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@ -46,8 +46,8 @@ namespace Physic
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enum CollisionType {
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CollisionType_Nothing = 0, //<Collide with nothing
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CollisionType_World = 1<<0, //<Collide with world objects
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CollisionType_Actor = 1<<1, //<Collide internal capsule Still Used?
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CollisionType_HeightMap = 1<<2, //<collide with external capsule Still used?
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CollisionType_Actor = 1<<1, //<Collide sith actors
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CollisionType_HeightMap = 1<<2, //<collide with heightmap
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CollisionType_Raycasting = 1<<3 //Still used?
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};
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