@ -1574,15 +1574,7 @@ namespace MWMechanics
MWWorld::Ptr player = getPlayer();
CreatureStats& stats = player.getClass().getCreatureStats(player);
if (stats.isDead())
{
MWMechanics::DynamicStat<float> stat (stats.getHealth());
if (stat.getModified()<1)
stat.setModified(1, 0);
stats.setHealth(stat);
}
stats.resurrect();
bool MechanicsManager::isReadyToBlock(const MWWorld::Ptr &ptr) const