Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."

This reverts commit f031a191b8.
pull/593/head
Andrei Kortunov 4 years ago
parent 8019fd594d
commit 165af1c365

@ -63,9 +63,4 @@ namespace MWClass
return MWWorld::Ptr(cell.insert(ref), &cell);
}
bool Static::isStatic() const
{
return true;
}
}

@ -25,8 +25,6 @@ namespace MWClass
static void registerSelf();
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
bool isStatic() const override;
};
}

@ -469,7 +469,7 @@ namespace MWPhysics
mAnimatedObjects.insert(obj.get());
}
void PhysicsSystem::remove(const MWWorld::Ptr &ptr, bool keepObject)
void PhysicsSystem::remove(const MWWorld::Ptr &ptr)
{
ObjectMap::iterator found = mObjects.find(ptr);
if (found != mObjects.end())
@ -479,8 +479,7 @@ namespace MWPhysics
mAnimatedObjects.erase(found->second.get());
if (!keepObject)
mObjects.erase(found);
mObjects.erase(found);
}
ActorMap::iterator foundActor = mActors.find(ptr);

@ -138,7 +138,7 @@ namespace MWPhysics
Projectile* getProjectile(int projectileId) const;
// Object or Actor
void remove (const MWWorld::Ptr& ptr, bool keepObject = false);
void remove (const MWWorld::Ptr& ptr);
void updateScale (const MWWorld::Ptr& ptr);
void updateRotation (const MWWorld::Ptr& ptr, osg::Quat rotate);

@ -18,23 +18,12 @@ namespace MWWorld
if (ptr.getRefData().getBaseNode())
{
ptr.getRefData().setBaseNode(nullptr);
mObjects.push_back (ptr);
}
mObjects.push_back (ptr);
return true;
}
};
struct ListObjectsVisitor
{
std::vector<MWWorld::Ptr> mObjects;
bool operator() (MWWorld::Ptr ptr)
{
mObjects.push_back (ptr);
return true;
}
};
}
#endif

@ -318,10 +318,6 @@ namespace MWWorld
return false;
}
virtual bool isStatic() const {
return false;
}
virtual bool isBipedal(const MWWorld::ConstPtr& ptr) const;
virtual bool canFly(const MWWorld::ConstPtr& ptr) const;
virtual bool canSwim(const MWWorld::ConstPtr& ptr) const;

@ -105,7 +105,7 @@ namespace
}
void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs, bool onlyPhysics)
MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs)
{
if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
{
@ -113,29 +113,25 @@ namespace
return;
}
bool useAnim = ptr.getClass().useAnim();
std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS());
const auto rotation = makeNodeRotation(ptr, RotationOrder::direct);
if (!onlyPhysics)
{
bool useAnim = ptr.getClass().useAnim();
const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
ptr.getClass().insertObjectRendering(ptr, model, rendering);
const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
ptr.getClass().insertObjectRendering(ptr, model, rendering);
setNodeRotation(ptr, rendering, rotation);
const auto rotation = makeNodeRotation(ptr, RotationOrder::direct);
setNodeRotation(ptr, rendering, rotation);
ptr.getClass().insertObject (ptr, model, rotation, physics);
if (useAnim)
MWBase::Environment::get().getMechanicsManager()->add(ptr);
if (useAnim)
MWBase::Environment::get().getMechanicsManager()->add(ptr);
if (ptr.getClass().isActor())
rendering.addWaterRippleEmitter(ptr);
if (ptr.getClass().isActor())
rendering.addWaterRippleEmitter(ptr);
// Restore effect particles
MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
}
if (!physics.getObject(ptr))
ptr.getClass().insertObject (ptr, model, rotation, physics);
// Restore effect particles
MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
}
void addObject(const MWWorld::Ptr& ptr, const MWPhysics::PhysicsSystem& physics, DetourNavigator::Navigator& navigator)
@ -206,12 +202,11 @@ namespace
{
MWWorld::CellStore& mCell;
Loading::Listener& mLoadingListener;
bool mOnlyStatics;
bool mTest;
std::vector<MWWorld::Ptr> mToInsert;
InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool onlyStatics, bool test);
InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool test);
bool operator() (const MWWorld::Ptr& ptr);
@ -219,8 +214,8 @@ namespace
void insert(AddObject&& addObject);
};
InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool onlyStatics, bool test)
: mCell (cell), mLoadingListener (loadingListener), mOnlyStatics(onlyStatics), mTest(test)
InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener& loadingListener, bool test)
: mCell (cell), mLoadingListener (loadingListener), mTest(test)
{}
bool InsertVisitor::operator() (const MWWorld::Ptr& ptr)
@ -236,7 +231,7 @@ namespace
{
for (MWWorld::Ptr& ptr : mToInsert)
{
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled() && ((mOnlyStatics && ptr.getClass().isStatic()) || !mOnlyStatics))
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
{
try
{
@ -269,16 +264,6 @@ namespace
return std::abs(cellPosition.first) + std::abs(cellPosition.second);
}
bool isCellInCollection(int x, int y, MWWorld::Scene::CellStoreCollection& collection)
{
for (auto *cell : collection)
{
assert(cell->getCell()->isExterior());
if (x == cell->getCell()->getGridX() && y == cell->getCell()->getGridY())
return true;
}
return false;
}
}
@ -330,41 +315,15 @@ namespace MWWorld
mRendering.update (duration, paused);
}
void Scene::unloadInactiveCell (CellStore* cell, bool test)
{
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) != mInactiveCells.end());
if (!test)
Log(Debug::Info) << "Unloading cell " << cell->getCell()->getDescription();
ListObjectsVisitor visitor;
cell->forEach(visitor);
for (const auto& ptr : visitor.mObjects)
mPhysics->remove(ptr);
if (cell->getCell()->isExterior())
{
const auto cellX = cell->getCell()->getGridX();
const auto cellY = cell->getCell()->getGridY();
mPhysics->removeHeightField(cellX, cellY);
}
mInactiveCells.erase(cell);
}
void Scene::deactivateCell(CellStore* cell, bool test)
void Scene::unloadCell (CellStoreCollection::iterator iter, bool test)
{
assert(mInactiveCells.find(cell) != mInactiveCells.end());
if (mActiveCells.find(cell) == mActiveCells.end())
return;
if (!test)
Log(Debug::Info) << "Deactivate cell " << cell->getCell()->getDescription();
Log(Debug::Info) << "Unloading cell " << (*iter)->getCell()->getDescription();
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
ListAndResetObjectsVisitor visitor;
cell->forEach(visitor);
(*iter)->forEach(visitor);
const auto world = MWBase::Environment::get().getWorld();
for (const auto& ptr : visitor.mObjects)
{
@ -375,157 +334,140 @@ namespace MWWorld
navigator->removeAgent(world->getPathfindingHalfExtents(ptr));
mRendering.removeActorPath(ptr);
}
mPhysics->remove(ptr, ptr.getClass().isStatic());
mPhysics->remove(ptr);
}
const auto cellX = cell->getCell()->getGridX();
const auto cellY = cell->getCell()->getGridY();
const auto cellX = (*iter)->getCell()->getGridX();
const auto cellY = (*iter)->getCell()->getGridY();
if (cell->getCell()->isExterior())
if ((*iter)->getCell()->isExterior())
{
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->removeObject(DetourNavigator::ObjectId(heightField));
mPhysics->removeHeightField(cellX, cellY);
}
if (cell->getCell()->hasWater())
if ((*iter)->getCell()->hasWater())
navigator->removeWater(osg::Vec2i(cellX, cellY));
if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*(*iter)->getCell()))
navigator->removePathgrid(*pathgrid);
const auto player = world->getPlayerPtr();
navigator->update(player.getRefData().getPosition().asVec3());
MWBase::Environment::get().getMechanicsManager()->drop (cell);
MWBase::Environment::get().getMechanicsManager()->drop (*iter);
mRendering.removeCell(cell);
MWBase::Environment::get().getWindowManager()->removeCell(cell);
mRendering.removeCell(*iter);
MWBase::Environment::get().getWindowManager()->removeCell(*iter);
MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (cell);
MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
MWBase::Environment::get().getSoundManager()->stopSound (cell);
mActiveCells.erase(cell);
MWBase::Environment::get().getSoundManager()->stopSound (*iter);
mActiveCells.erase(*iter);
}
void Scene::activateCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test)
void Scene::loadCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test)
{
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) != mInactiveCells.end());
mActiveCells.insert(cell);
if (test)
Log(Debug::Info) << "Testing cell " << cell->getCell()->getDescription();
else
Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
const auto world = MWBase::Environment::get().getWorld();
const auto navigator = world->getNavigator();
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
std::pair<CellStoreCollection::iterator, bool> result = mActiveCells.insert(cell);
if (!test && cell->getCell()->isExterior())
if(result.second)
{
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->addObject(DetourNavigator::ObjectId(heightField), *heightField->getShape(),
heightField->getCollisionObject()->getWorldTransform());
}
if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
navigator->addPathgrid(*cell->getCell(), *pathgrid);
if (test)
Log(Debug::Info) << "Testing cell " << cell->getCell()->getDescription();
else
Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
// register local scripts
// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
if (respawn)
cell->respawn();
const auto world = MWBase::Environment::get().getWorld();
const auto navigator = world->getNavigator();
insertCell (*cell, loadingListener, false, test);
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
mRendering.addCell(cell);
if (!test)
{
MWBase::Environment::get().getWindowManager()->addCell(cell);
bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
float waterLevel = cell->getWaterLevel();
mRendering.setWaterEnabled(waterEnabled);
if (waterEnabled)
// Load terrain physics first...
if (!test && cell->getCell()->isExterior())
{
mPhysics->enableWater(waterLevel);
mRendering.setWaterHeight(waterLevel);
if (cell->getCell()->isExterior())
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
if (data)
{
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE,
cell->getWaterLevel(), heightField->getCollisionObject()->getWorldTransform());
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
}
else
{
navigator->addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(),
cell->getWaterLevel(), btTransform::getIdentity());
static std::vector<float> defaultHeight;
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->addObject(DetourNavigator::ObjectId(heightField), *heightField->getShape(),
heightField->getCollisionObject()->getWorldTransform());
}
else
mPhysics->disableWater();
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
navigator->update(player.getRefData().getPosition().asVec3());
if (const auto pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
navigator->addPathgrid(*cell->getCell(), *pathgrid);
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
mRendering.configureAmbient(cell->getCell());
}
// register local scripts
// do this before insertCell, to make sure we don't add scripts from levelled creature spawning twice
MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
mPreloader->notifyLoaded(cell);
}
if (respawn)
cell->respawn();
void Scene::loadInactiveCell (CellStore *cell, Loading::Listener* loadingListener, bool test)
{
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) == mInactiveCells.end());
mInactiveCells.insert(cell);
// ... then references. This is important for adjustPosition to work correctly.
insertCell (*cell, loadingListener, test);
if (test)
Log(Debug::Info) << "Testing inactive cell " << cell->getCell()->getDescription();
else
Log(Debug::Info) << "Loading inactive cell " << cell->getCell()->getDescription();
mRendering.addCell(cell);
if (!test)
{
MWBase::Environment::get().getWindowManager()->addCell(cell);
bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
float waterLevel = cell->getWaterLevel();
mRendering.setWaterEnabled(waterEnabled);
if (waterEnabled)
{
mPhysics->enableWater(waterLevel);
mRendering.setWaterHeight(waterLevel);
if (!test && cell->getCell()->isExterior())
{
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
if (cell->getCell()->isExterior())
{
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
navigator->addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE,
cell->getWaterLevel(), heightField->getCollisionObject()->getWorldTransform());
}
else
{
navigator->addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(),
cell->getWaterLevel(), btTransform::getIdentity());
}
}
else
mPhysics->disableWater();
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
navigator->update(player.getRefData().getPosition().asVec3());
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
if (data)
{
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
}
else
{
static std::vector<float> defaultHeight;
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cell->getCell()->getGridX(), cell->getCell()->getGridY(), worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
{
mRendering.configureAmbient(cell->getCell());
}
}
}
insertCell (*cell, loadingListener, true, test);
mPreloader->notifyLoaded(cell);
}
void Scene::clear()
{
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); )
{
auto* cell = *iter++;
deactivateCell(cell);
unloadInactiveCell (cell);
}
CellStoreCollection::iterator active = mActiveCells.begin();
while (active!=mActiveCells.end())
unloadCell (active++);
assert(mActiveCells.empty());
assert(mInactiveCells.empty());
mCurrentCell = nullptr;
mPreloader->clear();
@ -568,24 +510,20 @@ namespace MWWorld
void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent)
{
for (auto iter = mInactiveCells.begin(); iter != mInactiveCells.end(); )
CellStoreCollection::iterator active = mActiveCells.begin();
while (active!=mActiveCells.end())
{
auto* cell = *iter++;
if (cell->getCell()->isExterior())
{
const auto dx = std::abs(playerCellX - cell->getCell()->getGridX());
const auto dy = std::abs(playerCellY - cell->getCell()->getGridY());
if (dx > mHalfGridSize || dy > mHalfGridSize)
deactivateCell(cell);
if (dx > mHalfGridSize+1 || dy > mHalfGridSize+1)
unloadInactiveCell(cell);
}
else
if ((*active)->getCell()->isExterior())
{
deactivateCell(cell);
unloadInactiveCell(cell);
if (std::abs (playerCellX-(*active)->getCell()->getGridX())<=mHalfGridSize &&
std::abs (playerCellY-(*active)->getCell()->getGridY())<=mHalfGridSize)
{
// keep cells within the new grid
++active;
continue;
}
}
unloadCell (active++);
}
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
@ -597,24 +535,32 @@ namespace MWWorld
mRendering.getPagedRefnums(newGrid, mPagedRefs);
std::size_t refsToLoad = 0;
const auto cellsToLoad = [&playerCellX,&playerCellY,&refsToLoad](CellStoreCollection& collection, int range) -> std::vector<std::pair<int,int>>
std::vector<std::pair<int, int>> cellsPositionsToLoad;
// get the number of refs to load
for (int x = playerCellX - mHalfGridSize; x <= playerCellX + mHalfGridSize; ++x)
{
std::vector<std::pair<int, int>> cellsPositionsToLoad;
for (int x = playerCellX - range; x <= playerCellX + range; ++x)
for (int y = playerCellY - mHalfGridSize; y <= playerCellY + mHalfGridSize; ++y)
{
for (int y = playerCellY - range; y <= playerCellY + range; ++y)
CellStoreCollection::iterator iter = mActiveCells.begin();
while (iter!=mActiveCells.end())
{
if (!isCellInCollection(x, y, collection))
{
refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
cellsPositionsToLoad.emplace_back(x, y);
}
assert ((*iter)->getCell()->isExterior());
if (x==(*iter)->getCell()->getGridX() &&
y==(*iter)->getCell()->getGridY())
break;
++iter;
}
if (iter==mActiveCells.end())
{
refsToLoad += MWBase::Environment::get().getWorld()->getExterior(x, y)->count();
cellsPositionsToLoad.emplace_back(x, y);
}
}
return cellsPositionsToLoad;
};
auto cellsPositionsToLoad = cellsToLoad(mActiveCells,mHalfGridSize);
auto cellsPositionsToLoadInactive = cellsToLoad(mInactiveCells,mHalfGridSize+1);
}
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
Loading::ScopedLoad load(loadingListener);
@ -638,26 +584,30 @@ namespace MWWorld
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
});
std::sort(cellsPositionsToLoadInactive.begin(), cellsPositionsToLoadInactive.end(),
[&] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) {
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
});
// Load cells
for (const auto& [x,y] : cellsPositionsToLoadInactive)
for (const auto& cellPosition : cellsPositionsToLoad)
{
if (!isCellInCollection(x, y, mInactiveCells))
const auto x = cellPosition.first;
const auto y = cellPosition.second;
CellStoreCollection::iterator iter = mActiveCells.begin();
while (iter != mActiveCells.end())
{
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
loadInactiveCell (cell, loadingListener);
assert ((*iter)->getCell()->isExterior());
if (x == (*iter)->getCell()->getGridX() &&
y == (*iter)->getCell()->getGridY())
break;
++iter;
}
}
for (const auto& [x,y] : cellsPositionsToLoad)
{
if (!isCellInCollection(x, y, mActiveCells))
if (iter == mActiveCells.end())
{
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
activateCell (cell, loadingListener, changeEvent);
loadCell (cell, loadingListener, changeEvent);
}
}
@ -690,8 +640,7 @@ namespace MWWorld
CellStoreCollection::iterator iter = mActiveCells.begin();
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY);
loadInactiveCell (cell, loadingListener, true);
activateCell (cell, loadingListener, false, true);
loadCell (cell, loadingListener, false, true);
iter = mActiveCells.begin();
while (iter != mActiveCells.end())
@ -699,8 +648,7 @@ namespace MWWorld
if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() &&
it->mData.mY == (*iter)->getCell()->getGridY())
{
deactivateCell(*iter, true);
unloadInactiveCell (*iter, true);
unloadCell(iter, true);
break;
}
@ -738,8 +686,7 @@ namespace MWWorld
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName);
loadInactiveCell (cell, loadingListener, true);
activateCell (cell, loadingListener, false, true);
loadCell (cell, loadingListener, false, true);
CellStoreCollection::iterator iter = mActiveCells.begin();
while (iter != mActiveCells.end())
@ -748,8 +695,7 @@ namespace MWWorld
if (it->mName == (*iter)->getCell()->mName)
{
deactivateCell(*iter, true);
unloadInactiveCell (*iter, true);
unloadCell(iter, true);
break;
}
@ -872,21 +818,15 @@ namespace MWWorld
Log(Debug::Info) << "Changing to interior";
// unload
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); )
{
auto* cell = *iter++;
deactivateCell(cell);
unloadInactiveCell(cell);
}
assert(mActiveCells.empty());
assert(mInactiveCells.empty());
CellStoreCollection::iterator active = mActiveCells.begin();
while (active!=mActiveCells.end())
unloadCell (active++);
loadingListener->setProgressRange(cell->count());
// Load cell.
mPagedRefs.clear();
loadInactiveCell (cell, loadingListener);
activateCell (cell, loadingListener, changeEvent);
loadCell (cell, loadingListener, changeEvent);
changePlayerCell(cell, position, adjustPlayerPos);
@ -934,26 +874,23 @@ namespace MWWorld
mCellChanged = false;
}
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool onlyStatics, bool test)
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool test)
{
InsertVisitor insertVisitor (cell, *loadingListener, onlyStatics, test);
InsertVisitor insertVisitor (cell, *loadingListener, test);
cell.forEach (insertVisitor);
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs, onlyStatics); });
if (!onlyStatics)
{
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs); });
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
PositionVisitor posVisitor;
cell.forEach (posVisitor);
}
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
PositionVisitor posVisitor;
cell.forEach (posVisitor);
}
void Scene::addObjectToScene (const Ptr& ptr)
{
try
{
addObject(ptr, *mPhysics, mRendering, mPagedRefs, false);
addObject(ptr, *mPhysics, mRendering, mPagedRefs);
addObject(ptr, *mPhysics, mNavigator);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();

@ -65,13 +65,13 @@ namespace MWWorld
class Scene
{
public:
using CellStoreCollection = std::set<CellStore *>;
typedef std::set<CellStore *> CellStoreCollection;
private:
CellStore* mCurrentCell; // the cell the player is in
CellStoreCollection mActiveCells;
CellStoreCollection mInactiveCells;
bool mCellChanged;
MWPhysics::PhysicsSystem *mPhysics;
MWRender::RenderingManager& mRendering;
@ -92,7 +92,7 @@ namespace MWWorld
std::set<ESM::RefNum> mPagedRefs;
void insertCell (CellStore &cell, Loading::Listener* loadingListener, bool onlyStatics, bool test = false);
void insertCell (CellStore &cell, Loading::Listener* loadingListener, bool test = false);
osg::Vec2i mCurrentGridCenter;
// Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center
@ -108,11 +108,6 @@ namespace MWWorld
osg::Vec4i gridCenterToBounds(const osg::Vec2i &centerCell) const;
osg::Vec2i getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i *currentGridCenter = nullptr) const;
void unloadInactiveCell (CellStore* cell, bool test = false);
void deactivateCell (CellStore* cell, bool test = false);
void activateCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test = false);
void loadInactiveCell (CellStore *cell, Loading::Listener* loadingListener, bool test = false);
public:
Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics,
@ -124,6 +119,10 @@ namespace MWWorld
void preloadTerrain(const osg::Vec3f& pos, bool sync=false);
void reloadTerrain();
void unloadCell (CellStoreCollection::iterator iter, bool test = false);
void loadCell (CellStore *cell, Loading::Listener* loadingListener, bool respawn, bool test = false);
void playerMoved (const osg::Vec3f& pos);
void changePlayerCell (CellStore* newCell, const ESM::Position& position, bool adjustPlayerPos);

Loading…
Cancel
Save