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@ -1144,14 +1144,19 @@ namespace MWMechanics
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for (PtrActorMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
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{
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MWWorld::Ptr observer = iter->first;
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if (iter->first == player) // not the player
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continue;
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if (observer.getClass().getCreatureStats(observer).isDead())
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continue;
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// is the player in range and can they be detected
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if ((iter->first.getRefData().getPosition().asVec3() - player.getRefData().getPosition().asVec3()).length2() <= radius*radius
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&& MWBase::Environment::get().getWorld()->getLOS(player, iter->first))
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if ((observer.getRefData().getPosition().asVec3() - player.getRefData().getPosition().asVec3()).length2() <= radius*radius
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&& MWBase::Environment::get().getWorld()->getLOS(player, observer))
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{
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if (MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, iter->first))
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if (MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, observer))
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{
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detected = true;
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avoidedNotice = false;
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