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	Vanilla-like tgm (fixes #3798)
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					 7 changed files with 171 additions and 73 deletions
				
			
		|  | @ -323,6 +323,9 @@ namespace MWClass | |||
|         if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         MWMechanics::diseaseContact(victim, ptr); | ||||
| 
 | ||||
|         victim.getClass().onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true); | ||||
|  | @ -371,6 +374,11 @@ namespace MWClass | |||
|                 ptr.getRefData().getLocals().setVarByInt(script, "onpchitme", 1); | ||||
|         } | ||||
| 
 | ||||
|         bool godmode = object == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|         if (godmode) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         if (!successful) | ||||
|         { | ||||
|             // Missed
 | ||||
|  | @ -405,7 +413,7 @@ namespace MWClass | |||
| 
 | ||||
|             if(ishealth) | ||||
|             { | ||||
|                 if (!attacker.isEmpty()) | ||||
|                 if (!attacker.isEmpty() && !godmode) | ||||
|                 { | ||||
|                     damage = scaleDamage(damage, attacker, ptr); | ||||
|                     MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition); | ||||
|  |  | |||
|  | @ -651,6 +651,9 @@ namespace MWClass | |||
|         if (MWMechanics::blockMeleeAttack(ptr, victim, weapon, damage, attackStrength)) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         if (victim == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState()) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         MWMechanics::diseaseContact(victim, ptr); | ||||
| 
 | ||||
|         othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true); | ||||
|  | @ -717,6 +720,11 @@ namespace MWClass | |||
|         if (damage < 0.001f) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|         if (godmode) | ||||
|             damage = 0; | ||||
| 
 | ||||
|         if (damage > 0.0f && !attacker.isEmpty()) | ||||
|         { | ||||
|             // 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
 | ||||
|  | @ -802,7 +810,7 @@ namespace MWClass | |||
| 
 | ||||
|         if (ishealth) | ||||
|         { | ||||
|             if (!attacker.isEmpty()) | ||||
|             if (!attacker.isEmpty() && !godmode) | ||||
|                 damage = scaleDamage(damage, attacker, ptr); | ||||
| 
 | ||||
|             if (damage > 0.0f) | ||||
|  |  | |||
|  | @ -815,7 +815,10 @@ namespace MWMechanics | |||
|                     timeLeft = 0.0f; | ||||
|                 stats.setTimeToStartDrowning(timeLeft); | ||||
|             } | ||||
|             if(timeLeft == 0.0f) | ||||
| 
 | ||||
|             bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|             if(timeLeft == 0.0f && !godmode) | ||||
|             { | ||||
|                 // If drowning, apply 3 points of damage per second
 | ||||
|                 static const float fSuffocationDamage = world->getStore().get<ESM::GameSetting>().find("fSuffocationDamage")->getFloat(); | ||||
|  |  | |||
|  | @ -1574,6 +1574,8 @@ void CharacterController::update(float duration) | |||
| 
 | ||||
|     updateMagicEffects(); | ||||
| 
 | ||||
|     bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|     if(!cls.isActor()) | ||||
|         updateAnimQueue(); | ||||
|     else if(!cls.getCreatureStats(mPtr).isDead()) | ||||
|  | @ -1691,8 +1693,12 @@ void CharacterController::update(float duration) | |||
|         } | ||||
|         fatigueLoss *= duration; | ||||
|         DynamicStat<float> fatigue = cls.getCreatureStats(mPtr).getFatigue(); | ||||
|         fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss, fatigue.getCurrent() < 0); | ||||
|         cls.getCreatureStats(mPtr).setFatigue(fatigue); | ||||
| 
 | ||||
|         if (!godmode) | ||||
|         { | ||||
|             fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss, fatigue.getCurrent() < 0); | ||||
|             cls.getCreatureStats(mPtr).setFatigue(fatigue); | ||||
|         } | ||||
| 
 | ||||
|         if(sneak || inwater || flying) | ||||
|             vec.z() = 0.0f; | ||||
|  | @ -1748,8 +1754,12 @@ void CharacterController::update(float duration) | |||
|                 if (normalizedEncumbrance > 1) | ||||
|                     normalizedEncumbrance = 1; | ||||
|                 const float fatigueDecrease = fatigueJumpBase + (1 - normalizedEncumbrance) * fatigueJumpMult; | ||||
|                 fatigue.setCurrent(fatigue.getCurrent() - fatigueDecrease); | ||||
|                 cls.getCreatureStats(mPtr).setFatigue(fatigue); | ||||
| 
 | ||||
|                 if (!godmode) | ||||
|                 { | ||||
|                     fatigue.setCurrent(fatigue.getCurrent() - fatigueDecrease); | ||||
|                     cls.getCreatureStats(mPtr).setFatigue(fatigue); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         else if(mJumpState == JumpState_InAir) | ||||
|  | @ -1760,16 +1770,22 @@ void CharacterController::update(float duration) | |||
| 
 | ||||
|             float height = cls.getCreatureStats(mPtr).land(); | ||||
|             float healthLost = getFallDamage(mPtr, height); | ||||
| 
 | ||||
|             bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();  | ||||
| 
 | ||||
|             if (healthLost > 0.0f) | ||||
|             { | ||||
|                 const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm(); | ||||
| 
 | ||||
|                 // inflict fall damages
 | ||||
|                 DynamicStat<float> health = cls.getCreatureStats(mPtr).getHealth(); | ||||
|                 float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm)); | ||||
|                 health.setCurrent(health.getCurrent() - realHealthLost); | ||||
|                 cls.getCreatureStats(mPtr).setHealth(health); | ||||
|                 cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true); | ||||
|                 if (!godmode) | ||||
|                 { | ||||
|                     DynamicStat<float> health = cls.getCreatureStats(mPtr).getHealth(); | ||||
|                     float realHealthLost = static_cast<float>(healthLost * (1.0f - 0.25f * fatigueTerm)); | ||||
|                     health.setCurrent(health.getCurrent() - realHealthLost); | ||||
|                     cls.getCreatureStats(mPtr).setHealth(health); | ||||
|                     cls.onHit(mPtr, realHealthLost, true, MWWorld::Ptr(), MWWorld::Ptr(), osg::Vec3f(), true); | ||||
|                 } | ||||
| 
 | ||||
|                 const int acrobaticsSkill = cls.getSkill(mPtr, ESM::Skill::Acrobatics); | ||||
|                 if (healthLost > (acrobaticsSkill * fatigueTerm)) | ||||
|  |  | |||
|  | @ -327,11 +327,17 @@ namespace MWMechanics | |||
|         { | ||||
|             int weaphealth = weapon.getClass().getItemHealth(weapon); | ||||
| 
 | ||||
|             const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat(); | ||||
|             float x = std::max(1.f, fWeaponDamageMult * damage); | ||||
|             bool godmode = attacker == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|             weaphealth -= std::min(int(x), weaphealth); | ||||
|             weapon.getCellRef().setCharge(weaphealth); | ||||
|             // weapon condition does not degrade when godmode is on
 | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 const float fWeaponDamageMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWeaponDamageMult")->getFloat(); | ||||
|                 float x = std::max(1.f, fWeaponDamageMult * damage); | ||||
| 
 | ||||
|                 weaphealth -= std::min(int(x), weaphealth); | ||||
|                 weapon.getCellRef().setCharge(weaphealth); | ||||
|             } | ||||
| 
 | ||||
|             // Weapon broken? unequip it
 | ||||
|             if (weaphealth == 0) | ||||
|  | @ -405,11 +411,17 @@ namespace MWMechanics | |||
|         CreatureStats& stats = attacker.getClass().getCreatureStats(attacker); | ||||
|         MWMechanics::DynamicStat<float> fatigue = stats.getFatigue(); | ||||
|         const float normalizedEncumbrance = attacker.getClass().getNormalizedEncumbrance(attacker); | ||||
|         float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult; | ||||
|         if (!weapon.isEmpty()) | ||||
|             fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult; | ||||
|         fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); | ||||
|         stats.setFatigue(fatigue); | ||||
| 
 | ||||
|         bool godmode = attacker == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|         if (!godmode) | ||||
|         { | ||||
|             float fatigueLoss = fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult; | ||||
|             if (!weapon.isEmpty()) | ||||
|                 fatigueLoss += weapon.getClass().getWeight(weapon) * attackStrength * fWeaponFatigueMult; | ||||
|             fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); | ||||
|             stats.setFatigue(fatigue); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     bool isEnvironmentCompatible(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim) | ||||
|  |  | |||
|  | @ -46,11 +46,6 @@ namespace MWMechanics | |||
| 
 | ||||
|     float getSpellSuccessChance (const ESM::Spell* spell, const MWWorld::Ptr& actor, int* effectiveSchool, bool cap) | ||||
|     { | ||||
|         CreatureStats& stats = actor.getClass().getCreatureStats(actor); | ||||
| 
 | ||||
|         if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()) | ||||
|             return 0; | ||||
| 
 | ||||
|         float y = std::numeric_limits<float>::max(); | ||||
|         float lowestSkill = 0; | ||||
| 
 | ||||
|  | @ -80,6 +75,13 @@ namespace MWMechanics | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|         CreatureStats& stats = actor.getClass().getCreatureStats(actor); | ||||
| 
 | ||||
|         if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()&& !godmode) | ||||
|             return 0; | ||||
| 
 | ||||
|         if (spell->mData.mType == ESM::Spell::ST_Power) | ||||
|             return stats.getSpells().canUsePower(spell) ? 100 : 0; | ||||
| 
 | ||||
|  | @ -89,6 +91,11 @@ namespace MWMechanics | |||
|         if (spell->mData.mFlags & ESM::Spell::F_Always) | ||||
|             return 100; | ||||
| 
 | ||||
|         if (godmode) | ||||
|         { | ||||
|             return 100; | ||||
|         } | ||||
| 
 | ||||
|         float castBonus = -stats.getMagicEffects().get(ESM::MagicEffect::Sound).getMagnitude(); | ||||
| 
 | ||||
|         int actorWillpower = stats.getAttribute(ESM::Attribute::Willpower).getModified(); | ||||
|  | @ -709,14 +716,19 @@ namespace MWMechanics | |||
| 
 | ||||
|         mStack = false; | ||||
| 
 | ||||
|         bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|         // Check if there's enough charge left
 | ||||
|         if (enchantment->mData.mType == ESM::Enchantment::WhenUsed || enchantment->mData.mType == ESM::Enchantment::WhenStrikes) | ||||
|         { | ||||
|             const int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster); | ||||
|             int castCost = getEffectiveEnchantmentCastCost(static_cast<float>(enchantment->mData.mCost), mCaster); | ||||
| 
 | ||||
|             if (item.getCellRef().getEnchantmentCharge() == -1) | ||||
|                 item.getCellRef().setEnchantmentCharge(static_cast<float>(enchantment->mData.mCharge)); | ||||
| 
 | ||||
|             if (godmode) | ||||
|                 castCost = 0; | ||||
| 
 | ||||
|             if (item.getCellRef().getEnchantmentCharge() < castCost) | ||||
|             { | ||||
|                 if (mCaster == getPlayer()) | ||||
|  | @ -746,8 +758,10 @@ namespace MWMechanics | |||
|             if (mCaster == getPlayer()) | ||||
|                 mCaster.getClass().skillUsageSucceeded (mCaster, ESM::Skill::Enchant, 1); | ||||
|         } | ||||
|         if (enchantment->mData.mType == ESM::Enchantment::CastOnce) | ||||
|         if (enchantment->mData.mType == ESM::Enchantment::CastOnce && !godmode) | ||||
|         { | ||||
|             item.getContainerStore()->remove(item, 1, mCaster); | ||||
|         } | ||||
|         else if (enchantment->mData.mType != ESM::Enchantment::WhenStrikes) | ||||
|         { | ||||
|             if (mCaster == getPlayer()) | ||||
|  | @ -797,44 +811,50 @@ namespace MWMechanics | |||
| 
 | ||||
|         int school = 0; | ||||
| 
 | ||||
|         bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState(); | ||||
| 
 | ||||
|         if (mCaster.getClass().isActor() && !mAlwaysSucceed) | ||||
|         { | ||||
|             school = getSpellSchool(spell, mCaster); | ||||
| 
 | ||||
|             CreatureStats& stats = mCaster.getClass().getCreatureStats(mCaster); | ||||
| 
 | ||||
|             // Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
 | ||||
|             static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat(); | ||||
|             static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat(); | ||||
|             DynamicStat<float> fatigue = stats.getFatigue(); | ||||
|             const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster); | ||||
|             float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult); | ||||
|             fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue); | ||||
| 
 | ||||
|             bool fail = false; | ||||
| 
 | ||||
|             // Check success
 | ||||
|             if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())) | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 float successChance = getSpellSuccessChance(spell, mCaster); | ||||
|                 if (Misc::Rng::roll0to99() >= successChance) | ||||
|                 // Reduce fatigue (note that in the vanilla game, both GMSTs are 0, and there's no fatigue loss)
 | ||||
|                 static const float fFatigueSpellBase = store.get<ESM::GameSetting>().find("fFatigueSpellBase")->getFloat(); | ||||
|                 static const float fFatigueSpellMult = store.get<ESM::GameSetting>().find("fFatigueSpellMult")->getFloat(); | ||||
|                 DynamicStat<float> fatigue = stats.getFatigue(); | ||||
|                 const float normalizedEncumbrance = mCaster.getClass().getNormalizedEncumbrance(mCaster); | ||||
| 
 | ||||
|                 float fatigueLoss = spell->mData.mCost * (fFatigueSpellBase + normalizedEncumbrance * fFatigueSpellMult); | ||||
|                 fatigue.setCurrent(fatigue.getCurrent() - fatigueLoss); stats.setFatigue(fatigue); | ||||
| 
 | ||||
|                 bool fail = false; | ||||
| 
 | ||||
|                 // Check success
 | ||||
|                 if (!(mCaster == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())) | ||||
|                 { | ||||
|                     if (mCaster == getPlayer()) | ||||
|                         MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}"); | ||||
|                     fail = true; | ||||
|                     float successChance = getSpellSuccessChance(spell, mCaster); | ||||
|                     if (Misc::Rng::roll0to99() >= successChance) | ||||
|                     { | ||||
|                         if (mCaster == getPlayer()) | ||||
|                             MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}"); | ||||
|                         fail = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             if (fail) | ||||
|             { | ||||
|                 // Failure sound
 | ||||
|                 static const std::string schools[] = { | ||||
|                     "alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration" | ||||
|                 }; | ||||
|                 if (fail) | ||||
|                 { | ||||
|                     // Failure sound
 | ||||
|                     static const std::string schools[] = { | ||||
|                         "alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration" | ||||
|                     }; | ||||
| 
 | ||||
|                 MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); | ||||
|                 sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f); | ||||
|                 return false; | ||||
|                     MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); | ||||
|                     sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f); | ||||
|                     return false; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // A power can be used once per 24h
 | ||||
|  | @ -1042,6 +1062,8 @@ namespace MWMechanics | |||
| 
 | ||||
|         bool receivedMagicDamage = false; | ||||
| 
 | ||||
|         bool godmode = actor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();  | ||||
| 
 | ||||
|         switch (effectKey.mId) | ||||
|         { | ||||
|         case ESM::MagicEffect::DamageAttribute: | ||||
|  | @ -1064,21 +1086,34 @@ namespace MWMechanics | |||
|             adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::RestoreHealth, magnitude); | ||||
|             break; | ||||
|         case ESM::MagicEffect::DamageHealth: | ||||
|             receivedMagicDamage = true; | ||||
|             adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude); | ||||
|             break; | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 receivedMagicDamage = true; | ||||
|                 adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude); | ||||
|             } | ||||
|         case ESM::MagicEffect::DamageMagicka: | ||||
|         case ESM::MagicEffect::DamageFatigue: | ||||
|             adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude); | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::DamageHealth, -magnitude); | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
| 
 | ||||
|         case ESM::MagicEffect::AbsorbHealth: | ||||
|             if (magnitude > 0.f) | ||||
|                 receivedMagicDamage = true; | ||||
|             adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude); | ||||
|             break; | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 if (magnitude > 0.f) | ||||
|                     receivedMagicDamage = true; | ||||
|                 adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude); | ||||
|             } | ||||
|         case ESM::MagicEffect::AbsorbMagicka: | ||||
|         case ESM::MagicEffect::AbsorbFatigue: | ||||
|             adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude); | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 adjustDynamicStat(creatureStats, effectKey.mId-ESM::MagicEffect::AbsorbHealth, -magnitude); | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
| 
 | ||||
|         case ESM::MagicEffect::DisintegrateArmor: | ||||
|  | @ -1123,9 +1158,13 @@ namespace MWMechanics | |||
|             if (weather > 1) | ||||
|                 damageScale *= fMagicSunBlockedMult; | ||||
| 
 | ||||
|             adjustDynamicStat(creatureStats, 0, -magnitude * damageScale); | ||||
|             if (magnitude * damageScale > 0.f) | ||||
|                 receivedMagicDamage = true; | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 adjustDynamicStat(creatureStats, 0, -magnitude * damageScale); | ||||
|                 if (magnitude * damageScale > 0.f) | ||||
|                     receivedMagicDamage = true; | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|  | @ -1134,8 +1173,12 @@ namespace MWMechanics | |||
|         case ESM::MagicEffect::FrostDamage: | ||||
|         case ESM::MagicEffect::Poison: | ||||
|         { | ||||
|             adjustDynamicStat(creatureStats, 0, -magnitude); | ||||
|             receivedMagicDamage = true; | ||||
|             if (!godmode) | ||||
|             { | ||||
|                 adjustDynamicStat(creatureStats, 0, -magnitude); | ||||
|                 receivedMagicDamage = true; | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -2340,12 +2340,16 @@ namespace MWWorld | |||
|             MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor); | ||||
|             if (stats.isDead()) | ||||
|                 continue; | ||||
| 
 | ||||
|             mPhysics->markAsNonSolid (object); | ||||
| 
 | ||||
|             if (actor == getPlayerPtr() && MWBase::Environment::get().getWorld()->getGodModeState()) | ||||
|                 return; | ||||
| 
 | ||||
|             MWMechanics::DynamicStat<float> health = stats.getHealth(); | ||||
|             health.setCurrent(health.getCurrent()-healthPerSecond*MWBase::Environment::get().getFrameDuration()); | ||||
|             stats.setHealth(health); | ||||
| 
 | ||||
|             mPhysics->markAsNonSolid (object); | ||||
| 
 | ||||
|             if (healthPerSecond > 0.0f) | ||||
|             { | ||||
|                 if (actor == getPlayerPtr()) | ||||
|  | @ -2370,12 +2374,16 @@ namespace MWWorld | |||
|             MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor); | ||||
|             if (stats.isDead()) | ||||
|                 continue; | ||||
| 
 | ||||
|             mPhysics->markAsNonSolid (object); | ||||
| 
 | ||||
|             if (actor == getPlayerPtr() && MWBase::Environment::get().getWorld()->getGodModeState()) | ||||
|                 return; | ||||
| 
 | ||||
|             MWMechanics::DynamicStat<float> health = stats.getHealth(); | ||||
|             health.setCurrent(health.getCurrent()-healthPerSecond*MWBase::Environment::get().getFrameDuration()); | ||||
|             stats.setHealth(health); | ||||
| 
 | ||||
|             mPhysics->markAsNonSolid (object); | ||||
| 
 | ||||
|             if (healthPerSecond > 0.0f) | ||||
|             { | ||||
|                 if (actor == getPlayerPtr()) | ||||
|  |  | |||
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