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[Client] Don't log InputBox inputs for client
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@ -175,7 +175,6 @@ void mwmp::GUIController::showInputBox(const BasePlayer::GUIMessageBox &guiMessa
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void mwmp::GUIController::onInputBoxDone(MWGui::WindowBase *parWindow)
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void mwmp::GUIController::onInputBoxDone(MWGui::WindowBase *parWindow)
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{
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{
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//MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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//MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "GUIController::onInputBoxDone: %s.",mInputBox->getTextInput().c_str());
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Main::get().getLocalPlayer()->guiMessageBox.data = mInputBox->getTextInput();
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Main::get().getLocalPlayer()->guiMessageBox.data = mInputBox->getTextInput();
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Main::get().getNetworking()->getPlayerPacket(ID_GUI_MESSAGEBOX)->setPlayer(Main::get().getLocalPlayer());
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Main::get().getNetworking()->getPlayerPacket(ID_GUI_MESSAGEBOX)->setPlayer(Main::get().getLocalPlayer());
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