Don't use a shared Material in MaterialColorController

sceneinput
scrawl 10 years ago
parent de479e35c8
commit 16b8ef3164

@ -387,6 +387,13 @@ MaterialColorController::MaterialColorController(const MaterialColorController &
{
}
void MaterialColorController::setDefaults(osg::StateSet *stateset)
{
// need to create a deep copy of StateAttributes we will modify
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
}
void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
if (hasInput())

@ -208,6 +208,8 @@ namespace NifOsg
META_Object(NifOsg, MaterialColorController)
virtual void setDefaults(osg::StateSet* stateset);
virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
};

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