2->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texEnv2->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
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texEnv2->setSource0_Alpha(osg::TexEnvCombine::CONSTANT);
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texEnv2->setConstantColor(osg::Vec4f(1.f, 1.f, 1.f, 1.f));
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texEnv2->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
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stateset->setTextureAttributeAndModes(1, texEnv2, osg::StateAttribute::ON);
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mTransform->setStateSet(stateset);
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}
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void setPhase(const Phase& phase)
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{
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if (mPhase == phase)
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return;
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mPhase = phase;
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std::string textureName = "textures/tx_";
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if (mType == Moon::Type_Secunda) textureName += "secunda_";
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else textureName += "masser_";
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if (phase == Moon::Phase_New) textureName += "new";
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else if (phase == Moon::Phase_WaxingCrescent) textureName += "one_wax";
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else if (phase == Moon::Phase_WaxingHalf) textureName += "half_wax";
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else if (phase == Moon::Phase_WaxingGibbous) textureName += "three_wax";
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else if (phase == Moon::Phase_WaningCrescent) textureName += "one_wan";
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else if (phase == Moon::Phase_WaningHalf) textureName += "half_wan";
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else if (phase == Moon::Phase_WaningGibbous) textureName += "three_wan";
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else if (phase == Moon::Phase_Full) textureName += "full";
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textureName += ".dds";
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if (mType == Moon::Type_Secunda)
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setTextures(textureName, "textures/tx_mooncircle_full_s.dds");
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else
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setTextures(textureName, "textures/tx_mooncircle_full_m.dds");
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}
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void setType(const Type& type)
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{
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mType = type;
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}
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class MoonUpdater : public SceneUtil::StateSetUpdater
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{
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public:
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MoonUpdater()
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: mAlpha(1.f)
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{
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}
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virtual void setDefaults(osg::StateSet *stateset)
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{
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stateset->setAttributeAndModes(createUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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}
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor*)
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{
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, mAlpha));
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}
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void setAlpha(float alpha)
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{
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mAlpha = alpha;
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}
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private:
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float mAlpha;
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};
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void setAlpha(float alpha)
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{
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mUpdater->setAlpha(alpha);
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}
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void setAtmosphereColor(const osg::Vec4f& color)
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{
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// TODO
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}
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void setColor(const osg::Vec4f& color)
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{
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// TODO
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}
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unsigned int getPhaseInt() const
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{
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if (mPhase == Moon::Phase_New) return 0;
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else if (mPhase == Moon::Phase_WaxingCrescent) return 1;
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else if (mPhase == Moon::Phase_WaningCrescent) return 1;
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else if (mPhase == Moon::Phase_WaxingHalf) return 2;
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else if (mPhase == Moon::Phase_WaningHalf) return 2;
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else if (mPhase == Moon::Phase_WaxingGibbous) return 3;
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else if (mPhase == Moon::Phase_WaningGibbous) return 3;
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else if (mPhase == Moon::Phase_Full) return 4;
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return 0;
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}
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private:
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Type mType;
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Phase mPhase;
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osg::ref_ptr<MoonUpdater> mUpdater;
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};
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SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
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: mSceneManager(sceneManager)
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, mHour(0.0f)
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@ -240,7 +507,6 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
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, mIsStorm(false)
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{
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osg::ref_ptr<CameraRelativeTransform> skyroot (new CameraRelativeTransform);
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skyroot->setCullingActive(false);
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parentNode->addChild(skyroot);
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mRootNode = skyroot;
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@ -257,8 +523,6 @@ void SkyManager::create()
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ModVertexAlphaVisitor modAtmosphere(0);
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mAtmosphereDay->accept(modAtmosphere);
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// osg::Node* alphaBlendedRoot =
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mAtmosphereUpdater = new AtmosphereUpdater;
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mAtmosphereDay->addUpdateCallback(mAtmosphereUpdater);
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@ -271,27 +535,23 @@ void SkyManager::create()
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mAtmosphereNight->accept(modStars);
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mAtmosphereNight->setNodeMask(0);
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osg::Geode* geode = new osg::Geode;
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osg::ref_ptr<osg::Geometry> sun = createTexturedQuad();
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geode->addDrawable(sun);
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osg::PositionAttitudeTransform* trans = new osg::PositionAttitudeTransform;
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trans->setScale(osg::Vec3f(450,450,450));
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trans->addChild(geode);
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mRootNode->addChild(trans);
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mSun.reset(new Sun(mRootNode, mSceneManager));
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mSunTransform = trans;
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const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
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mMasser.reset(new Moon(mRootNode, mSceneManager, fallback->getFallbackFloat("Moons_Masser_Size")/100, Moon::Type_Masser));
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mSecunda.reset(new Moon(mRootNode, mSceneManager, fallback->getFallbackFloat("Moons_Secunda_Size")/100, Moon::Type_Secunda));
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mCloudNode = mSceneManager->createInstance("meshes/sky_clouds_01.nif", mRootNode);
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ModVertexAlphaVisitor modClouds(1);
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mCloudNode->accept(modClouds);
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osg::ref_ptr<osg::Texture2D> sunTex = mSceneManager->getTextureManager()->getTexture2D("textures/tx_sun_05.dds",
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osg::Texture::CLAMP, osg::Texture::CLAMP);
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trans->getOrCreateStateSet()->setTextureAttributeAndModes(0, sunTex, osg::StateAttribute::ON);
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trans->getOrCreateStateSet()->setAttributeAndModes(createUnlitMaterial(), osg::StateAttribute::ON);
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mCloudUpdater = new CloudUpdater;
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//mCloudNode->addUpdateCallback(mCloudUpdater);
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mCloudNode->getOrCreateStateSet()->setAttributeAndModes(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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mCloudNode->setNodeMask(0);
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osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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depth->setWriteMask(false);
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mRootNode->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
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@ -307,16 +567,15 @@ SkyManager::~SkyManager()
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int SkyManager::getMasserPhase() const
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{
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return 0;
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if (!mCreated) return 0;
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return 0;
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//return mMasser->getPhaseInt();
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}
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int SkyManager::getSecundaPhase() const
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{
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return 0;
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if (!mCreated) return 0;
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//return mSecunda->getPhaseInt();
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return mSecunda->getPhaseInt();
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}
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void SkyManager::clearRain()
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@ -376,9 +635,9 @@ void SkyManager::update(float duration)
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}
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//mSunGlare->setVisible(mSunEnabled);
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//mSun->setVisible(mSunEnabled);
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//mMasser->setVisible(mMasserEnabled);
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//mSecunda->setVisible(mSecundaEnabled);
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mSun->setVisible(mSunEnabled);
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mMasser->setVisible(mMasserEnabled);
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mSecunda->setVisible(mSecundaEnabled);
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// rotate the stars by 360 degrees every 4 days
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//mAtmosphereNight->roll(Degree(MWBase::Environment::get().getWorld()->getTimeScaleFactor()*duration*360 / (3600*96.f)));
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@ -441,6 +700,11 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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if (mClouds != weather.mCloudTexture)
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{
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mClouds = weather.mCloudTexture;
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std::string texture = Misc::ResourceHelpers::correctTexturePath(mClouds, mSceneManager->getVFS());
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mCloudUpdater->setTexture(mSceneManager->getTextureManager()->getTexture2D(texture,
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osg::Texture::REPEAT, osg::Texture::REPEAT));
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}
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if (mNextClouds != weather.mNextCloudTexture)
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@ -456,15 +720,18 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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if (mCloudOpacity != weather.mCloudOpacity)
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{
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mCloudOpacity = weather.mCloudOpacity;
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mCloudUpdater->setOpacity(0.3);
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}
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if (mCloudColour != weather.mSunColor)
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{
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/*
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// FIXME: this doesn't look correct
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osg::Vec4f clr( weather.mSunColor.r()*0.7f + weather.mAmbientColor.r()*0.7f,
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weather.mSunColor.g()*0.7f + weather.mAmbientColor.g()*0.7f,
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weather.mSunColor.b()*0.7f + weather.mAmbientColor.b()*0.7f, 1.f);
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*/
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mCloudUpdater->setEmissionColor(clr);
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mCloudColour = weather.mSunColor;
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}
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@ -494,7 +761,7 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
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}
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}
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mAtmosphereNight->setNodeMask((weather.mNight && mEnabled) ? ~0 : 0);
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//mAtmosphereNight->setNodeMask((weather.mNight && mEnabled) ? ~0 : 0);
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/*
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@ -524,12 +791,16 @@ void SkyManager::setGlare(const float glare)
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void SkyManager::sunEnable()
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{
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mSunEnabled = true;
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if (!mCreated) return;
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mSun->setVisible(true);
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}
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void SkyManager::sunDisable()
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{
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mSunEnabled = false;
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if (!mCreated) return;
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mSun->setVisible(false);
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}
|
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void SkyManager::setStormDirection(const Ogre::Vector3 &direction)
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@ -541,45 +812,51 @@ void SkyManager::setSunDirection(const osg::Vec3f& direction)
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{
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if (!mCreated) return;
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mSunTransform->setPosition(direction*1000.f);
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osg::Quat quat;
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quat.makeRotate(osg::Vec3f(0,0,1), direction);
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mSunTransform->setAttitude(quat);
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mSun->setDirection(direction);
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//mSunGlare->setPosition(direction);
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}
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void SkyManager::setMasserDirection(const Ogre::Vector3& direction)
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void SkyManager::setMasserDirection(const osg::Vec3f& direction)
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{
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if (!mCreated) return;
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//mMasser->setPosition(direction);
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mMasser->setDirection(direction);
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}
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void SkyManager::setSecundaDirection(const Ogre::Vector3& direction)
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void SkyManager::setSecundaDirection(const osg::Vec3f& direction)
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{
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if (!mCreated) return;
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//mSecunda->setPosition(direction);
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mSecunda->setDirection(direction);
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}
|
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void SkyManager::masserEnable()
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{
|
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|
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mMasserEnabled = true;
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if (!mCreated) return;
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mMasser->setVisible(true);
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}
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void SkyManager::secundaEnable()
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{
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mSecundaEnabled = true;
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if (!mCreated) return;
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mSecunda->setVisible(true);
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}
|
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void SkyManager::masserDisable()
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|
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{
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|
|
mMasserEnabled = false;
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if (!mCreated) return;
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mMasser->setVisible(false);
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}
|
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void SkyManager::secundaDisable()
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{
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|
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mSecundaEnabled = false;
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if (!mCreated) return;
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mSecunda->setVisible(false);
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}
|
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void SkyManager::setLightningStrength(const float factor)
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@ -599,13 +876,13 @@ void SkyManager::setLightningStrength(const float factor)
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void SkyManager::setMasserFade(const float fade)
|
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{
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|
if (!mCreated) return;
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|
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//mMasser->setVisibility(fade);
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mMasser->setAlpha(fade);
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}
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void SkyManager::setSecundaFade(const float fade)
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{
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if (!mCreated) return;
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//mSecunda->setVisibility(fade);
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mSecunda->setAlpha(fade);
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}
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void SkyManager::setHour(double hour)
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