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Fix being able to activate objects when paralyzed
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1 changed files with 2 additions and 1 deletions
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@ -514,7 +514,8 @@ void OMW::Engine::activate()
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return;
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return;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (player.getClass().getCreatureStats(player).getKnockedDown())
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if (player.getClass().getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Paralyze).getMagnitude() > 0
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|| player.getClass().getCreatureStats(player).getKnockedDown())
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return;
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return;
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getFacedObject();
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