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@ -39,9 +39,11 @@ namespace MWBase
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Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
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Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
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Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
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Play_NoTrack = 1<<2 /* (3D only) Play the sound at the given object's position
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Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
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* but do not keep it updated (the sound will not move with
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* the object and will not stop when the object is deleted. */
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Play_LoopNoEnv = Play_Loop | Play_NoEnv
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};
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enum PlayType {
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Play_TypeSfx = 1<<3, /* Normal SFX sound */
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