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Increase the sensitivity of the wheel movement.

This commit is contained in:
cc9cii 2014-11-11 06:07:52 +11:00
parent 48ecea7103
commit 1504119da7

View file

@ -233,9 +233,9 @@ namespace CSVRender
if(QString(referenceId.c_str()).contains(QRegExp("^Pathgrid")))
{
// move pathgrid point, but don't save yet (need pathgrid
// FIXME: move pathgrid point, but don't save yet (need pathgrid
// table feature & its data structure to be completed)
// FIXME: need to signal PathgridPoint object of change
// Also need to signal PathgridPoint object of change
std::pair<std::string, Ogre::Vector3> result =
anyUnderCursor(event->x(), event->y());
std::string refId = mPhysics->sceneNodeToRefId(result.first);
@ -256,7 +256,7 @@ namespace CSVRender
mParent->pathgridMoved(referenceId, pos); // result.second
}
else
cancelDrag();
cancelDrag(); // FIXME: does not allow editing if terrain not visible
}
else
{
@ -331,8 +331,9 @@ namespace CSVRender
// The object position is usually a little away from the mount point.
// Get the new world position of mouse on the plane offset from the wheel
// FIXME: make the sensitivity a user setting and/or allow modifiers
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 mousePos = mOldMousePos + planeRes.first*(event->delta()/2);
Ogre::Vector3 mousePos = mOldMousePos + planeRes.first*(event->delta()/1.5);
// Move the movement plane to the new mouse position. The plane is created on
// the mouse point (i.e. not the object position)