Default settings for VR

pull/615/head
Mads Buvik Sandvei 5 years ago
parent 90dd416d00
commit 166103cef5

@ -877,3 +877,22 @@ object shadows = false
# Allow shadows indoors. Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.
enable indoor shadows = true
[VR]
# Should match your real height in the format meters.centimeters. This is used to scale your position within the vr stage to better match your character.
real height = 1.85
# If enabled, the game window will show your VR view. If not, it will show nothing.
mirror texture = true
# Openmw will sync with openxr at the beginning of this phase in the rendering pipeline. From early to late in the pipeline the options are update, cull, draw, and swap in that order. If you experience visual glitches such as frames jittering across your vision, try changing this to an earlier phase. Earlier phases reduce glitches, at the cost of performance, while later phases may significantly boost framerate at the cost of introducing glitches. With shadows enabled, i recommend 'cull'. With shadows disabled, 'draw' may be a playable choice. 'swap' will almost certainly tear your eyes out.
openxr sync phase = cull
# Determines how quickly you have to move your hand minimum, in meters/second, to perform an attack
realistic combat minimum swing velocity = 1.0
# Determines how quickly you have to move your hand to achieve an attack of maximum strength.
realistic combat maximum swing velocity = 4.0
# Enables controller vibrations when you hit or are hit.
haptics enabled = true

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