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Split sensors handling so the separate file

This commit is contained in:
Andrei Kortunov 2020-04-08 10:55:35 +04:00
parent b72720f357
commit 15dc4d241d
5 changed files with 371 additions and 261 deletions

View file

@ -25,7 +25,7 @@ add_openmw_dir (mwrender
)
add_openmw_dir (mwinput
inputmanagerimp
inputmanagerimp sensormanager
)
add_openmw_dir (mwgui

View file

@ -31,6 +31,8 @@
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "sensormanager.hpp"
namespace MWInput
{
InputManager::InputManager(
@ -79,20 +81,10 @@ namespace MWInput
, mAttemptJump(false)
, mInvUiScalingFactor(1.f)
, mGamepadCursorSpeed(Settings::Manager::getFloat("gamepad cursor speed", "Input"))
, mGyroXSpeed(0.f)
, mGyroYSpeed(0.f)
, mGyroUpdateTimer(0.f)
, mGyroHSensitivity (Settings::Manager::getFloat("gyro horizontal sensitivity", "Input"))
, mGyroVSensitivity (Settings::Manager::getFloat("gyro vertical sensitivity", "Input"))
, mGyroHAxis(GyroscopeAxis::Minus_X)
, mGyroVAxis(GyroscopeAxis::Y)
, mGyroInputThreshold(Settings::Manager::getFloat("gyro input threshold", "Input"))
, mFakeDeviceID(1)
, mGyroscope(nullptr)
{
mInputManager = new SDLUtil::InputWrapper(window, viewer, grab);
mInputManager->setMouseEventCallback (this);
mInputManager->setSensorEventCallback (this);
mInputManager->setKeyboardEventCallback (this);
mInputManager->setWindowEventCallback(this);
mInputManager->setControllerEventCallback(this);
@ -149,8 +141,8 @@ namespace MWInput
}
}
correctGyroscopeAxes();
updateSensors();
mSensorManager = new SensorManager();
mInputManager->setSensorEventCallback (mSensorManager);
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
if (uiScale != 0.f)
@ -168,17 +160,15 @@ namespace MWInput
// Enable all controls
for (std::map<std::string, bool>::iterator it = mControlSwitch.begin(); it != mControlSwitch.end(); ++it)
it->second = true;
mSensorManager->clear();
}
InputManager::~InputManager()
{
mInputBinder->save (mUserFile);
if (mGyroscope != nullptr)
{
SDL_SensorClose(mGyroscope);
mGyroscope = nullptr;
}
delete mSensorManager;
delete mInputBinder;
@ -187,112 +177,6 @@ namespace MWInput
delete mVideoWrapper;
}
InputManager::GyroscopeAxis InputManager::mapGyroscopeAxis(const std::string& axis)
{
if (axis == "x")
return GyroscopeAxis::X;
else if (axis == "y")
return GyroscopeAxis::Y;
else if (axis == "z")
return GyroscopeAxis::Z;
else if (axis == "-x")
return GyroscopeAxis::Minus_X;
else if (axis == "-y")
return GyroscopeAxis::Minus_Y;
else if (axis == "-z")
return GyroscopeAxis::Minus_Z;
return GyroscopeAxis::Unknown;
}
void InputManager::correctGyroscopeAxes()
{
if (!Settings::Manager::getBool("enable gyroscope", "Input"))
return;
// Treat setting from config as axes for landscape mode.
// If the device does not support orientation change, do nothing.
// Note: in is unclear how to correct axes for devices with non-standart Z axis direction.
mGyroHAxis = mapGyroscopeAxis(Settings::Manager::getString("gyro horizontal axis", "Input"));
mGyroVAxis = mapGyroscopeAxis(Settings::Manager::getString("gyro vertical axis", "Input"));
SDL_DisplayOrientation currentOrientation = SDL_GetDisplayOrientation(Settings::Manager::getInt("screen", "Video"));
switch (currentOrientation)
{
case SDL_ORIENTATION_UNKNOWN:
return;
case SDL_ORIENTATION_LANDSCAPE:
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
{
mGyroHAxis = GyroscopeAxis(-mGyroHAxis);
mGyroVAxis = GyroscopeAxis(-mGyroVAxis);
break;
}
case SDL_ORIENTATION_PORTRAIT:
{
GyroscopeAxis oldVAxis = mGyroVAxis;
mGyroVAxis = mGyroHAxis;
mGyroHAxis = GyroscopeAxis(-oldVAxis);
break;
}
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
{
GyroscopeAxis oldVAxis = mGyroVAxis;
mGyroVAxis = GyroscopeAxis(-mGyroHAxis);
mGyroHAxis = oldVAxis;
break;
}
}
}
void InputManager::updateSensors()
{
if (Settings::Manager::getBool("enable gyroscope", "Input"))
{
int numSensors = SDL_NumSensors();
for (int i = 0; i < numSensors; ++i)
{
if (SDL_SensorGetDeviceType(i) == SDL_SENSOR_GYRO)
{
// It is unclear how to handle several enabled gyroscopes, so use the first one.
// Note: Android registers some gyroscope as two separate sensors, for non-wake-up mode and for wake-up mode.
if (mGyroscope != nullptr)
{
SDL_SensorClose(mGyroscope);
mGyroscope = nullptr;
mGyroXSpeed = mGyroYSpeed = 0.f;
mGyroUpdateTimer = 0.f;
}
// FIXME: SDL2 does not provide a way to configure a sensor update frequency so far.
SDL_Sensor *sensor = SDL_SensorOpen(i);
if (sensor == nullptr)
Log(Debug::Error) << "Couldn't open sensor " << SDL_SensorGetDeviceName(i) << ": " << SDL_GetError();
else
{
mGyroscope = sensor;
break;
}
}
}
}
else
{
if (mGyroscope != nullptr)
{
SDL_SensorClose(mGyroscope);
mGyroscope = nullptr;
mGyroXSpeed = mGyroYSpeed = 0.f;
mGyroUpdateTimer = 0.f;
}
}
}
bool InputManager::isWindowVisible()
{
return mWindowVisible;
@ -731,36 +615,8 @@ namespace MWInput
}
}
if (mGyroXSpeed != 0.f || mGyroYSpeed != 0.f)
{
if (mGyroUpdateTimer > 0.5f)
{
// More than half of second passed since the last gyroscope update.
// A device more likely was disconnected or switched to the sleep mode.
// Reset current rotation speed and wait for update.
mGyroXSpeed = mGyroYSpeed = 0.f;
mGyroUpdateTimer = 0.f;
}
if (!mGuiCursorEnabled)
{
resetIdleTime();
float rot[3];
rot[0] = mGyroYSpeed * dt * mGyroVSensitivity * 4 * (mInvertY ? -1 : 1);
rot[1] = 0.0f;
rot[2] = mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && mControlSwitch["playerlooking"])
{
mPlayer->yaw(rot[2]);
mPlayer->pitch(rot[0]);
}
}
mGyroUpdateTimer += dt;
}
if (mSensorManager->update(dt, mGuiCursorEnabled, mControlSwitch["playerlooking"]))
resetIdleTime();
// Disable movement in Gui mode
if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()
@ -957,27 +813,6 @@ namespace MWInput
if (it->first == "Input" && it->second == "camera sensitivity")
mCameraSensitivity = Settings::Manager::getFloat("camera sensitivity", "Input");
if (it->first == "Input" && it->second == "gyro horizontal sensitivity")
mGyroHSensitivity = Settings::Manager::getFloat("gyro horizontal sensitivity", "Input");
if (it->first == "Input" && it->second == "gyro vertical sensitivity")
mGyroVSensitivity = Settings::Manager::getFloat("gyro vertical sensitivity", "Input");
if (it->first == "Input" && it->second == "enable gyroscope")
{
correctGyroscopeAxes();
updateSensors();
}
if (it->first == "Input" && it->second == "gyro horizontal axis")
correctGyroscopeAxes();
if (it->first == "Input" && it->second == "gyro vertical axis")
correctGyroscopeAxes();
if (it->first == "Input" && it->second == "gyro input threshold")
mGyroInputThreshold = Settings::Manager::getFloat("gyro input threshold", "Input");
if (it->first == "Input" && it->second == "grab cursor")
mGrabCursor = Settings::Manager::getBool("grab cursor", "Input");
@ -1006,6 +841,8 @@ namespace MWInput
Settings::Manager::getBool("fullscreen", "Video"),
Settings::Manager::getBool("window border", "Video"));
}
mSensorManager->processChangedSettings(changed);
}
bool InputManager::getControlSwitch (const std::string& sw)
@ -1131,57 +968,6 @@ namespace MWInput
mJoystickLastUsed = false;
}
float InputManager::getGyroAxisSpeed(GyroscopeAxis axis, const SDL_SensorEvent &arg) const
{
switch (axis)
{
case GyroscopeAxis::X:
case GyroscopeAxis::Y:
case GyroscopeAxis::Z:
return std::abs(arg.data[0]) >= mGyroInputThreshold ? arg.data[axis-1] : 0.f;
case GyroscopeAxis::Minus_X:
case GyroscopeAxis::Minus_Y:
case GyroscopeAxis::Minus_Z:
return std::abs(arg.data[0]) >= mGyroInputThreshold ? -arg.data[std::abs(axis)-1] : 0.f;
default:
return 0.f;
}
}
void InputManager::displayOrientationChanged()
{
correctGyroscopeAxes();
}
void InputManager::sensorUpdated(const SDL_SensorEvent &arg)
{
if (!Settings::Manager::getBool("enable gyroscope", "Input"))
return;
SDL_Sensor *sensor = SDL_SensorFromInstanceID(arg.which);
if (!sensor)
{
Log(Debug::Info) << "Couldn't get sensor for sensor event";
return;
}
switch (SDL_SensorGetType(sensor))
{
case SDL_SENSOR_ACCEL:
break;
case SDL_SENSOR_GYRO:
{
mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
mGyroUpdateTimer = 0.f;
break;
}
default:
break;
}
}
void InputManager::mouseMoved(const SDLUtil::MouseMotionEvent &arg )
{
mInputBinder->mouseMoved (arg);
@ -2235,4 +2021,9 @@ namespace MWInput
//MyGUI's buttons are 0 indexed
return MyGUI::MouseButton::Enum(button - 1);
}
void InputManager::setPlayer (MWWorld::Player* player)
{
mPlayer = player;
}
}

View file

@ -17,6 +17,11 @@
#include "../mwbase/inputmanager.hpp"
namespace MWInput
{
class SensorManager;
}
namespace MWWorld
{
class Player;
@ -67,7 +72,6 @@ namespace MWInput
public MWBase::InputManager,
public SDLUtil::KeyListener,
public SDLUtil::MouseListener,
public SDLUtil::SensorListener,
public SDLUtil::WindowListener,
public SDLUtil::ControllerListener,
public ICS::ChannelListener,
@ -92,7 +96,7 @@ namespace MWInput
virtual void update(float dt, bool disableControls=false, bool disableEvents=false);
void setPlayer (MWWorld::Player* player) { mPlayer = player; }
void setPlayer (MWWorld::Player* player);
virtual void changeInputMode(bool guiMode);
@ -115,7 +119,6 @@ namespace MWInput
virtual bool joystickLastUsed() {return mJoystickLastUsed;}
public:
virtual void keyPressed(const SDL_KeyboardEvent &arg );
virtual void keyReleased( const SDL_KeyboardEvent &arg );
virtual void textInput (const SDL_TextInputEvent &arg);
@ -126,9 +129,6 @@ namespace MWInput
virtual void mouseWheelMoved( const SDL_MouseWheelEvent &arg);
virtual void sensorUpdated(const SDL_SensorEvent &arg);
virtual void displayOrientationChanged();
virtual void buttonPressed(int deviceID, const SDL_ControllerButtonEvent &arg);
virtual void buttonReleased(int deviceID, const SDL_ControllerButtonEvent &arg);
virtual void axisMoved(int deviceID, const SDL_ControllerAxisEvent &arg);
@ -168,17 +168,6 @@ namespace MWInput
virtual void readRecord(ESM::ESMReader& reader, uint32_t type);
private:
enum GyroscopeAxis
{
Unknown = 0,
X = 1,
Y = 2,
Z = 3,
Minus_X = -1,
Minus_Y = -2,
Minus_Z = -3
};
SDL_Window* mWindow;
bool mWindowVisible;
osg::ref_ptr<osgViewer::Viewer> mViewer;
@ -235,17 +224,8 @@ namespace MWInput
float mInvUiScalingFactor;
float mGamepadCursorSpeed;
float mGyroXSpeed;
float mGyroYSpeed;
float mGyroUpdateTimer;
SensorManager* mSensorManager;
float mGyroHSensitivity;
float mGyroVSensitivity;
GyroscopeAxis mGyroHAxis;
GyroscopeAxis mGyroVAxis;
float mGyroInputThreshold;
private:
void convertMousePosForMyGUI(int& x, int& y);
MyGUI::MouseButton sdlButtonToMyGUI(Uint8 button);
@ -263,15 +243,9 @@ namespace MWInput
bool gamepadToGuiControl(const SDL_ControllerAxisEvent &arg);
void updateCursorMode();
void updateSensors();
void correctGyroscopeAxes();
GyroscopeAxis mapGyroscopeAxis(const std::string& axis);
bool checkAllowedToUseItems() const;
float getGyroAxisSpeed(GyroscopeAxis axis, const SDL_SensorEvent &arg) const;
private:
void toggleMainMenu();
void toggleSpell();
void toggleWeapon();
@ -296,9 +270,7 @@ namespace MWInput
void loadControllerDefaults(bool force = false);
int mFakeDeviceID; //As we only support one controller at a time, use a fake deviceID so we don't lose bindings when switching controllers
SDL_Sensor* mGyroscope;
private:
enum Actions
{
// please add new actions at the bottom, in order to preserve the channel IDs in the key configuration files

View file

@ -0,0 +1,274 @@
#include "sensormanager.hpp"
#include <components/debug/debuglog.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
namespace MWInput
{
SensorManager::SensorManager()
: mInvertX(Settings::Manager::getBool("invert x axis", "Input"))
, mInvertY(Settings::Manager::getBool("invert y axis", "Input"))
, mGyroXSpeed(0.f)
, mGyroYSpeed(0.f)
, mGyroUpdateTimer(0.f)
, mGyroHSensitivity(Settings::Manager::getFloat("gyro horizontal sensitivity", "Input"))
, mGyroVSensitivity(Settings::Manager::getFloat("gyro vertical sensitivity", "Input"))
, mGyroHAxis(GyroscopeAxis::Minus_X)
, mGyroVAxis(GyroscopeAxis::Y)
, mGyroInputThreshold(Settings::Manager::getFloat("gyro input threshold", "Input"))
, mGyroscope(nullptr)
{
init();
}
void SensorManager::init()
{
correctGyroscopeAxes();
updateSensors();
}
void SensorManager::clear()
{
mGyroXSpeed = 0.f;
mGyroYSpeed = 0.f;
mGyroUpdateTimer = 0.f;
}
SensorManager::~SensorManager()
{
if (mGyroscope != nullptr)
{
SDL_SensorClose(mGyroscope);
mGyroscope = nullptr;
}
}
SensorManager::GyroscopeAxis SensorManager::mapGyroscopeAxis(const std::string& axis)
{
if (axis == "x")
return GyroscopeAxis::X;
else if (axis == "y")
return GyroscopeAxis::Y;
else if (axis == "z")
return GyroscopeAxis::Z;
else if (axis == "-x")
return GyroscopeAxis::Minus_X;
else if (axis == "-y")
return GyroscopeAxis::Minus_Y;
else if (axis == "-z")
return GyroscopeAxis::Minus_Z;
return GyroscopeAxis::Unknown;
}
void SensorManager::correctGyroscopeAxes()
{
if (!Settings::Manager::getBool("enable gyroscope", "Input"))
return;
// Treat setting from config as axes for landscape mode.
// If the device does not support orientation change, do nothing.
// Note: in is unclear how to correct axes for devices with non-standart Z axis direction.
mGyroHAxis = mapGyroscopeAxis(Settings::Manager::getString("gyro horizontal axis", "Input"));
mGyroVAxis = mapGyroscopeAxis(Settings::Manager::getString("gyro vertical axis", "Input"));
SDL_DisplayOrientation currentOrientation = SDL_GetDisplayOrientation(Settings::Manager::getInt("screen", "Video"));
switch (currentOrientation)
{
case SDL_ORIENTATION_UNKNOWN:
return;
case SDL_ORIENTATION_LANDSCAPE:
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
{
mGyroHAxis = GyroscopeAxis(-mGyroHAxis);
mGyroVAxis = GyroscopeAxis(-mGyroVAxis);
break;
}
case SDL_ORIENTATION_PORTRAIT:
{
GyroscopeAxis oldVAxis = mGyroVAxis;
mGyroVAxis = mGyroHAxis;
mGyroHAxis = GyroscopeAxis(-oldVAxis);
break;
}
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
{
GyroscopeAxis oldVAxis = mGyroVAxis;
mGyroVAxis = GyroscopeAxis(-mGyroHAxis);
mGyroHAxis = oldVAxis;
break;
}
}
}
void SensorManager::updateSensors()
{
if (Settings::Manager::getBool("enable gyroscope", "Input"))
{
int numSensors = SDL_NumSensors();
for (int i = 0; i < numSensors; ++i)
{
if (SDL_SensorGetDeviceType(i) == SDL_SENSOR_GYRO)
{
// It is unclear how to handle several enabled gyroscopes, so use the first one.
// Note: Android registers some gyroscope as two separate sensors, for non-wake-up mode and for wake-up mode.
if (mGyroscope != nullptr)
{
SDL_SensorClose(mGyroscope);
mGyroscope = nullptr;
mGyroXSpeed = mGyroYSpeed = 0.f;
mGyroUpdateTimer = 0.f;
}
// FIXME: SDL2 does not provide a way to configure a sensor update frequency so far.
SDL_Sensor *sensor = SDL_SensorOpen(i);
if (sensor == nullptr)
Log(Debug::Error) << "Couldn't open sensor " << SDL_SensorGetDeviceName(i) << ": " << SDL_GetError();
else
{
mGyroscope = sensor;
break;
}
}
}
}
else
{
if (mGyroscope != nullptr)
{
SDL_SensorClose(mGyroscope);
mGyroscope = nullptr;
mGyroXSpeed = mGyroYSpeed = 0.f;
mGyroUpdateTimer = 0.f;
}
}
}
void SensorManager::processChangedSettings(const Settings::CategorySettingVector& changed)
{
for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it)
{
if (it->first == "Input" && it->second == "invert x axis")
mInvertX = Settings::Manager::getBool("invert x axis", "Input");
if (it->first == "Input" && it->second == "invert y axis")
mInvertY = Settings::Manager::getBool("invert y axis", "Input");
if (it->first == "Input" && it->second == "gyro horizontal sensitivity")
mGyroHSensitivity = Settings::Manager::getFloat("gyro horizontal sensitivity", "Input");
if (it->first == "Input" && it->second == "gyro vertical sensitivity")
mGyroVSensitivity = Settings::Manager::getFloat("gyro vertical sensitivity", "Input");
if (it->first == "Input" && it->second == "enable gyroscope")
init();
if (it->first == "Input" && it->second == "gyro horizontal axis")
correctGyroscopeAxes();
if (it->first == "Input" && it->second == "gyro vertical axis")
correctGyroscopeAxes();
if (it->first == "Input" && it->second == "gyro input threshold")
mGyroInputThreshold = Settings::Manager::getFloat("gyro input threshold", "Input");
}
}
float SensorManager::getGyroAxisSpeed(GyroscopeAxis axis, const SDL_SensorEvent &arg) const
{
switch (axis)
{
case GyroscopeAxis::X:
case GyroscopeAxis::Y:
case GyroscopeAxis::Z:
return std::abs(arg.data[0]) >= mGyroInputThreshold ? arg.data[axis-1] : 0.f;
case GyroscopeAxis::Minus_X:
case GyroscopeAxis::Minus_Y:
case GyroscopeAxis::Minus_Z:
return std::abs(arg.data[0]) >= mGyroInputThreshold ? -arg.data[std::abs(axis)-1] : 0.f;
default:
return 0.f;
}
}
void SensorManager::displayOrientationChanged()
{
correctGyroscopeAxes();
}
void SensorManager::sensorUpdated(const SDL_SensorEvent &arg)
{
if (!Settings::Manager::getBool("enable gyroscope", "Input"))
return;
SDL_Sensor *sensor = SDL_SensorFromInstanceID(arg.which);
if (!sensor)
{
Log(Debug::Info) << "Couldn't get sensor for sensor event";
return;
}
switch (SDL_SensorGetType(sensor))
{
case SDL_SENSOR_ACCEL:
break;
case SDL_SENSOR_GYRO:
{
mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
mGyroUpdateTimer = 0.f;
break;
}
default:
break;
}
}
bool SensorManager::update(float dt, bool isCursorEnabled, bool isTurningEnabled)
{
if (mGyroXSpeed == 0.f && mGyroYSpeed == 0.f)
return false;
if (mGyroUpdateTimer > 0.5f)
{
// More than half of second passed since the last gyroscope update.
// A device more likely was disconnected or switched to the sleep mode.
// Reset current rotation speed and wait for update.
clear();
mGyroUpdateTimer = 0.f;
return false;
}
mGyroUpdateTimer += dt;
if (!isCursorEnabled)
{
float rot[3];
rot[0] = mGyroYSpeed * dt * mGyroVSensitivity * 4 * (mInvertY ? -1 : 1);
rot[1] = 0.0f;
rot[2] = mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && isTurningEnabled)
{
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
player.yaw(rot[2]);
player.pitch(rot[0]);
}
return true;
}
return false;
}
}

View file

@ -0,0 +1,73 @@
#ifndef MWINPUT_MWSENSORMANAGER_H
#define MWINPUT_MWSENSORMANAGER_H
#include <SDL_sensor.h>
#include <components/settings/settings.hpp>
#include <components/sdlutil/events.hpp>
namespace SDLUtil
{
class InputWrapper;
}
namespace MWWorld
{
class Player;
}
namespace MWInput
{
class SensorManager : public SDLUtil::SensorListener
{
public:
SensorManager();
virtual ~SensorManager();
void init();
void clear();
bool update(float dt, bool isCursorEnabled, bool isTurningEnabled);
public:
virtual void sensorUpdated(const SDL_SensorEvent &arg);
virtual void displayOrientationChanged();
void processChangedSettings(const Settings::CategorySettingVector& changed);
private:
enum GyroscopeAxis
{
Unknown = 0,
X = 1,
Y = 2,
Z = 3,
Minus_X = -1,
Minus_Y = -2,
Minus_Z = -3
};
bool mInvertX;
bool mInvertY;
float mGyroXSpeed;
float mGyroYSpeed;
float mGyroUpdateTimer;
float mGyroHSensitivity;
float mGyroVSensitivity;
GyroscopeAxis mGyroHAxis;
GyroscopeAxis mGyroVAxis;
float mGyroInputThreshold;
private:
void updateSensors();
void correctGyroscopeAxes();
GyroscopeAxis mapGyroscopeAxis(const std::string& axis);
float getGyroAxisSpeed(GyroscopeAxis axis, const SDL_SensorEvent &arg) const;
SDL_Sensor* mGyroscope;
};
}
#endif