Port wareya's actor tracer consistency fixes

pull/578/head
Capostrophic 5 years ago
parent 4bb41a52bf
commit 1629791885

@ -14,9 +14,9 @@ namespace MWPhysics
class ClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
ClosestNotMeConvexResultCallback(const btCollisionObject *me, const btVector3 &up, btScalar minSlopeDot)
ClosestNotMeConvexResultCallback(const btCollisionObject *me, const btVector3 &motion, btScalar minCollisionDot)
: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)),
mMe(me), mUp(up), mMinSlopeDot(minSlopeDot)
mMe(me), mMotion(motion), mMinCollisionDot(minCollisionDot)
{
}
@ -34,8 +34,9 @@ public:
hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
}
btScalar dotUp = mUp.dot(hitNormalWorld);
if(dotUp < mMinSlopeDot)
// dot product of the motion vector against the collision contact normal
btScalar dotCollision = mMotion.dot(hitNormalWorld);
if(dotCollision <= mMinCollisionDot)
return btScalar(1);
return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
@ -43,8 +44,8 @@ public:
protected:
const btCollisionObject *mMe;
const btVector3 mUp;
const btScalar mMinSlopeDot;
const btVector3 mMotion;
const btScalar mMinCollisionDot;
};
@ -59,22 +60,21 @@ void ActorTracer::doTrace(const btCollisionObject *actor, const osg::Vec3f& star
from.setOrigin(btstart);
to.setOrigin(btend);
ClosestNotMeConvexResultCallback newTraceCallback(actor, btstart-btend, btScalar(0.0));
const btVector3 motion = btstart-btend;
ClosestNotMeConvexResultCallback newTraceCallback(actor, motion, btScalar(0.0));
// Inherit the actor's collision group and mask
newTraceCallback.m_collisionFilterGroup = actor->getBroadphaseHandle()->m_collisionFilterGroup;
newTraceCallback.m_collisionFilterMask = actor->getBroadphaseHandle()->m_collisionFilterMask;
const btCollisionShape *shape = actor->getCollisionShape();
assert(shape->isConvex());
world->convexSweepTest(static_cast<const btConvexShape*>(shape),
from, to, newTraceCallback);
world->convexSweepTest(static_cast<const btConvexShape*>(shape), from, to, newTraceCallback);
// Copy the hit data over to our trace results struct:
if(newTraceCallback.hasHit())
{
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = osg::Vec3f(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mPlaneNormal = Misc::Convert::toOsg(newTraceCallback.m_hitNormalWorld);
mEndPos = (end-start)*mFraction + start;
mHitPoint = Misc::Convert::toOsg(newTraceCallback.m_hitPointWorld);
mHitObject = newTraceCallback.m_hitCollisionObject;
@ -91,14 +91,15 @@ void ActorTracer::doTrace(const btCollisionObject *actor, const osg::Vec3f& star
void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const osg::Vec3f& end, const btCollisionWorld* world)
{
const btVector3 btstart(start.x(), start.y(), start.z());
const btVector3 btend(end.x(), end.y(), end.z());
const btVector3 btstart = Misc::Convert::toBullet(start);
const btVector3 btend = Misc::Convert::toBullet(end);
const btTransform &trans = actor->getCollisionObject()->getWorldTransform();
btTransform from(trans.getBasis(), btstart);
btTransform to(trans.getBasis(), btend);
ClosestNotMeConvexResultCallback newTraceCallback(actor->getCollisionObject(), btstart-btend, btScalar(0.0));
const btVector3 motion = btstart-btend;
ClosestNotMeConvexResultCallback newTraceCallback(actor->getCollisionObject(), motion, btScalar(0.0));
// Inherit the actor's collision group and mask
newTraceCallback.m_collisionFilterGroup = actor->getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
newTraceCallback.m_collisionFilterMask = actor->getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
@ -107,9 +108,8 @@ void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const
world->convexSweepTest(actor->getConvexShape(), from, to, newTraceCallback);
if(newTraceCallback.hasHit())
{
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = osg::Vec3f(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mPlaneNormal = Misc::Convert::toOsg(newTraceCallback.m_hitNormalWorld);
mEndPos = (end-start)*mFraction + start;
}
else

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