From 909d25320eabb63d73afd29f2af254c5f5fbec7f Mon Sep 17 00:00:00 2001 From: elsid Date: Fri, 1 Mar 2019 21:12:57 +0300 Subject: [PATCH 1/2] Remove duplicated option --- docs/source/reference/modding/settings/navigator.rst | 9 --------- 1 file changed, 9 deletions(-) diff --git a/docs/source/reference/modding/settings/navigator.rst b/docs/source/reference/modding/settings/navigator.rst index ab174e45c..0b952a915 100644 --- a/docs/source/reference/modding/settings/navigator.rst +++ b/docs/source/reference/modding/settings/navigator.rst @@ -215,15 +215,6 @@ triangles per chunk Maximum number of triangles in each node of mesh AABB tree. -recast scale factor -------------------- - -:Type: floating point -:Range: > 0.0 -:Default: 0.013 - -Scale of nav mesh coordinates to world coordinates. - Expert Recastnavigation related settings **************************************** From 298af7f6a69dc349609abdbd1a1056ab73996550 Mon Sep 17 00:00:00 2001 From: elsid Date: Fri, 1 Mar 2019 21:13:06 +0300 Subject: [PATCH 2/2] Fix links --- docs/source/reference/modding/settings/navigator.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/reference/modding/settings/navigator.rst b/docs/source/reference/modding/settings/navigator.rst index 0b952a915..1b65c35a8 100644 --- a/docs/source/reference/modding/settings/navigator.rst +++ b/docs/source/reference/modding/settings/navigator.rst @@ -218,7 +218,7 @@ Maximum number of triangles in each node of mesh AABB tree. Expert Recastnavigation related settings **************************************** -This section is for OpenMW developers who knows about Recastnavigation `_ library and understands how it works. +This section is for OpenMW developers who knows about `Recastnavigation `_ library and understands how it works. cell height ----------- @@ -320,7 +320,7 @@ max polygons per tile Maximum number of polygons per nav mesh tile. Maximum number of nav mesh tiles depends on this value. 22 bits is a limit to store both tile identifier and polygon identifier (tiles = 2^(22 - log2(polygons))). -See recastnavigation `_ for more details. +See `recastnavigation `_ for more details. max verts per poly ------------------