Merge branch 'master' into minimap
commit
16481b0594
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#include "settings.hpp"
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#include <fstream>
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#include <OgreResourceGroupManager.h>
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#include <OgreStringConverter.h>
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using namespace Settings;
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Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
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Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
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CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
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CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
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void Manager::loadUser (const std::string& file)
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{
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mFile.load(file);
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}
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void Manager::loadDefault (const std::string& file)
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{
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mDefaultFile.load(file);
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}
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void Manager::saveUser(const std::string& file)
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{
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std::fstream fout(file.c_str(), std::ios::out);
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Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
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while (seci.hasMoreElements())
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{
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Ogre::String sectionName = seci.peekNextKey();
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if (sectionName.length() > 0)
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fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
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Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
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Ogre::ConfigFile::SettingsMultiMap::iterator i;
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for (i = settings->begin(); i != settings->end(); ++i)
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{
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fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
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}
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CategorySettingValueMap::iterator it = mNewSettings.begin();
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while (it != mNewSettings.end())
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{
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if (it->first.first == sectionName)
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{
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fout << it->first.second << " = " << it->second << '\n';
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mNewSettings.erase(it++);
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}
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else
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++it;
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}
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}
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std::string category = "";
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for (CategorySettingValueMap::iterator it = mNewSettings.begin();
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it != mNewSettings.end(); ++it)
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{
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if (category != it->first.first)
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{
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category = it->first.first;
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fout << '\n' << '[' << category << ']' << '\n';
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}
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fout << it->first.second << " = " << it->second << '\n';
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}
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}
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const std::string Manager::getString (const std::string& setting, const std::string& category)
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{
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if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
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return mNewSettings[std::make_pair(category, setting)];
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std::string defaultval = mDefaultFile.getSetting(setting, category);
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return mFile.getSetting(setting, category, defaultval);
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}
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const float Manager::getFloat (const std::string& setting, const std::string& category)
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{
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return Ogre::StringConverter::parseReal( getString(setting, category) );
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}
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const int Manager::getInt (const std::string& setting, const std::string& category)
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{
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return Ogre::StringConverter::parseInt( getString(setting, category) );
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}
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const bool Manager::getBool (const std::string& setting, const std::string& category)
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{
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return Ogre::StringConverter::parseBool( getString(setting, category) );
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}
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void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
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{
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CategorySetting s = std::make_pair(category, setting);
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bool found=false;
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try
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{
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Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
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while (it.hasMoreElements())
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{
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Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
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if ((*i).first == setting)
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{
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if ((*i).second != value)
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{
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mChangedSettings.push_back(std::make_pair(category, setting));
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(*i).second = value;
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}
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found = true;
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}
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it.getNext();
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}
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}
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catch (Ogre::Exception&)
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{}
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if (!found)
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{
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if (mNewSettings.find(s) != mNewSettings.end())
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{
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if (mNewSettings[s] != value)
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{
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mChangedSettings.push_back(std::make_pair(category, setting));
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mNewSettings[s] = value;
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}
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}
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else
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mNewSettings[s] = value;
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}
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}
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void Manager::setInt (const std::string& setting, const std::string& category, const int value)
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{
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setString(setting, category, Ogre::StringConverter::toString(value));
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}
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void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
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{
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setString(setting, category, Ogre::StringConverter::toString(value));
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}
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void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
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{
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setString(setting, category, Ogre::StringConverter::toString(value));
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}
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const CategorySettingVector Manager::apply()
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{
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CategorySettingVector vec = mChangedSettings;
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mChangedSettings.clear();
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return vec;
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}
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@ -0,0 +1,52 @@
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#ifndef _COMPONENTS_SETTINGS_H
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#define _COMPONENTS_SETTINGS_H
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#include <OgreConfigFile.h>
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namespace Settings
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{
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typedef std::pair < std::string, std::string > CategorySetting;
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typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
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typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
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///
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/// \brief Settings management (can change during runtime)
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///
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class Manager
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{
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public:
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static Ogre::ConfigFile mFile;
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static Ogre::ConfigFile mDefaultFile;
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static CategorySettingVector mChangedSettings;
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///< tracks all the settings that were changed since the last apply() call
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static CategorySettingValueMap mNewSettings;
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///< tracks all the settings that are in the default file, but not in user file yet
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void loadDefault (const std::string& file);
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///< load file as the default settings (can be overridden by user settings)
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void loadUser (const std::string& file);
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///< load file as user settings
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void saveUser (const std::string& file);
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///< save user settings to file
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static const CategorySettingVector apply();
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///< returns the list of changed settings and then clears it
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static const int getInt (const std::string& setting, const std::string& category);
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static const float getFloat (const std::string& setting, const std::string& category);
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static const std::string getString (const std::string& setting, const std::string& category);
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static const bool getBool (const std::string& setting, const std::string& category);
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static void setInt (const std::string& setting, const std::string& category, const int value);
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static void setFloat (const std::string& setting, const std::string& category, const float value);
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static void setString (const std::string& setting, const std::string& category, const std::string& value);
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static void setBool (const std::string& setting, const std::string& category, const bool value);
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};
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}
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#endif // _COMPONENTS_SETTINGS_H
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@ -0,0 +1,43 @@
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[HUD]
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# FPS counter
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# 0: not visible
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# 1: basic FPS display
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# 2: advanced FPS display (batches, triangles)
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fps = 0
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[Objects]
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shaders = true
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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num lights = 8
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# Use static geometry for static objects. Improves rendering speed.
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use static geometry = true
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[Viewing distance]
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# Limit the rendering distance of small objects
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limit small object distance = false
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# Size below which an object is considered as small
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small object size = 250
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# Rendering distance for small objects
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small object distance = 3500
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# Max viewing distance at clear weather conditions
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max viewing distance = 5600
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# Distance at which fog starts (proportional to viewing distance)
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fog start factor = 0.5
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# Distance at which fog ends (proportional to viewing distance)
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fog end factor = 1.0
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[Terrain]
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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num lights = 8
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