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implemented enable/disable player looking switch

This commit is contained in:
greye 2012-08-09 10:55:49 +04:00
parent a2d87d5f5b
commit 1511eb3549

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@ -424,9 +424,10 @@ private:
}
else
{
// Start mouse-looking again. TODO: This should also allow
// for other ways to disable mouselook, like paralyzation.
mouse->enable();
// Start mouse-looking again if allowed.
if (mControlSwitch["playerlooking"]) {
mouse->enable();
}
// Disable GUI events
guiEvents->enabled = false;
@ -439,13 +440,19 @@ private:
return;
}
/// \note 7 switches at all, if-else is relevant
if (sw == "playercontrols") {
if (sw == "playercontrols" && !value) {
player.setLeftRight(0);
player.setForwardBackward(0);
player.setAutoMove(false);
} else if (sw == "playerjumping") {
} else if (sw == "playerjumping" && !value) {
/// \fixme maybe crouching at this time
player.setUpDown(0);
} else if (sw == "playerlooking") {
if (value) {
mouse->enable();
} else {
mouse->disable();
}
}
mControlSwitch[sw] = value;
}