only fists support lacks

actorid
Aleksandar Jovanov 13 years ago
parent c1afd534fc
commit 15526d6110

@ -92,18 +92,32 @@ namespace MWInput
{
DrawState state = player.getDrawState();
if(state == DrawState_Weapon || state == DrawState_Nothing)
{
player.setDrawState(DrawState_Spell);
std::cout << "Player has now readied his hands for spellcasting!\n";
}
else
{
player.setDrawState(DrawState_Nothing);
std::cout << "Player does not have any kind of attack ready now.\n";
}
}
void toggleWeapon()
{
DrawState state = player.getDrawState();
if(state == DrawState_Spell || state == DrawState_Nothing)
{
player.setDrawState(DrawState_Weapon);
std::cout << "Player is now drawing his weapon.\n";
}
else
{
player.setDrawState(DrawState_Nothing);
std::cout << "Player does not have any kind of attack ready now.\n";
}
}
void screenshot()

@ -47,10 +47,12 @@ namespace MWWorld
delete mClass;
mClass = new_class;
}
void Player::setDrawState(const DrawState& value)
{
mDrawState = value;
}
void Player::setAutoMove (bool enable)
{
MWWorld::Ptr ptr = getPlayer();

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