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@ -424,9 +424,10 @@ private:
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}
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else
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{
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// Start mouse-looking again. TODO: This should also allow
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// for other ways to disable mouselook, like paralyzation.
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mouse->enable();
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// Start mouse-looking again if allowed.
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if (mControlSwitch["playerlooking"]) {
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mouse->enable();
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}
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// Disable GUI events
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guiEvents->enabled = false;
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@ -439,13 +440,19 @@ private:
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return;
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}
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/// \note 7 switches at all, if-else is relevant
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if (sw == "playercontrols") {
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if (sw == "playercontrols" && !value) {
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player.setLeftRight(0);
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player.setForwardBackward(0);
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player.setAutoMove(false);
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} else if (sw == "playerjumping") {
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} else if (sw == "playerjumping" && !value) {
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/// \fixme maybe crouching at this time
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player.setUpDown(0);
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} else if (sw == "playerlooking") {
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if (value) {
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mouse->enable();
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} else {
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mouse->disable();
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}
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}
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mControlSwitch[sw] = value;
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}
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