Fix menu/journal/book/scroll buttons when using localised MW-installations

This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
actorid
scrawl 12 years ago
parent ff74f687fb
commit 1718d735b5

@ -104,7 +104,6 @@ set(OENGINE_OGRE
${LIBDIR}/openengine/ogre/renderer.cpp
${LIBDIR}/openengine/ogre/fader.cpp
${LIBDIR}/openengine/ogre/imagerotate.cpp
${LIBDIR}/openengine/ogre/atlas.cpp
${LIBDIR}/openengine/ogre/selectionbuffer.cpp
)
set(OENGINE_GUI

@ -30,7 +30,7 @@ add_openmw_dir (mwgui
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow
enchantingdialog trainingwindow travelwindow imagebutton
)
add_openmw_dir (mwdialogue

@ -88,7 +88,7 @@ void BookWindow::setTakeButtonShow(bool show)
mTakeButton->setVisible(show);
}
void BookWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
void BookWindow::onCloseButtonClicked (MyGUI::Widget* sender)
{
// no 3d sounds because the object could be in a container.
MWBase::Environment::get().getSoundManager()->playSound ("book close", 1.0, 1.0);
@ -96,7 +96,7 @@ void BookWindow::onCloseButtonClicked (MyGUI::Widget* _sender)
mWindowManager.removeGuiMode(GM_Book);
}
void BookWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
void BookWindow::onTakeButtonClicked (MyGUI::Widget* sender)
{
MWBase::Environment::get().getSoundManager()->playSound ("Item Book Up", 1.0, 1.0, MWBase::SoundManager::Play_NoTrack);
@ -106,7 +106,7 @@ void BookWindow::onTakeButtonClicked (MyGUI::Widget* _sender)
mWindowManager.removeGuiMode(GM_Book);
}
void BookWindow::onNextPageButtonClicked (MyGUI::Widget* _sender)
void BookWindow::onNextPageButtonClicked (MyGUI::Widget* sender)
{
if ((mCurrentPage+1)*2 < mPages.size())
{
@ -118,7 +118,7 @@ void BookWindow::onNextPageButtonClicked (MyGUI::Widget* _sender)
}
}
void BookWindow::onPrevPageButtonClicked (MyGUI::Widget* _sender)
void BookWindow::onPrevPageButtonClicked (MyGUI::Widget* sender)
{
if (mCurrentPage > 0)
{

@ -5,6 +5,8 @@
#include "../mwworld/ptr.hpp"
#include "imagebutton.hpp"
namespace MWGui
{
class BookWindow : public WindowBase
@ -16,19 +18,19 @@ namespace MWGui
void setTakeButtonShow(bool show);
protected:
void onNextPageButtonClicked (MyGUI::Widget* _sender);
void onPrevPageButtonClicked (MyGUI::Widget* _sender);
void onCloseButtonClicked (MyGUI::Widget* _sender);
void onTakeButtonClicked (MyGUI::Widget* _sender);
void onNextPageButtonClicked (MyGUI::Widget* sender);
void onPrevPageButtonClicked (MyGUI::Widget* sender);
void onCloseButtonClicked (MyGUI::Widget* sender);
void onTakeButtonClicked (MyGUI::Widget* sender);
void updatePages();
void clearPages();
private:
MyGUI::Button* mCloseButton;
MyGUI::Button* mTakeButton;
MyGUI::Button* mNextPageButton;
MyGUI::Button* mPrevPageButton;
MWGui::ImageButton* mCloseButton;
MWGui::ImageButton* mTakeButton;
MWGui::ImageButton* mNextPageButton;
MWGui::ImageButton* mPrevPageButton;
MyGUI::TextBox* mLeftPageNumber;
MyGUI::TextBox* mRightPageNumber;
MyGUI::Widget* mLeftPage;

@ -2,7 +2,6 @@
#include <boost/filesystem.hpp>
#include <openengine/ogre/imagerotate.hpp>
#include <openengine/ogre/atlas.hpp>
#include <OgreResourceGroupManager.h>
#include <OgreRoot.h>
@ -14,7 +13,4 @@ CursorReplace::CursorReplace()
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_vresize.png", 90);
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize1.png", -45);
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
OEngine::Render::Atlas::createFromFile("atlas1.cfg", "mwgui1", "textures\\");
OEngine::Render::Atlas::createFromFile("mainmenu.cfg", "mwgui2", "textures\\");
}

@ -0,0 +1,63 @@
#include "imagebutton.hpp"
#include <OgreTextureManager.h>
namespace MWGui
{
void ImageButton::setPropertyOverride(const std::string &_key, const std::string &_value)
{
if (_key == "ImageHighlighted")
mImageHighlighted = _value;
else if (_key == "ImagePushed")
mImagePushed = _value;
else if (_key == "ImageNormal")
{
if (mImageNormal == "")
{
setImageTexture(_value);
}
mImageNormal = _value;
}
else
ImageBox::setPropertyOverride(_key, _value);
}
void ImageButton::onMouseSetFocus(Widget* _old)
{
setImageTexture(mImageHighlighted);
ImageBox::onMouseSetFocus(_old);
}
void ImageButton::onMouseLostFocus(Widget* _new)
{
setImageTexture(mImageNormal);
ImageBox::onMouseLostFocus(_new);
}
void ImageButton::onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id)
{
if (_id == MyGUI::MouseButton::Left)
setImageTexture(mImagePushed);
ImageBox::onMouseButtonPressed(_left, _top, _id);
}
MyGUI::IntSize ImageButton::getRequestedSize()
{
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName(mImageNormal);
if (texture.isNull())
{
std::cerr << "ImageButton: can't find " << mImageNormal << std::endl;
return MyGUI::IntSize(0,0);
}
return MyGUI::IntSize (texture->getWidth(), texture->getHeight());
}
void ImageButton::onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id)
{
if (_id == MyGUI::MouseButton::Left)
setImageTexture(mImageHighlighted);
ImageBox::onMouseButtonReleased(_left, _top, _id);
}
}

@ -0,0 +1,33 @@
#ifndef MWGUI_IMAGEBUTTON_H
#define MWGUI_IMAGEBUTTON_H
#include "MyGUI_ImageBox.h"
namespace MWGui
{
/**
* @brief allows using different image textures depending on the button state
*/
class ImageButton : public MyGUI::ImageBox
{
MYGUI_RTTI_DERIVED(ImageButton)
public:
MyGUI::IntSize getRequestedSize();
protected:
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void onMouseLostFocus(MyGUI::Widget* _new);
virtual void onMouseSetFocus(MyGUI::Widget* _old);
virtual void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id);
virtual void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id);
std::string mImageHighlighted;
std::string mImageNormal;
std::string mImagePushed;
};
}
#endif

@ -83,7 +83,6 @@ book formatText(std::string text,book mBook,int maxLine, int lineSize)
MWGui::JournalWindow::JournalWindow (MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_journal.layout", parWindowManager)
, mLastPos(0)
, mPageNumber(0)
{
mMainWidget->setVisible(false);
@ -177,7 +176,7 @@ void MWGui::JournalWindow::displayRightText(std::string text)
}
void MWGui::JournalWindow::notifyNextPage(MyGUI::WidgetPtr _sender)
void MWGui::JournalWindow::notifyNextPage(MyGUI::Widget* _sender)
{
if(mPageNumber < int(mLeftPages.size())-1)
{
@ -189,7 +188,7 @@ void MWGui::JournalWindow::notifyNextPage(MyGUI::WidgetPtr _sender)
}
}
void MWGui::JournalWindow::notifyPrevPage(MyGUI::WidgetPtr _sender)
void MWGui::JournalWindow::notifyPrevPage(MyGUI::Widget* _sender)
{
if(mPageNumber > 0)
{

@ -7,6 +7,7 @@
#include <utility>
#include "window_base.hpp"
#include "imagebutton.hpp"
namespace MWGui
{
@ -25,18 +26,13 @@ namespace MWGui
/**
*Called when next/prev button is used.
*/
void notifyNextPage(MyGUI::WidgetPtr _sender);
void notifyPrevPage(MyGUI::WidgetPtr _sender);
void notifyNextPage(MyGUI::Widget* _sender);
void notifyPrevPage(MyGUI::Widget* _sender);
static const int sLineHeight;
MyGUI::WidgetPtr mSkillAreaWidget, mSkillClientWidget;
MyGUI::ScrollBar* mSkillScrollerWidget;
int mLastPos, mClientHeight;
MyGUI::EditPtr mLeftTextWidget;
MyGUI::EditPtr mRightTextWidget;
MyGUI::ButtonPtr mPrevBtn;
MyGUI::ButtonPtr mNextBtn;
MWGui::ImageButton* mPrevBtn;
MWGui::ImageButton* mNextBtn;
std::vector<std::string> mLeftPages;
std::vector<std::string> mRightPages;
int mPageNumber; //store the number of the current left page

@ -20,65 +20,57 @@ namespace MWGui
{
setCoord(0,0,w,h);
int height = 64 * 3;
if (mButtonBox)
MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default);
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
int curH = 0;
mReturn = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mReturn->setImageResource ("Menu_Return");
mReturn->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::returnToGame);
curH += 64;
/*
mNewGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mNewGame->setImageResource ("Menu_NewGame");
curH += 64;
mLoadGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mLoadGame->setImageResource ("Menu_LoadGame");
curH += 64;
mSaveGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mSaveGame->setImageResource ("Menu_SaveGame");
curH += 64;
*/
mOptions = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mOptions->setImageResource ("Menu_Options");
mOptions->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::showOptions);
curH += 64;
/*
mCredits = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mCredits->setImageResource ("Menu_Credits");
curH += 64;
*/
mExitGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
mExitGame->setImageResource ("Menu_ExitGame");
mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame);
curH += 64;
}
void MainMenu::returnToGame(MyGUI::Widget* sender)
{
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
}
void MainMenu::showOptions(MyGUI::Widget* sender)
{
MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
std::vector<std::string> buttons;
buttons.push_back("return");
//buttons.push_back("newgame");
//buttons.push_back("loadgame");
//buttons.push_back("savegame");
buttons.push_back("options");
//buttons.push_back("credits");
buttons.push_back("exitgame");
int maxwidth = 0;
mButtons.clear();
for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
{
MWGui::ImageButton* button = mButtonBox->createWidget<MWGui::ImageButton>
("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default);
button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds");
button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds");
button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds");
MyGUI::IntSize requested = button->getRequestedSize();
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked);
mButtons[*it] = button;
curH += requested.height;
if (requested.width > maxwidth)
maxwidth = requested.width;
}
for (std::map<std::string, MWGui::ImageButton*>::iterator it = mButtons.begin(); it != mButtons.end(); ++it)
{
MyGUI::IntSize requested = it->second->getRequestedSize();
it->second->setCoord((maxwidth-requested.width) / 2, it->second->getTop(), requested.width, requested.height);
}
mButtonBox->setCoord (w/2 - maxwidth/2, h/2 - curH/2, maxwidth, curH);
}
void MainMenu::exitGame(MyGUI::Widget* sender)
void MainMenu::onButtonClicked(MyGUI::Widget *sender)
{
Ogre::Root::getSingleton ().queueEndRendering ();
if (sender == mButtons["return"])
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
else if (sender == mButtons["options"])
MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
else if (sender == mButtons["exitgame"])
Ogre::Root::getSingleton ().queueEndRendering ();
}
}

@ -1,5 +1,7 @@
#include <openengine/gui/layout.hpp>
#include "imagebutton.hpp"
namespace MWGui
{
@ -11,19 +13,11 @@ namespace MWGui
void onResChange(int w, int h);
private:
MyGUI::Button* mReturn;
MyGUI::Button* mNewGame;
MyGUI::Button* mLoadGame;
MyGUI::Button* mSaveGame;
MyGUI::Button* mOptions;
MyGUI::Button* mCredits;
MyGUI::Button* mExitGame;
MyGUI::Widget* mButtonBox;
void returnToGame(MyGUI::Widget* sender);
void showOptions(MyGUI::Widget* sender);
void exitGame(MyGUI::Widget* sender);
std::map<std::string, MWGui::ImageButton*> mButtons;
void onButtonClicked (MyGUI::Widget* sender);
};
}

@ -2,6 +2,7 @@
#define MWGUI_SCROLLWINDOW_H
#include "window_base.hpp"
#include "imagebutton.hpp"
#include "../mwworld/ptr.hpp"
@ -20,8 +21,8 @@ namespace MWGui
void onTakeButtonClicked (MyGUI::Widget* _sender);
private:
MyGUI::Button* mCloseButton;
MyGUI::Button* mTakeButton;
MWGui::ImageButton* mCloseButton;
MWGui::ImageButton* mTakeButton;
MyGUI::ScrollView* mTextView;
MWWorld::Ptr mScroll;

@ -51,6 +51,7 @@
#include "spellcreationdialog.hpp"
#include "enchantingdialog.hpp"
#include "trainingwindow.hpp"
#include "imagebutton.hpp"
using namespace MWGui;
@ -126,6 +127,7 @@ WindowManager::WindowManager(
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::VBox>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedTextBox>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedButton>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);

@ -4,8 +4,6 @@ set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui)
set(MYGUI_FILES
atlas1.cfg
mainmenu.cfg
bigbars.png
black.png
core.skin

@ -1,51 +0,0 @@
[settings]
size_x = 512
size_y = 512
[tx_menubook_close_idle.dds]
x = 0
y = 0
[tx_menubook_close_over.dds]
x = 128
y = 0
[tx_menubook_close_pressed.dds]
x = 256
y = 0
[tx_menubook_take_idle.dds]
x = 384
y = 0
[tx_menubook_take_over.dds]
x = 0
y = 32
[tx_menubook_take_pressed.dds]
x = 128
y = 32
[tx_menubook_next_idle.dds]
x = 256
y = 32
[tx_menubook_next_over.dds]
x = 384
y = 32
[tx_menubook_next_pressed.dds]
x = 0
y = 64
[tx_menubook_prev_idle.dds]
x = 128
y = 64
[tx_menubook_prev_over.dds]
x = 256
y = 64
[tx_menubook_prev_pressed.dds]
x = 384
y = 64

@ -1,95 +0,0 @@
[settings]
size_x = 512
size_y = 512
[menu_newgame.dds]
x = 0
y = 0
[menu_newgame_pressed.dds]
x = 128
y = 0
[menu_newgame_over.dds]
x = 256
y = 0
[menu_loadgame.dds]
x = 384
y = 0
[menu_loadgame_pressed.dds]
x = 0
y = 64
[menu_loadgame_over.dds]
x = 128
y = 64
[menu_options.dds]
x = 256
y = 64
[menu_options_pressed.dds]
x = 384
y = 64
[menu_options_over.dds]
x = 0
y = 128
[menu_credits.dds]
x = 128
y = 128
[menu_credits_pressed.dds]
x = 256
y = 128
[menu_credits_over.dds]
x = 384
y = 128
[menu_exitgame.dds]
x = 0
y = 192
[menu_exitgame_pressed.dds]
x = 128
y = 192
[menu_exitgame_over.dds]
x = 256
y = 192
[menu_savegame.dds]
x = 384
y = 192
[menu_savegame_pressed.dds]
x = 0
y = 256
[menu_savegame_over.dds]
x = 128
y = 256
[menu_return.dds]
x = 256
y = 256
[menu_return_pressed.dds]
x = 384
y = 256
[menu_return_over.dds]
x = 0
y = 320

@ -7,17 +7,25 @@
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Top|Right" name="BookImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Widget type="Button" skin="ButtonImage" position="251 220 57 24" name="NextPageBTN">
<Property key="ImageResource" value="MenuBook_Next"/>
<Widget type="ImageButton" skin="ImageBox" position="251 220 128 32" name="NextPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_next_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_next_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_next_pressed.dds"/>
</Widget>
<Widget type="Button" skin="ButtonImage" position="165 220 96 24" name="PrevPageBTN">
<Property key="ImageResource" value="MenuBook_Prev"/>
<Widget type="ImageButton" skin="ImageBox" position="165 220 128 32" name="PrevPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_prev_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_prev_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_prev_pressed.dds"/>
</Widget>
<Widget type="Button" skin="ButtonImage" position="75 220 96 24" name="TakeButton">
<Property key="ImageResource" value="MenuBook_Take"/>
<Widget type="ImageButton" skin="ImageBox" position="75 220 128 32" name="TakeButton">
<Property key="ImageHighlighted" value="textures\tx_menubook_take_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_take_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_take_pressed.dds"/>
</Widget>
<Widget type="Button" skin="ButtonImage" position="360 220 96 24" name="CloseButton">
<Property key="ImageResource" value="MenuBook_Close"/>
<Widget type="ImageButton" skin="ImageBox" position="360 220 128 32" name="CloseButton">
<Property key="ImageHighlighted" value="textures\tx_menubook_close_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_close_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_close_pressed.dds"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="155 215 24 24" name="LeftPageNumber">

@ -7,11 +7,15 @@
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Top|Right" name="JImage">
<Property key="ImageTexture" value="textures\tx_menubook.dds"/>
<Widget type="Button" skin="ButtonImage" position="370 220 57 24" name="NextPageBTN">
<Property key="ImageResource" value="MenuBook_Next"/>
<Widget type="ImageButton" skin="ImageBox" position="370 220 128 32" name="NextPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_next_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_next_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_next_pressed.dds"/>
</Widget>
<Widget type="Button" skin="ButtonImage" position="80 220 96 24" name="PrevPageBTN">
<Property key="ImageResource" value="MenuBook_Prev"/>
<Widget type="ImageButton" skin="ImageBox" position="80 220 128 32" name="PrevPageBTN">
<Property key="ImageHighlighted" value="textures\tx_menubook_prev_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_prev_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_prev_pressed.dds"/>
</Widget>
<Widget type="EditBox" skin="MW_BookPage" position_real="0.15 0.1 0.3 0.75" name = "LeftText"/>
<Widget type="EditBox" skin="MW_BookPage" position_real="0.55 0.1 0.3 0.75" name = "RightText"/>

@ -1,34 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Skin">
<Skin name="ReturnButton" size="128 64" texture="textures\menu_return.dds">
<BasisSkin type="MainSkin" offset = "0 0 128 64">
<State name="normal" offset = "0 0 128 64"/>
</BasisSkin>
</Skin>
<Skin name="NewButton" size="128 64" texture="textures\menu_newgame.dds">
<BasisSkin type="MainSkin" offset = "0 0 128 64">
<State name="normal" offset = "0 0 128 64"/>
</BasisSkin>
</Skin>
<Skin name="SaveButton" size="128 64" texture="textures\menu_savegame.dds">
<BasisSkin type="MainSkin" offset = "0 0 128 64">
<State name="normal" offset = "0 0 128 64"/>
</BasisSkin>
</Skin>
<Skin name="LoadButton" size="128 64" texture="textures\menu_loadgame.dds">
<BasisSkin type="MainSkin" offset = "0 0 128 64">
<State name="normal" offset = "0 0 128 64"/>
</BasisSkin>
</Skin>
<Skin name="OptionsButton" size="128 64" texture="textures\menu_options.dds">
<BasisSkin type="MainSkin" offset = "0 0 128 64">
<State name="normal" offset = "0 0 128 64"/>
</BasisSkin>
</Skin>
<Skin name="ExitButton" size="128 64" texture="textures\menu_exitgame.dds">
<BasisSkin type="MainSkin" offset = "0 0 128 64">
<State name="normal" offset = "0 0 128 64"/>
</BasisSkin>
</Skin>
</MyGUI>

@ -7,12 +7,16 @@
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" name="ScrollImage">
<Property key="ImageTexture" value="textures\scroll.dds"/>
<Widget type="Button" skin="ButtonImage" position="12 18 96 24" name="TakeButton">
<Property key="ImageResource" value="MenuBook_Take"/>
<Widget type="ImageButton" skin="ImageBox" position="12 18 128 32" name="TakeButton">
<Property key="ImageHighlighted" value="textures\tx_menubook_take_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_take_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_take_pressed.dds"/>
</Widget>
<Widget type="Button" skin="ButtonImage" position="418 24 96 24" name="CloseButton">
<Property key="ImageResource" value="MenuBook_Close"/>
<Widget type="ImageButton" skin="ImageBox" position="418 24 128 32" name="CloseButton">
<Property key="ImageHighlighted" value="textures\tx_menubook_close_over.dds"/>
<Property key="ImageNormal" value="textures\tx_menubook_close_idle.dds"/>
<Property key="ImagePushed" value="textures\tx_menubook_close_pressed.dds"/>
</Widget>
<Widget type="ScrollView" skin="MW_ScrollView" position="60 130 410 300" name="TextView">

@ -1,113 +0,0 @@
#include "atlas.hpp"
#include <OgreRoot.h>
#include <OgreSceneManager.h>
#include <OgreImage.h>
#include <OgreTexture.h>
#include <OgreRenderTarget.h>
#include <OgreCamera.h>
#include <OgreTextureUnitState.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreConfigFile.h>
#include <OgreStringConverter.h>
using namespace Ogre;
using namespace OEngine::Render;
void Atlas::createFromFile (const std::string& filename, const std::string& textureName, const std::string& texturePrefix)
{
ConfigFile file;
file.load(filename, ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME, "\t:=", true);
Root* root = Ogre::Root::getSingletonPtr();
SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC);
Camera* camera = sceneMgr->createCamera("AtlasCamera");
int width = StringConverter::parseInt(file.getSetting("size_x", "settings"));
int height = StringConverter::parseInt(file.getSetting("size_y", "settings"));
std::vector<Rectangle2D*> rectangles;
int i = 0;
ConfigFile::SectionIterator seci = file.getSectionIterator();
while (seci.hasMoreElements())
{
Ogre::String sectionName = seci.peekNextKey();
seci.getNext();
if (sectionName == "settings" || sectionName == "")
continue;
MaterialPtr material = MaterialManager::getSingleton().create("AtlasMaterial" + StringConverter::toString(i), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
material->getTechnique(0)->getPass(0)->setLightingEnabled(false);
material->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
TextureUnitState* tus = material->getTechnique(0)->getPass(0)->createTextureUnitState(texturePrefix + sectionName);
tus->setTextureBorderColour(ColourValue(0, 0, 0, 0));
Rectangle2D* rect = new Rectangle2D(true);
rect->setMaterial("AtlasMaterial" + StringConverter::toString(i));
rect->setRenderQueueGroup(RENDER_QUEUE_BACKGROUND);
int x = StringConverter::parseInt(file.getSetting("x", sectionName));
int y = StringConverter::parseInt(file.getSetting("y", sectionName));
TexturePtr texture = TextureManager::getSingleton().getByName(texturePrefix + sectionName);
if (texture.isNull())
{
std::cerr << "OEngine::Render::Atlas: Can't find texture " << texturePrefix + sectionName << ", skipping..." << std::endl;
continue;
}
int textureWidth = texture->getWidth();
int textureHeight = texture->getHeight();
float left = x/float(width) * 2 - 1;
float top = (1-(y/float(height))) * 2 - 1;
float right = ((x+textureWidth))/float(width) * 2 - 1;
float bottom = (1-((y+textureHeight)/float(height))) * 2 - 1;
rect->setCorners(left, top, right, bottom);
// Use infinite AAB to always stay visible
AxisAlignedBox aabInf;
aabInf.setInfinite();
rect->setBoundingBox(aabInf);
// Attach background to the scene
SceneNode* node = sceneMgr->getRootSceneNode()->createChildSceneNode();
node->attachObject(rect);
rectangles.push_back(rect);
++i;
}
TexturePtr destTexture = TextureManager::getSingleton().createManual(
textureName,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
TEX_TYPE_2D,
width, height,
0,
PF_FLOAT16_RGBA,
TU_RENDERTARGET);
RenderTarget* rtt = destTexture->getBuffer()->getRenderTarget();
rtt->setAutoUpdated(false);
Viewport* vp = rtt->addViewport(camera);
vp->setOverlaysEnabled(false);
vp->setShadowsEnabled(false);
vp->setBackgroundColour(ColourValue(0,0,0,0));
rtt->update();
// remove all the junk we've created
for (std::vector<Rectangle2D*>::iterator it=rectangles.begin();
it!=rectangles.end(); ++it)
{
delete (*it);
}
while (i > 0)
{
MaterialManager::getSingleton().remove("AtlasMaterial" + StringConverter::toString(i-1));
--i;
}
root->destroySceneManager(sceneMgr);
}

@ -1,27 +0,0 @@
#ifndef OENGINE_OGRE_ATLAS_HPP
#define OENGINE_OGRE_ATLAS_HPP
#include <string>
namespace OEngine
{
namespace Render
{
/// \brief Creates a texture atlas at runtime
class Atlas
{
public:
/**
* @param absolute path to file that specifies layout of the texture (positions of the textures it contains)
* @param name of the destination texture to save to (in memory)
* @param texture directory prefix
*/
static void createFromFile (const std::string& filename, const std::string& textureName, const std::string& texturePrefix="textures\\");
};
}
}
#endif
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