crosshair owned - settings option

sceneinput
Jiří Kuneš 10 years ago
parent 66edae9b93
commit 15107ca5cf

@ -353,6 +353,8 @@ namespace MWGui
}
void ToolTips::checkOwned()
{
if(Settings::Manager::getBool("show owned", "Game"))
{
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
@ -372,6 +374,7 @@ namespace MWGui
wm->setCrosshairOwned(false);
}
}
}
MyGUI::IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info)
{

@ -162,6 +162,9 @@ best attack = false
difficulty = 0
# change crosshair color when pointing on owned object
show owned = false
[Saves]
character =
# Save when resting

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