Made recommended changes

Maybe introduced a bug not allowing punching. Testing.
deque
Fil Krynicki 11 years ago
parent bbb7ceab43
commit 13c953cbb2

@ -168,11 +168,12 @@ namespace MWInput
void InputManager::setPlayerControlsEnabled(bool enabled)
{
int nPlayerChannels = 15;
int nPlayerChannels = 17;
int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10};
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
A_Use};
for(int i = 0; i < nPlayerChannels; i++) {
int pc = playerChannels[i];
@ -558,41 +559,49 @@ namespace MWInput
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
{
mInputBinder->keyReleased (arg);
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
if (kc != OIS::KC_UNASSIGNED)
{
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
setPlayerControlsEnabled(!guiFocus);
}
mInputBinder->keyReleased (arg);
}
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
{
mInputBinder->mousePressed (arg, id);
bool guiFocus = false;
if (id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)
return; // MyGUI has no use for these events
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
if (!(id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)) // MyGUI has no use for these events
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b && b->getEnabled())
guiFocus = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b && b->getEnabled())
{
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
}
}
}
setPlayerControlsEnabled(!guiFocus);
mInputBinder->mousePressed (arg, id);
}
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
{
bool guiFocus = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
setPlayerControlsEnabled(!guiFocus);
mInputBinder->mouseReleased (arg, id);
MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
}
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
{
mInputBinder->mouseMoved (arg);
bool guiFocus = false;
resetIdleTime ();
@ -610,7 +619,7 @@ namespace MWInput
mMouseWheel = int(arg.z);
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
guiFocus = MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
}
if (mMouseLookEnabled)
@ -638,6 +647,9 @@ namespace MWInput
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
}
}
setPlayerControlsEnabled(!guiFocus);
mInputBinder->mouseMoved (arg);
}
void InputManager::windowFocusChange(bool have_focus)

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