@ -108,6 +108,11 @@ InputWrapper::InputWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> v
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
#if SDL_VERSION_ATLEAST(2, 0, 4)
case SDL_KEYMAPCHANGED:
#endif
case SDL_JOYHATMOTION: //As we manage everything with GameController, don't even bother with these.
case SDL_JOYAXISMOTION:
case SDL_JOYBUTTONDOWN:
@ -6,6 +6,7 @@
#include <osg/ref_ptr>
#include <SDL_events.h>
#include <SDL_version.h>
#include "OISCompat.hpp"
#include "events.hpp"